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Final Fantasy XIV: Heavensward |OT| The Midas Touch

Ken

Member
I simply cannot afford any decent materia.

I really dislike that they seem to be catering content for people with loads of gil. Even the relic. Its purpose is so that people have a way of getting a decent weapon if they want to spend the time grinding, over raiding or whatever... Yet here I am on 52/80 with absolutely no way of paying the millions of gil required to get the crafted materials when I inevitably get there.

I have no problems with giving people the option to meld. But I don't believe it's very accessible for the majority of players.


Materia is no longer lost if the meld fails? Okay, that makes it a bit better

No it just means there won't be the annoying process of having to request a meld every time one fails.

They're also opening up routes not dependent on gil to obtain IV and V materia, like beast tribes, Void Ark, and Diadem.

In the end though you could probably just ignore materia and be ok, IMO.
 

Hasemo

(;・∀・)ハッ?
I simply cannot afford any decent materia.

I really dislike that they seem to be catering content for people with loads of gil. Even the relic. Its purpose is so that people have a way of getting a decent weapon if they want to spend the time grinding, over raiding or whatever... Yet here I am on 52/80 with absolutely no way of paying the millions of gil required to get the crafted materials when I inevitably get there.

I have no problems with giving people the option to meld. But I don't believe it's very accessible for the majority of players.


Materia is no longer lost if the meld fails? Okay, that makes it a bit better
Don't forget that on the other hand those systems are a great way to make money as a crafter/gatherer.

As for the retrying, don't they mean that you can retry with another materia if you have it in your inventory?
 

BadRNG

Member
Materia is no longer lost if the meld fails? Okay, that makes it a bit better
No, you need another materia/catalyst of the same type. It just means you can instantly retry without reselecting everything. Could save a lot of time on overmelds as you go through 2241521f54132 materia.

In the end though you could probably just ignore materia and be ok, IMO.
I don't know, that's a lot of potential extra stats, at least 1 WD's worth if you meld everything. I guess it depends on whether or not they are going to be balancing all future content with the assumption everyone is melded.
 

Frumix

Suffering From Success
I don't know, that's a lot of potential extra stats, at least 1 WD's worth if you meld everything. I guess it depends on whether or not they are going to be balancing all future content with the assumption everyone is melded.

EDIT: nevermind, I forgot about the stat caps.
Still with 11-13 slots det/crit gains could potentially end up being insane boosts.
Like, if you just put crit in everything, for a bard that alone could end up being +20 main stat, which totals to approx 2 WD.
Or, since crit could end up being capped it's "det where you get crit, crit where you get det"?
Then I suppose it will serve to rebalance shitty itemization, but ultimately still as a large chunk of stats.
 

BadRNG

Member
Probably a lot more? Assuming the body can have 2 guaranteed V slots, that'd mean what, 30 of the main stat right off the bat? Just on the body?
Unless they are changing how cap works, you won't be able to meld the same main stat that is already there? Only main stat we'd probably see is piety on left or vit on right side (and possibly STR still for tanks on right side, depending on how much it is nerfed)

So it'd just be secondary stats for the most part, but that still will add up. DPS and healers all being able to get a huge chunk of VIT could drastically change how easy certain fights could be too.

edit to your edit - Yeah, that's why I said at least, just lowballing to show even on the low end it could matter as 1 extra WD is big deal. I don't think any other job scales as crazily as BRDs do to crit though, they will likely benefit more from this than anyone. Isn't it something crazy like 1 crit is .25 for 1 DEX?
 

Frumix

Suffering From Success
edit to your edit - Yeah, that's why I said at least, just lowballing to show even on the low end it could matter as 1 extra WD is big deal. I don't think any other job scales as crazily as BRDs do to crit though, they will likely benefit more from this than anyone. Isn't it something crazy like 1 crit is .25 for 1 DEX?

Should be around .2.
There's some variations and mistrust flying around about stat weights lately, so I don't even know how much of it is conjecture and how much of it is hard math.
 

aceface

Member
I simply cannot afford any decent materia.

I really dislike that they seem to be catering content for people with loads of gil. Even the relic. Its purpose is so that people have a way of getting a decent weapon if they want to spend the time grinding, over raiding or whatever... Yet here I am on 52/80 with absolutely no way of paying the millions of gil required to get the crafted materials when I inevitably get there.

Don't you know anyone who can craft these things for you? Or, if you get the materials together, advertise on pf or something for a specialist crafter to do it. Those times when I couldn't find anyone to craft the relic stuff, when I asked random people they would want 100-150k gil to craft 4 items if I brought them the mats. That's not too bad.
 
I have absolutely refused to involve myself in trying to understand the game's materia system cause I've never felt the need to bother with any one it.

I mean sure I eat through content like the rest of the 'hardcore' players but I've always felt that materia was for either bleeding edge groups or for bleeding edge crafters.
 

MogCakes

Member
I'm just fine with raid/tome gear so I sell off all my materia. They're a nice source of income especially if you don't like crafting/gathering.
 
Fellow Black mages who use a controller , what does your crosshotbar look like ?

I am trying a few out atm but i am curious what any of you have cooked up .

Here are my bars, complete with 2.5 years of cruft.
Heavensward shook things up a lot because I had to accommodate the new skills and spells, and I ended up splitting my bars into single target and AOE versions.

Bar 1
MEmtBpI.png


Bar 2 - I never switch to this deliberately. I use this bar for extended hotbars. Eye for an Eye is macro'd to hit target of target (<tt>).
KvfCjdB.png


Bar 3 - AOE-focused version of bar 1. Not much rhyme or reason to this one, it's kind of a kludge. I switch to it directly with R1 + X. I tend to leave it on when synced down to 50.
VGFul9f.png
 

aceface

Member
You'll be fine, 0% chance of failure.

Well I'm assuming the new raid gear is going to have two slots (maybe 3?) for guaranteed main stat melds. But I think you'll still be able to overmeld secondary stats like crit and det at the same percentages as always. Since it's secondaries it's not like you have to, but since you'll apparently be able to get 12 level IV materias a day through beast tribe quests, I'll probably just throw those in there.
 

BLCKATK

Member
Well I'm assuming the new raid gear is going to have two slots (maybe 3?) for guaranteed main stat melds. But I think you'll still be able to overmeld secondary stats like crit and det at the same percentages as always. Since it's secondaries it's not like you have to, but since you'll apparently be able to get 12 level IV materias a day through beast tribe quests, I'll probably just throw those in there.

I'm pretty sure the raid/tome gear will not allow overmelding, so the 2 or 3 (probably 2) slots you get is all anyone is going to get.
 

Sorian

Banned
Well I'm assuming the new raid gear is going to have two slots (maybe 3?) for guaranteed main stat melds. But I think you'll still be able to overmeld secondary stats like crit and det at the same percentages as always. Since it's secondaries it's not like you have to, but since you'll apparently be able to get 12 level IV materias a day through beast tribe quests, I'll probably just throw those in there.

No overmelding unless they've changed the plan since first announcement.
 

iammeiam

Member
I'm pretty sure the raid/tome gear will not allow overmelding, so the 2 or 3 (probably 2) slots you get is all anyone is going to get.

This is correct.


Crafted gear -- CAN Overmeld, but STR, DEX, VIT, INT, MND, and PIE can only go in guaranteed slots (this basically only matters for accessories and PIE--VIT melds on the right for non-tanks, STR for tanks, PIE for healers on non-PIE gear). Going to guess pentamelded i220 is going to be super relevant for world/server-first groups, and a waste for the rest of us. I think the existence of meld slots on raid gear, even though no over meld, should prevent another Kirimu Coat situation.

Tome/Raid gear -- CANNOT overmeld, so probably just one slot on the right and two in the non-belt slots on the left. This does mean you'll want to throw your weekly Void Ark rank V materia at these, since they're guaranteed and you're limited in the number of melds you can do.
 

Squishy3

Member
I'm pretty sure the raid/tome gear will not allow overmelding, so the 2 or 3 (probably 2) slots you get is all anyone is going to get.
That and you can't meld primary attributes, only secondaries. Which probably means most people will just slot crit into the tome/raid gear and call it a day
 

iammeiam

Member
That and you can't meld primary attributes, only secondaries. Which probably means most people will just slot crit into the tome/raid gear and call it a day

Can you source this? I've seen it tossed around a lot, but the direct quotes I've seen on the issue don't back that up, just the no over melding.

I’m sure there are many of you concerned about what will happen to the prices of materia, but from Patch 3.2 onwards, we will be adding materia slots to raid rewards and equipment that can be purchased with Allagan tomestones. While it won’t be possible to advance materia meld them, you will be able to increase the stats with the materia that you like.

Outside of Piety it doesn't really matter on the left, but it's probably extremely relevant for tanks on right side gear.

And I kind of think the flexibility in Accuracy might end up being a semi big deal; healers will love it, and it may open up gear slot swaps that weren't possible before for everyone else.
 

Sorian

Banned
I don't meld often, you can't remove materia from a slot right? So you could potentially "ruin" a piece of gear that is on a weekly lockout?
 

iammeiam

Member
I don't meld often, you can't remove materia from a slot right? So you could potentially "ruin" a piece of gear that is on a weekly lockout?

You can't remove from a slot, but you can take it to Mutamix and have him strip all materia off an item (the materia break in the process so no reuse.)

So no gear is ruined, but if you have a rank V you want to keep and a rank IV you want to remove, he'll just yank both and you have to start over. Which does mean you can do cheapy peasant melds early on to meet breakpoints and then go back and do srs mode melds later.
 

Omni

Member
Don't you know anyone who can craft these things for you? Or, if you get the materials together, advertise on pf or something for a specialist crafter to do it. Those times when I couldn't find anyone to craft the relic stuff, when I asked random people they would want 100-150k gil to craft 4 items if I brought them the mats. That's not too bad.
Aren't the materials themselves rather expensive/hard to come by, too? Admittedly I've not bothered to look. I guess that's an option, of course. But still! Would have been nice if that step wasn't even part of it.

While on the topic of the relic... I have a feeling that A1/2 are going to be completely dead after tomorrow, so it's going to take even longer to get the rest of my items there. Have most of the ones that you buy with Law already. Guess there's still the two roulettes with the daily poetics bonus, but that will take forever. Hmmm
 

Valor

Member
I don't meld often, you can't remove materia from a slot right? So you could potentially "ruin" a piece of gear that is on a weekly lockout?

You can remove materia by going to mutamix. The materia is destroyed but no, you can't ruin a piece of gear.
 

BadRNG

Member
I don't meld often, you can't remove materia from a slot right? So you could potentially "ruin" a piece of gear that is on a weekly lockout?
You can destroy all materia currently in the item to reset it, but can't remove individual slots. So worst case, assuming max slots is 2 on left, is you have to waste one materia already in.

Aren't the materials themselves rather expensive/hard to come by, too? Admittedly I've not bothered to look. I guess that's an option, of course. But still! Would have been nice if that step wasn't even part of it.

While on the topic of the relic... I have a feeling that A1/2 are going to be completely dead after tomorrow, so it's going to take even longer to get the rest of my items there. Have most of the ones that you buy with Law already. Guess there's still the two roulettes with the daily poetics bonus, but that will take forever. Hmmm
Yes, they are, at least they have been up until now. Probably will be for new items too.

They will die for awhile at first but likely become busy again as we approach patch lull or new relic step is added.
 

Squishy3

Member
Can you source this? I've seen it tossed around a lot, but the direct quotes I've seen on the issue don't back that up, just the no over melding.
http://forum.square-enix.com/ffxiv/...pdate-Thread?p=3389641&viewfull=1#post3389641

Bayohne said:
Additionally, materia slots will be added to raid equipment and the equipment that can be purchased with the various tomestones, so you’ll be able to add materia to boost the sub-stats that you prefer.
 

Sorian

Banned
You can't remove from a slot, but you can take it to Mutamix and have him strip all materia off an item (the materia break in the process so no reuse.)

So no gear is ruined, but if you have a rank V you want to keep and a rank IV you want to remove, he'll just yank both and you have to start over. Which does mean you can do cheapy peasant melds early on to meet breakpoints and then go back and do srs mode melds later.

You can remove materia by going to mutamix. The materia is destroyed but no, you can't ruin a piece of gear.

You can destroy all materia currently in the item to reset it, but can't remove individual slots. So worst case, assuming max slots is 2 on left, is you have to waste one materia already in.


Yes, they are, at least they have been up until now. Probably will be for new items too.

They will die for awhile at first but likely become busy again as we approach patch lull or new relic step is added.

I honestly expected this to not be a thing. Good job SE for doing something right. Should be able to destroy individual slots but baby steps.
 
I'm just fine with raid/tome gear so I sell off all my materia. They're a nice source of income especially if you don't like crafting/gathering.

They are making 4 and 5 materia much much easier to get. The price of 5s will collapse as a bunch of people start selling their weekly void ark 5, so I wouldn't count on this too much.
 

Frumix

Suffering From Success
They are making 4 and 5 materia much much easier to get. The price of 5s will collapse as a bunch of people start selling their weekly void ark 5, so I wouldn't count on this too much.

There'll be a river of 4s you can get from beast tribes so I think it'd be a good idea to use them as intermediate boost for temporary gear such as Protomidan and unupgraded Lore?
Even so, Diadem all day will finish what's left of the savage materia market.
 

scy

Member
Considering the infinite free sources of materia thrown at us in 3.2, not melding anything is sort of a weird decision. Feel like this is their solution to the "materia is useless!" dilemma before by making it something everyone should do as kind of a baseline expectation.
 

EndcatOmega

Unconfirmed Member
Considering the infinite free sources of materia thrown at us in 3.2, not melding anything is sort of a weird decision. Feel like this is their solution to the "materia is useless!" dilemma before by making it something everyone should do as kind of a baseline expectation.

Well, people didn't gem or enchant their gear in WoW either!

(DEHUMANISE YOURSELF etc)
 

Valor

Member
Considering the infinite free sources of materia thrown at us in 3.2, not melding anything is sort of a weird decision. Feel like this is their solution to the "materia is useless!" dilemma before by making it something everyone should do as kind of a baseline expectation.

Yeah man, just watch them flood you with materia and then take it all away at the next tier. Like they get you hooked and then you start chasing the dragon in Alexander 3.
 
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