Stone Ocean
Member
You will if you want to reach the ilvl cap. Lore stuff can be upgraded, Void Ark stuff nahSo I won't have to grind weekly tomestones? Please be yes.
You will if you want to reach the ilvl cap. Lore stuff can be upgraded, Void Ark stuff nahSo I won't have to grind weekly tomestones? Please be yes.
you mean the lore tomes? the void ark gear could never be upgraded. the upgrade items are for the lore tomestone gear.
Well I'm close to having all my ilvl 230 lore gear now, need like 4 pieces. Is upgrading done through more lore or some other alternative?You will if you want to reach the ilvl cap. Lore stuff can be upgraded, Void Ark stuff nah
Well I'm close to having all my ilvl 230 lore gear now, need like 4 pieces. Is upgrading done through more lore or some other alternative?
I'm just sick of having to do dailies in addition to anima when I'd like to get my alt classes leveled.
RIP all that materia.you just take the upgrade item and the unupgraded gear and trade them in
Pretty sure after tonight I have seen more Monk drops than Machinist drops. Head/Hands/Feet all at once D: Had to buy that machinist face with tokens.
I think the game is trying to tell me something.
Pretty sure after tonight I have seen more Monk drops than Machinist drops. Head/Hands/Feet all at once D: Had to buy that machinist face with tokens.
I think the game is trying to tell me something.
Pretty sure after tonight I have seen more Monk drops than Machinist drops. Head/Hands/Feet all at once D: Had to buy that machinist face with tokens.
I think the game is trying to tell me something.
No.But my foe-
...
Carry on.
anyone know which monk weapon this is ? guessing it's a relic stage
Keep in mind, however, that the deep dungeon was designed with a group of four players in mind, so the fights can prove pretty tough if you enter alone. With that said, the dungeons were designed to be a little easier than normal dungeons, so you'll have room to experiment with group composition and challenge the dungeon in various ways.
I see Kawazi's new hairdo
could've reported him for that last part honestly
I did report him, of course.
No! I must resist the urge to Lala!
Good. The GMs do not fuck around with behavior like that, and for some people an official reprimand is the only way they learn to act like a human being, or at least calm down a little.
Live letter digest touches on Deep Dungeon difficulty:
That answers that, then. Solo challenge mode not being balanced around the job entering is unsurprising but kind of a bummer, but I am surprised by the bolded outright pegging it as sub-Antitower difficulty.
For a lot of people like that, all it takes is one realization that there are repercussions for acting like a jerk, and they stop immediately. It's always good to report them for that reason.
Bleh. easier than dungeons is approaching true faceroll territory. I wonder how soloable the dungeon will end up being. Do you think the difficulty may rise as you descend deeper into the dungeon?
That's pretty much the point of the deep dungeons, gets harder and harder
That's why I question the difficulty answer given above. Sure, it could -start- that way, but will it -finish- that way? If not, then why basically lie to your population saying it's easier than dungeons while ramping up difficulty? There are weapons at the end that if you obtain them you can use them outside of the dungeon, so those will be the real prizes. If difficulty ramps up to, let's say, something akin to Seph EX level of dungeon that people will struggle with, they'll go back to these words of "easier than current dungeons" and feel lied to. Meanwhile, if the hardest they ever get is "easier than current dungeons" then what is the lasting appeal of this content? If there's no challenge in a piece of content that, to me, screams "hey, this will be something to hopefully sate the mid-core (for a time)" then I question who its intended audience is.
tl;dr
If this is supposed to me mid-core content that is to fill a gap between Midas NM and Midas Savage levels, then why is it being billed as something akin to faceroll? If this isn't mid-core content, then who is this for and will we ever see such a piece of content that slots in around the EX level of difficulty that has lasting appeal?
Bleh. easier than dungeons is approaching true faceroll territory. I wonder how soloable the dungeon will end up being. Do you think the difficulty may rise as you descend deeper into the dungeon?
Yea, some people are really ridiculous in this game. Damn shame.asshats in game
Easier than current dungeons...but stats reset when you go in right? So is it like if you tried to challenge antitower in ilevel 1 equipment? Bah, I'm probably giving them too much credit and it will be faceroll.
My general impression is that this is supposed to be content for everybody (including the people who just find EXDR too tough), and that the longevity is supposed to come from choose-your-own-challenge mode. Go in without a healer or solo or three man or whatever, to find something that's challenging for you!
Basically I expect the difficulty to come from the stuff people already do with undersized parties on ARR stuff. But then I'm a jaded and bitter individual so.
Yeah. I've played those games. I've also played this one. They don't really predict their difficulty very well ever. Every time they do something right, they fuck it up in some way. That being said:Have you played procedurally generated "how high can you go" games? They get harder and harder and doesn't stop. As in, endless with never-ending ramping difficulty. It definitely sounds like that's how deep dungeon will go
Since level is tied to the dungeon, not anything external, it'll be easy for them to add more enemies/have them hit harder/make them bigger damage sponges while keeping the difficulty relative to stats fairly constant.
And for the record I expect the weapon to be glamour in the larger world, not actually useful.
I did report him, of course.
Finally did my SMN quests today. I've had SCH at 60 for a little while now.
I actually think I like it. Though the pet stuff is a little different. I suppose I should be using Garuda most of the time? Also would it be so bad to keep it off obey? Since it's just DPS. Seems a bit clumsy on controller otherwise trying to weave those abilities in manually.