EndcatOmega
Unconfirmed Member
I think assuming there will be 22 different airship exploration maps is probably setting yourself up for disappointment.
Just give me at least this back, why even take it away?
Lament the loss of skills from the 1.0 era brehs
What is that even supposed to mean? The physical defensive capabilities were to give in an edge? Because that clearly wasn't what ended up happening at all.
1) Randomize fight design so it's not scripted so the better cooldowns may be required for some fights due to very strong back-to-back-to-back tank busters (Rampart+Foresight+Bulwark+Convalence > Sentinel > HG is more then other tank jobs can do). But then DRK and WAR become unbalanced as PLD is required for some fights.
2) Attrition based fight design. Have much higher HP pools for tanks then DPS, increase damage done to them but not AOE, and then it becomes about mitigation and managing healer MP. This would also focus healers back on healing only.
3) Or realize how your fights are designed and balance PLD DPS with DRK and WAR.
Yes but we don't know what yet.Any information about Bard changes? I thought I read that was going to be a thing.
Any information about Bard changes? I thought I read that was going to be a thing.
By the way, will you be making job adjustments in patch 3.1?
Yoshida: There will be some, but nothing on a large scale. The biggest adjustment will be to rebuild the underlying mechanism behind ninjutsu to reduce the effect of lag and better connect mudra. We've also adjusted TP for Paladin and Ninja. We hear the player feedback about wanting to raise the DPS of Paladin, but we need to consider the offensive and defensive characteristics together, so it would be difficult to just raise the DPS with their current defensive ability.
Nope, they've said the maps are the same across the 3 difficulties. I think it's just 1 with multiple random entry points.I think all the islands will be different maps and some of the hard ones will be available right off the bat. Like, 16+ Would be hard islands.
Also, eso upgrade items available through Void Ark with ancient coin drops and you can only get one coin a week. I'm guessing it will be 4/6/8 coins for the various upgrades or something -_- why you do this Yoshida I want my handouts now!!
Q6: What kind of bonuses are there for using a free company airship in exploratory missions compared to entering using the Duty Finder?
A6: First, there are two ways to enter exploratory missions. One way is to enter using an airship built by the FC, and the other is entering after accepting a request from House Haillenarte in Ishgard.
When challenging the content from House Haillenarte, youll need to talk to an NPC, so that will be handled via the duty finder.
In addition to this, there are Easy/Normal/Hard difficulties for exploratory missions. The maps are the same; however, the monsters will have rank numbers 1 through 6 instead of levels.
The FC route will be able to challenge the Hard mode.
When entering with an FC owned airship, players outside of the FC may also be invited. However, this will require having one member from the FC who own the airship to be in that party. Players are able to fly up to 3 airships, so another benefit FC can get is that they can enter with three full parties, up to 24 players.
Whatever they are they won't be major (i.e. Minuet will probably sill be jank in 3.1):
I'm fine as long as they don't nerf what already feels like clunky class.
Also, 2 dungeons for expert roulette again? C'mon...
Honestly, are you bothering to cap anymore? Most people I know have stopped bothering.
Prelim notes tomorrow/tonight right?
Interview said the 6th...
Well, if half the active player base has actually completed easy Alex, I'm guessing they'll view that as a smart use of limited dev time. Fewer people than anticipated have cleared the hard content, and many a static was dashed on the rocks of A3S, so hard hard mode seems out.
Which is unfortunate because unless 3.3 is amazing, an entire tier of Alex Savage that's more balanced towards A1S/A2S level will leave a lot of people logging in one day a week in 3.3. Dead Game Continues. Three tiers would just solve so much.
Honestly, are you bothering to cap anymore? Most people I know have stopped bothering.
Everything about Coil was amazing and was my favorite part of the game so far. Shame they squandered it in 3.0.Making 3 difficulty levels requires dev time that they just don't seem to have. I honestly wonder if Squenix has actually cut the size of the FFXIV dev team after the expac because the amount of content in the expac and afterwards has been paltry compared to what players were getting during the 2.x/ARR period.
I'm just baffled by how not good Alex is in general compared to Coil. I mean yes, Coil is important story-wise because it concluded the story of 1.0, but in general Coil's fight designs were interesting and well-tuned. SCoB in particular was full of interesting mechanics, FCoB less so but still fun. Alex is designed to be as unpleasant as humanly possible for reasons I cannot possibly fathom, this is a game not a full-time job and people are paying money to play it.
Everything about Coil was amazing and was my favorite part of the game so far. Shame they squandered it in 3.0.
I can agree with the fight tuning aspect, the pure numbers performance from everyone needs to be higher than usual - but mechanically I can't disagree more. SCoB was just terrible in that department. Even with Alexander's issues I'd still say SCoB was the worst overall tier in terms of mechanics. Most of the fights were just not particularly fun, and you focused way more on the dance than actually killing the bosses.I'm just baffled by how not good Alex is in general compared to Coil. I mean yes, Coil is important story-wise because it concluded the story of 1.0, but in general Coil's fight designs were interesting and well-tuned. SCoB in particular was full of interesting mechanics, FCoB less so but still fun. Alex is designed to be as unpleasant as humanly possible for reasons I cannot possibly fathom, this is a game not a full-time job and people are paying money to play it.
Count me in the camp that wouldnt mind random aspects to dungeons / boss fights.
I knew girl lalas can't be trusted.
I wouldn't protect this smile.
I knew lalas can't be trusted.
I wouldn't protect this smile.
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
* Players cannot open a treasure chest belonging to another party.
Shield Swipe
Is now an ability and does not trigger global cooldown.
Recast time has been adjusted to 15 seconds.
Potency has been reduced from 210 to 150.
[2.0][3.0] New items can be grown via gardening.
The timing at which Straight Shot's icon flashes while under the effect of Straighter Shot has been adjusted.
Clan mark logs obtained from hunts can be exchanged with Bertana in Idyllshire (X:5 Y:5) for the following items:
Illuminati Gobtwine / Carboncoat / Wyvern Horn
Heavy Shot: The timing at which Straight Shot's icon flashes while under the effect of Straighter Shot has been adjusted.
Straight Shot: TP cost has been reduced from 70 to 60.
So why bother with Exploration or Void Ark lol.
So why bother with Exploration or Void Ark lol.
[3.0] The following mounts can now fly:
Ahriman / Bomb Palanquin / Logistics System / Kirin / Magitek Armor / Gilded Magitek Armor / Draught Chocobo / Ceremony Chocobo / Amber Draught Chocobo
[3.0] An aethernet has been added to Idyllshire.
[3.0] Players may ride mounts in Idyllshire.
Because hunts are dead/boring/etc! Take your pick
Also for some variety. Options are good
HUNTS ARE BACK
Where's natasha am I still on the macro
[2.0] The following items will now appear in the treasure chest of each party in an alliance when undertaking Syrcus Tower or the World of Darkness:
Wind-up Onion Knight / Puff of Darkness
[2.0] The PlayStation®4 DUALSHOCK®4 controller can now be used on the Windows version.
The Bowl of Embers (Extreme) / The Howling Eye (Extreme) / The Navel (Extreme) / Thornmarch (Extreme) / The Whorleater (Extreme) / The Striking Tree (Extreme) / Akh Afah Amphitheatre (Extreme
Ahhhhhh:
Unsynced primal mat drops now a thing? I wonder if Unsynced makes Mog EX less garbage.