All these A6S talk. :O Is the fight that brutal?
Gotta say, I'm not loving the idea of being on silence duty again. Is it me or does Mind Blast's cast feel awfully short?
All these A6S talk. :O Is the fight that brutal?
How long are feast matches? I hope they are like wolves den and not like all the 72 man stuff.
Hardest mechanic in A6S is static members being unavailable due to unfortunate deaths in their family or taking vacations soon after a new raid patch.
How long are feast matches? I hope they are like wolves den and not like all the 72 man stuff.
Only tried 4vs4.
There is a 10 minute time limit and my average matches ended in 6 minutes. The matches that timed out were ones that featured Astros spamming aspected benefic with Benny hill playing In the background
So it will be like the old Wolves Den matches where first team to properly use LB usually wins. Though there are the rare cases when you can lock down a healer after they used Purify with your stun-locking or silence-spams. The solo requirement for the rewards means no Feast statics though. RIP
Well it's not a team LB anymore which probably helps.
Only tried 4vs4.
There is a 10 minute time limit and my average matches ended in 6 minutes. The matches that timed out were ones that featured Astros spamming aspected benefic with Benny hill playing In the background
You're on Sleep duty, regardless!
When the developer of the game itself come out and say they overtuned fights, the fights are automatically docked points in the grand scheme of MMO fight design.
Let's also remember that FFXIV gives the player absolutely no choice in how they approach raids in terms of builds or strategy, so it's nowhere near competitive in the arena of MMO fight design.
The singular argument which seems to be furiously repeated is that A3S introduces mechanics that then show up later in the fight - and somehow that's genius. Ok.
We can ignore the mechanics that are a bit too reliant on the game's sluggish netcode, like positioning of hands or people standing on top of each other but debuffs aren't passing, but those shouldn't be ignored, this is the game they're designed for, these fights need to carefully consider that 99% of the time, everyone you see on your screen is actually a few seconds behind where they actually are.
The tornado phase is boring, you kill adds and the boss is invincible yet still present and targetable - taunting you that this doesn't progress the fight in a meaningful way, it's just something that wastes your time. This isn't the only boss where this happens, but at least other encounters take it out of the target list. Sloppy design.
Altogether it's a highly overrated fight, requiring the player to be extra mindful of the game's slow netcode, inconsistent design philosophy in terms of when the boss is invulnerable, and the devs stated it was overtuned (despite claims here otherwise).
When you accept that it's really only praised because of the fact that it WAS the "static breaker" and praising it makes you look like a total pro champ cool guy, things become a lot clearer. And hopefully future content will look less like Gordias and more like Final Coil (and Midas, if Midas is an improvement, I haven't gotten far enough into it yet - though M2 and M4 being so similar has me suspicious of how M2S and M4S will go)
I thought vacation time was just for playing video games.Hardest mechanic in A6S is static members being unavailable due to unfortunate deaths in their family or taking vacations soon after a new raid patch.
When you accept that it's really only praised because of the fact that it WAS the "static breaker" and praising it makes you look like a total pro champ cool guy, things become a lot clearer.
For some reason, clicking on the post you quoted takes me to a 2005 Tabris post where he's banned.Stuff
For some reason, clicking on the post you quoted takes me to a 2005 Tabris post where he's banned.
I'm okay with this.
The bolded is what I think is the shittiest part, it unnecessarily drags out the fight since what they are introducing at the start is each mechanic individually which is super easy on their own. Again, this is a flaw with most of their fights in general. I'm not looking past it just give them a free pass. I'm looking past it because it's there and they seem to have no interest in changing that philosophy (same with boring mid fight add phase). The meat is everything after tornado (which I notice you didn't really bother touching except for mention of debuff passing).
It's mechanics heavy. The "flaw" (if you want to call it that) is you are fighting 4 mini bosses as opposed to one big boss so less health which means the new weapons in a few weeks will make them melt all the faster which will lead to a lot of skipped mechanics on the backend of each fight.
Mind Blast silencing isn't that bad since it comes up at a few very specific times in the fight. The cast is sort of quick but after a while you get a feel for when it's coming. It hits a specific spot in my opener, after Hot Shot post-adds, a few GCDs after tether mirages. The hardest part is reminding myself I can go back to burning silence for DPS on Brawler.
Also worth noting, it's simply because most of us are at A6S. So it's less "oh my god this is so bad" and more "this is the fight we're currently at."
When you accept that it's really only praised because of the fact that it WAS the "static breaker" and praising it makes you look like a total pro champ cool guy, things become a lot clearer.
The singular argument which seems to be furiously repeated is that A3S introduces mechanics that then show up later in the fight - and somehow that's genius. Ok.
We can ignore the mechanics that are a bit too reliant on the game's sluggish netcode, like positioning of hands or people standing on top of each other but debuffs aren't passing, but those shouldn't be ignored, this is the game they're designed for, these fights need to carefully consider that 99% of the time, everyone you see on your screen is actually a few seconds behind where they actually are.
The tornado phase is boring, you kill adds and the boss is invincible yet still present and targetable - taunting you that this doesn't progress the fight in a meaningful way, it's just something that wastes your time. This isn't the only boss where this happens, but at least other encounters take it out of the target list. Sloppy design.
Altogether it's a highly overrated fight, requiring the player to be extra mindful of the game's slow netcode, inconsistent design philosophy in terms of when the boss is invulnerable, and the devs stated it was overtuned (despite claims here otherwise).
I was actually worried about the fight being way too long with 4 mini bosses but it really isn't any different from a big baddie with multiple phases huh. I do think the breaks in between kill the momentum of the fight though.
explanation
I thought vacation time was just for playing video games.
Also clearing the add phase in time or before time is actually beneficial towards you clearing the fight as a whole, so the better your strategy for tornado phase the better off you were when it came down to the end.
My viewpoint on a3s is that it's a Titan fight. Titan fights are some of the most enjoyable ones in the game from what challenge Hard Mode brings to what challenge Extreme mode brings. Sephirot is also a really enjoyable fight I also liken to a Titan fight. Movement + mechanics + dps is one of the more enjoyable ways to fight in this game, I feel. That's something sorely missing from the rest of Gordias and part of why Midas has been so well received. Doing stuff while doing stuff is always going to be where the most enjoyable bits of the game surface in terms of fight design.
Final Phase T13 is a great example of this, I think, since you had Megaflares to handle, Earthshakers to be mindful of, Tank mechanics in Akh Morn switching and splitting and soaking and all while you're trying to take as much health from Bahamut as you can. The cycles of burn phase mechanics phase is really enjoyable to me and I'm sure many others.
Comparing mechanics -> burn phase fight design to things like A1S or A2S and it just doesn't come close. The mechanics are barely present in 1, and not even there in 2. Even looking at A5S you have periods of burn and periods of mechanics and balancing those two instances of when you do x y or z and what phase of the boss' rotation is up is way more enjoyable. That stuff is only really present in A3S, which is a pretty huge shame. A3S isn't perfect but it was the closest, imo, anything in Gordias reached towards what made so many of the coil and ex primal fights so enjoyable.
Doing stuff while doing stuff is always going to be where the most enjoyable bits of the game surface in terms of fight design.
I realized this recently. 50 BLM didn't have to worry about rotation really. I got to work out how much cheap shit I could get away with, what I could stand in, and my personal favorite, what I could get my group to do for me. (Within reason of course. Like having them stack on me in T11 for the stack missile in phase 1)I understand your sentiment 100% and I agree but while I was reading this, I was thinking how the magic of BLM is taking these mechanics heavy fights and figuring out how many mechanics that I don't, personally, have to do.
And ever since Midas, no one gives a hoot about BLM anymore. rip you.I understand your sentiment 100% and I agree but while I was reading this, I was thinking how the magic of BLM is taking these mechanics heavy fights and figuring out how many mechanics that I don't, personally, have to do.
The key to sports is to score more basket goal home run touchdowns than the other guys.You have a future in sports colour commentary.
I like big mechanics fights though. Main reason I like Sephirot so much. What's tripping you guys up on 6?
And ever since Midas, no one gives a hoot about BLM anymore. rip you.
I think the one thing I can come to appreciate in HW is there's a wealth of mechanics to pull from older content like Coil, etc. and then figuring out how to combine them in new ways for stuff like Thordan or Sephirot is pretty great. Hell, A8S has stuff from Qarn Normal's final boss.Nap time is my favorite.
The bolded is what I think is the shittiest part, it unnecessarily drags out the fight since what they are introducing at the start is each mechanic individually which is super easy on their own. Again, this is a flaw with most of their fights in general. I'm not looking past it just give them a free pass. I'm looking past it because it's there and they seem to have no interest in changing that philosophy (same with boring mid fight add phase). The meat is everything after tornado (which I notice you didn't really bother touching except for mention of debuff passing).
It's not only praised because it was a static breaker. Few people actually give a shit about when, how, or why other people suck or get frustrated. The fight was built well and was actually mechanically challenging.
To two other points you put in, most MMOs don't have different strategies for boss fights. The optimal strat is found and that's what is fun. As for builds, not sure what you mean, any combo of classes can clear the fights so not sure what you mean.
And to, when the dev has to come out and say blah blah blah. Please, yoship is a mouth piece that is built to talk to fans directly. people thought it was hard so he agreed with them, he would have agreed with whatever they said. His whole platform on deving this game (for better or worse) is listening to the vocal fans and doing pretty much exactly what they want.
So I'm going to say honestly, A3S required not only good team work, but you had to know your shit mechanics wise. If one person did't, it was enough to hold progression back. A3S/A4S was basically you couldn't cover for people anymore, as harsh as that sounds. Everyone had to pull their weight. Many of the people who were in those groups that broke during A3S eventually got clears, so I mean, calling it a static killer is still appropriate, but at the same time A3S might have just been telling you the group you were in isn't really working. Nothing against any individual per se, but rather, should try changing things up. That's why there was a phase of groups breaking up and people reforming with new statics. And A3S kills finally happened for them. Then they hit A4S and experienced the same thing all over again...
The key to sports is to score more basket goal home run touchdowns than the other guys.
You should aim to use invigorate at around 550/less than 600. It restores 400 but you have to take into account regen ticks. If you use it at 600+ you're losing out on some TP. I can normally squeeze in a second invigorate before I'm totally dry.
Dragoons currently have this problem (where we can't currently attain 1150 skill speed for the god rotation) but the interim gearing process puts me at 760 skill speed, which puts us out of the current skill speed sweet spot. It'll be better when I get lore pants next week though since the pants I do have have like 90 skill speed on them.I think my SS is stacked too high. If I Invigorate at 550TP or thereabouts I end up hitting a bottleneck at around 28 seconds left where I have less than 100TP and Invigorate is still on CD for another 10 seconds.
I've attempted incorporating Tornado Kick into my normal rotation but it doesn't seem worth the loss of GL3. Maybe during PB it's alright, but it breaks attack momentum otherwise.
The key to raids is the enemies' health bars reaching zero percent before every member of your party has zero percent health.
The key to raids is the enemies' health bars reaching zero percent before every member of your party has zero percent health.
I agree with this. Experienced first hand the frustration of trying to teach people the mechanic they were failing and ended up being the fall guy for it. It was the time when I really wished there was like a replay/spectator feature so you can pinpoint who is really making a balls of the mechanic so they can't hide from it.
How long do they keep your accounts/characters before deleting them?
I stopped playing a couple of weeks after Heavensward dropped and although I don't plan on playing in the near future, I think I'll probably dive back in at some point this year.
im pretty sure it's forever
I'm currently watching a twitch stream of a group. The Bard is shooting electric arrows from this bow. Is that a new ability you get in HW?