Shaded spectacles
What are those hands though
I enjoy this game quite a bit, and would like to hear folk, talk about it. Any good youtube channels and or podcasts.
Damn. I had considered lag was hurting my DPS, but the more I look at my ACT logs the more glaring the activation delays between skills become.
I haven't tested my ping yet. I often have dropped packets and sometimes lag spikes during encounters, so most likely it's pretty bad. I still manage to pull off double oGCDs regularly though and DRG is probably my favorite class to play along with MNK. I'd guess I'm being hurt by around 100 DPS from lag.
The game changed quite a bit since last I played. The new noob center is pretty awesome, it's like the Skullgirls training mode of MMOs.
I enjoy this game quite a bit, and would like to hear folk, talk about it. Any good youtube channels and or podcasts
I'm a little confused about purchasing the game, I'm doing the 14 day trial now,would I have to buy the standalone game or would I just be able to buy a game card? And Heavensward I wouldn't need until level 50, right?
Don't know if you're trying to imply it's Cloud of Darkness or somebody else but it's Calofistieri from FF5. Was also in the trailer.
Lore weapon is hot garbage for Monk versus that relic. Next relic step also allows customization so you can keep all of its crit/det goodness forever.is it a better idea to do my MNK relic and upgrade it when the patch hits or should I go ahead and get the lore weapon? Kinda feeling like I should wait it out since the patch is so near.
There will be a natural recovery system for HP in the deep dungeon, but he advises you bring potions anyway since it will make things easier, lol. Potions and high potions will be sold rather cheaply outside of the market board.
You cannot change jobs once you are inside (this is to be expected). What the hell...? Okay, so you know how you get different effects and such while you're inside, right? Yoshi-P laughs as he talks about how you can even transform into a Manticore and punch your enemies, sending them flying with ease, clearing a room quickly, but to be careful about stepping on certain traps because it could be a mine, lol.
As of 3.35, there are 50 floors maximum, but he plans to make it go up to 200 (I think we already knew this part though?). Upon meeting certain conditions and clearing the floors, you will unlock side quests and begin the scenario (is this talking about who I think it is?! that had to be her in the trailer, lol). He goes on to talk about equipment strengthening inside the dungeon and how you can find potions which will decrease recast time (neat), so there are lots of different effects to look out for.
Okay, so yeah... You should definitely bring phoenix tails with you, lol. If the entire party is wiped, you get a game over. Apparently you can resurrect yourself or an ally (?) by touching something called an Ankh (I'm guessing it's a statue of some sort). As long as you're resurrected and keep yourself alive through this way (or by using phoenix tail), the run can continue. Oh and I guess these are rare drops that you get from inside the dungeon (I thought it was just phoenix downs since I have a few of those in my storage, lol).
He says the next update for deep dungeon will be either 3.45 or 3.50.
I can't put out any particulars, but we've gone in and made many adjustments to bard skills. However, even after the adjustments, machinists and bards will not be identical in terms of DPS output. We're maintaining machinist's relatively high DPS output due to how difficult it is to play it. Nonetheless, we've received feedback regarding bard's low DPS output compared to machinists, so we're going to close the gap to a degree. I also feel that DoT management for bards is rather difficult, but for now, we're focusing on adjustments that will even out the DPS outputs of both jobs a little bit more.
The problem right now is that even if the fights were tailored to Bards they would do less damage. Bards also have a steeper DPS progression curve, until you gear up you're doing considerably less damage than Machinists because your DPS is very reliant on Bloodletter procs. And then there's other issues like how Hypercharge/Promote completely outclasses Songs/Voice, mobility and let's not even go into the extra raid DPS.It's worth noting the raw single target output of Bard in a vacuum isn't measurably worse than MCH.
Aiurily's suggested buffs are fairly small but smart (Flaming Arrow in particular getting something), focused less on raw potency and more on improving how the job plays--lower song penalty, shorter cast time for songs, etc. Straight skill potency buffs risk flipping the bias again if next tier's fights don't basically play into MCH's advantages.
Also lol@Yoshida implying MCH is particularly hard to play.
o/I have shit luck with maps and no one to do them with.
I'm really starting to miss instant casts.Bard needs a major rethink at this point. The changes to the job in 3.x and the addition of Machinist just totally fucked it. DPS buffs aren't enough.
The problem right now is that even if the fights were tailored to Bards they would do less damage. Bards also have a steeper DPS progression curve, until you gear up you're doing considerably less damage than Machinists because your DPS is very reliant on Bloodletter procs. And then there's other issues like how Hypercharge/Promote completely outclasses Songs/Voice, mobility and let's not even go into the extra raid DPS.
Utility wise, the only advantages Bard has over Machinist is Paean, RoD and battle voice'd Foe's and those are just not worth not having Hypercharge. So we have two options to realistically buff bards, we either increase their selfish DPS - they don't bring as much raid DPS so it's only fair - or we just say fuck it and give Foe's phys res down properties - which would 100% just break bards and that's no good, besides homogenization is awful design. Quality of life changes won't do anything because that's not what's holding them back in the current tier and without buffs this will absolutely not change in the next tier unless the fights are designed in a way that they're impossible to clear without a Bard.
Having to double weave between your instant cast skills every now and then takes a lot of work, you know!Honestly Yoshida's insistence on pretending MCH is super difficult has me worried he's going to treat Bard like PLD which helps nobody.
I do agree that simple potency buffs are just a bandaid workaround. That's what you give to Monks to keep up with the other melee jobs, not how you should be buffing a support role
My mom just sent me a message through facebook saying she's starting to greatly enjoy leveling culinarian desynth, is using my dad as a fishing bot. Nothing has changed since I was a child.
That depends, I'd imagine bringing AE's damage back up would considerably increase their DPS because of Duality.A bigger boost to NIN would be granting them self-goad. A potency increase to one of their skills won't drastically affect their DPS, I think, unless it's multiple skills or a TP cost reduction.
The best way to fix this, in my opinion, is to mess with potencies. In my opinion they should increased Bloodletter's potency as well to a place where clipping your gcd to hit a bloodletter is a dps gain over a dps loss. Right now it's equal to Heavy Shot, which is silly because Heavy Shot is better than Bloodletter every day and twice on sundays to use in a vaccuum if you had to choose one or the other.
The very idea that you're talking about IF a dot ticks when your HS would be casting THEN you should clip GCD with BL is exactly what makes Bard kind of shit right now. I think that lends more credence to the idea that buffing BL is what should happen, since it should always be a gain over only being a gain if your reset happens just before a 2 second window when the tick would occur. You're still not spinning your GCD which is not a great thing, albeit I can see the argument that it's less of a detriment to bard since lol rotation.wuttttttt
GCD skill with a cast time and TP cost is not inherently superior to free oGCD with no cast time. If there is any chance of a DoT ticking during the Heavy Shot cast when you have BL up, you should absolutely clip to get BL out. old math, I think the increase in crit this tier weights more heavily in BL's favor.
Buffing BL potency does nothing the address situations where a DoT tick will happen before your next oGCD window, since it's already a gain there, and the degree to which they'd have to buff BL potency to make it worth it to push a GCD when it couldn't reset before the next oGCD window would be essentially broken levels of OP. And doing that has the net effect of making Bard play worse. Nerfing BL would require ground up class rebalance since the crit double dip is one of the few parts of Bard that survived into HW Undamaged.
The stack mechanic for BL makes more sense to me--let you hold the charge between GCDs so you're not stuck with the current situation of clipping or losing DPS--and I also like the proposed application potency buff for VB and WB because they can address the fight design issue. Position it such that manual VB+WB application is still a potency loss over IJ+HS, but is closer, so Bard's sustained dummy numbers don't move but fights that force constant reapplication because #mechanics see a natural boost.
Also from the interview
Gimme dem sweet potency increases.
The very idea that you're talking about IF a dot ticks when your HS would be casting THEN you should clip GCD with BL is exactly what makes Bard kind of shit right now. I think that lends more credence to the idea that buffing BL is what should happen, since it should always be a gain over only being a gain if your reset happens just before a 2 second window when the tick would occur.
Not too sure how I feel about a stacking BL, but it does solve the problem of "I want to use this before I proc another one and flush 150 potency down the drain because fuck you cast times" and I'm in favor of increasing potency on dot applications so it's not as huge of a loss to keep having to reapply in fights with multiple targets. Of course I also agree that IJ should still outweight that dot application potency as well.
Maybe stacking BL is the best option here. I wonder if suddenly going from missing a handful of BLs to missing no BLs if Bard shoots up the rankings. Having a 150 oGCD attack that you can weave between any attacks with no detriments as long as you don't hit stack cap is kind of OP as well, in my mind. Don't you think so?
I'm in a weird situation, I just resubscribed after a year or so away, and I was never really into doing the dungeons because of the slim margin of error marauders seemed to have before messing the whole party up. So it looks like I'm level 28 MRD and I've done everything solo there is left to do and all I have an option for is doing Titan in the Navel. But not only am I dreading that but I don't really remember how to play. Is there a good way to refresh yourself about the ins and outs of your class and just have a good solo time, even if you've exhausted your options?
The problem right now is that even if the fights were tailored to Bards they would do less damage.
BRD lost the burst potential it had? I had BRD as my main in ARR and I remember stealing aggro from tanks pretty easily with my opener. Using all the buffs and X-Pots with Barrage was beautiful ;_;
BRD lost the burst potential it had? I had BRD as my main in ARR and I remember stealing aggro from tanks pretty easily with my opener. Using all the buffs and X-Pots with Barrage was beautiful ;_;