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Final Fantasy XIV: Heavensward |OT| The Midas Touch

Frumix

Suffering From Success
Make sure to log in for the seasonal events though! You can get an Christmas tree, a bunch of tacky helmets that take up inventory space and a porn bed you can make in a 3D modeller in one hour!

SO MUCH CONTENT
 

Omni

Member
I wasn't playing for the old relic, but is it even a possibility that they'd nerf the requirements a bit of this new one?

I can't wrap my head around it. I haven't even done 600, let alone 800 runs normally while levelling all of my jobs and grabbing gear for them.
 

tgl3

Neo Member
I wasn't playing for the old relic, but is it even a possibility that they'd nerf the requirements a bit of this new one?

I can't wrap my head around it. I haven't even done 600, let alone 800 runs normally while levelling all of my jobs and grabbing gear for them.

If they do nerf it it'll probably be several patches down the line when we're up to ilevel 260 or something silly.
 

Guess Who

Banned
I agree, but then I didn't find my original relic grind very fun either.

Relic hasn't been fun since after the first step, and they went from unique questline to "grind a bunch of old shit" design.

Worst content in the game, by far. And it's even crazier this time that it took them so long to get the new set out when there's nothing really new here. It's just repackaged grinds from the first relic line.

I don't disagree, which is why I stopped my original relic around the time the books phase asked you to spend 13500 myth, kill 900 trash mobs, and run 27 dungeons, FATEs, and levequests, all to get an i100 weapon with actual i100 stats after the Atma phase gave you an i100 weapon that was literally not an upgrade at all.

And even that isn't a fraction as awful as running 600 Alex NM floors.
 
wait i have to bend over for crafters again just to get an anima? lol i didn't say anything when yoshi went ballz deep like tanaka did for XI but seriously get that shit out of here!
 

Sylas

Member
I wasn't playing for the old relic, but is it even a possibility that they'd nerf the requirements a bit of this new one?

I can't wrap my head around it. I haven't even done 600, let alone 800 runs normally while levelling all of my jobs and grabbing gear for them.

The cynical part of me says it'll be nerfed in short order. The jaded part of me says that these requirements made it into the game in the first place explicitly so they could nerf them and say, "Look! We're listening!"
 
I really like that Ukon but I don't have WAR past 31 and I'm average at tanking. Maybe this might motivate me to 'git gud'.

Monk looks meh but that is my main... And does the BLM staff look like a WHM staff or am I not seeing them right?
 

Sorian

Banned
I can't express how much happiness and joy I am getting from this salty ass community. Thank you all so much, it's a christmas miracle.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
Sometimes I feel I'm the only one still having fun with the game.
You really think this relic grind sounds fun?

I may not care for it but I'm still going to attempt it I guess. Fine with grinds, this one seems a bit crazy. Didn't pay a ton of attention to the first relic grind beyond books though so this is mostly new to me.
 

RPGCrazied

Member
So, I get HW in the mail today. But its going to be awhile to start the new relic quest.

That patch is today, yes? Have they given more details on that?
 

Kagari

Crystal Bearer
Make sure to log in for the seasonal events though! You can get an Christmas tree, a bunch of tacky helmets that take up inventory space and a porn bed you can make in a 3D modeller in one hour!

SO MUCH CONTENT
You could... Play a different game...?
 
I can't express how much happiness and joy I am getting from this salty ass community. Thank you all so much, it's a christmas miracle.
Feeding on FFXIV community salt cannot be healthy for you.

For me its w/e there's about 10 different games coming over over the next few months I want, FFXIV can go on the back burner again till 3.2 in April or May.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
Maybe it won't be that bad if it's done casually overtime. We're looking at the whole thing at once. Not like it's gotta be done in a week either.


Goofing around with GAF in NM Alex and maps could be fun too.
 

iammeiam

Member
Maybe it won't be that bad if it's done casually overtime. We're looking at the whole thing at once. Not like it's gotta be done in a week either.

On the other hand, done casually you get the 'reward' at a point it's likely already pointless for most. It's something like a month if you have all the beast tribes maxed already and do A1-A4, all your roulettes, and all your beast tribes every day.

It's sort of a combo problem at this point because with content the way it is, it's on the game to keep me logging in. There's nothing exciting or new in the relic grind, which is okay, but it's asking me to do content I'm already kind of sick of, every day, for a month, for something that''ll be matched or exceeded by things attainable for considerably less effort in that time (unless they just never patch gob dip in, or make it take 30 farthings.)

The defense of the ARR relic was always that taken on its own, each step wasn't really that bad, barring maybe books. This one basically leads off with some light atma grinding and dungeons and then gets into something that seems to combine a lot of the worst aspects of books.

I dunno. Relic came in late, brings nothing new to the table, failed to offer any real instant gratification or a long-term goal that really seems worth it. Like most of HW, it feels pretty thin. Admittedly I'm mostly salty that I wasted my skip on MCH relic before the details were known, since I could have skipped the BRD atma grind. I'll probably end up knocking out the steps to i200 a couple of times since you can get atma while leveling this time and the unsynced dungeons are cake, but beyond i200? Nah, I'll go play other games.
 

ebil

Member
I just realized that I could craft all the relic materials, I knew specializing in all the unpopular/crap crafts would eventually pay out!

Maybe it won't be that bad if it's done casually overtime. We're looking at the whole thing at once. Not like it's gotta be done in a week either.
It probably won't be that bad. I'm still not going to bother grinding it (and it's not like I need it either) but at least there's something I can spend my currencies on instead of being forever capped.

Though I must once again say I'm not a fan of them introducing so many more physical tokens on top of tokens on top of tokens. It's getting a bit convoluted and inventory-heavy.
 

Sifl

Member
I just realized that I could craft all the relic materials, I knew specializing in all the unpopular/crap crafts would eventually pay out!


It probably won't be that bad. I'm still not going to bother grinding it (and it's not like I need it either) but at least there's something I can spend my currencies on instead of being forever capped.

Though I must once again say I'm not a fan of them introducing so many more physical tokens on top of tokens on top of tokens. It's getting a bit convoluted and inventory-heavy.
This is worthy of an Xzibit meme at this point.

"Yo dawg I heard you like tokens. So we got tokens for ur tokens for the other tokens"
 

Arkeband

Banned
You could... Play a different game...?

"Play a different game" is a pretty lousy rebuttal to some straight up asinine game design.

How long can this game be defended so staunchly when it does so much wrong and has this much potential? Are we still running on "yoshi-P saved 1.0" fumes?

I think we can honestly say that going into 4.0 our standards have been lowered. We still have things like how we can't see our friends lists while in dungeons or receive tells, things that other MMO's launch with, never mind an MMO that went through two launches of its own.

I'm really only logging into this game at this point because I'm in a raid group and don't want to lose my spot in case the raiding picks up in the future. That is a sad state of affairs.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
On the other hand, done casually you get the 'reward' at a point it's likely already pointless for most. It's something like a month if you have all the beast tribes maxed already and do A1-A4, all your roulettes, and all your beast tribes every day.

It's sort of a combo problem at this point because with content the way it is, it's on the game to keep me logging in. There's nothing exciting or new in the relic grind, which is okay, but it's asking me to do content I'm already kind of sick of, every day, for a month, for something that''ll be matched or exceeded by things attainable for considerably less effort in that time (unless they just never patch gob dip in, or make it take 30 farthings.)

The defense of the ARR relic was always that taken on its own, each step wasn't really that bad, barring maybe books. This one basically leads off with some light atma grinding and dungeons and then gets into something that seems to combine a lot of the worst aspects of books.

I dunno. Relic came in late, brings nothing new to the table, failed to offer any real instant gratification or a long-term goal that really seems worth it. Like most of HW, it feels pretty thin. Admittedly I'm mostly salty that I wasted my skip on MCH relic before the details were known, since I could have skipped the BRD atma grind. I'll probably end up knocking out the steps to i200 a couple of times since you can get atma while leveling this time and the unsynced dungeons are cake, but beyond i200? Nah, I'll go play other games.
Right. Not saying it's great, just that after my initial knee jerk reaction to the level of grind that maybe it's not as bad as I think it will be.

The timing and all that is still not great. Won't be done for a while.
 

Tiops

Member
You really think this relic grind sounds fun?

I may not care for it but I'm still going to attempt it I guess. Fine with grinds, this one seems a bit crazy. Didn't pay a ton of attention to the first relic grind beyond books though so this is mostly new to me.
Not at all, I think whoever came up with this grind is insane. But I'll try it and still keep enjoying the game.
 

Kagari

Crystal Bearer
"Play a different game" is a pretty lousy rebuttal to some straight up asinine game design.

How long can this game be defended so staunchly when it does so much wrong and has this much potential? Are we still running on "yoshi-P saved 1.0" fumes?

I think we can honestly say that going into 4.0 our standards have been lowered. We still have things like how we can't see our friends lists while in dungeons or receive tells, things that other MMO's launch with, never mind an MMO that went through two launches of its own.

I'm really only logging into this game at this point because I'm in a raid group and don't want to lose my spot in case the raiding picks up in the future. That is a sad state of affairs.

Not defending it, just feel extremely indifferent about what they've been adding lately and everything that came after the end of the main scenario in 3.0. I too have only been logging in for just raid lately and even that is whatever at this point.
 

Demoskinos

Member
I dunno I can't be mad at it just going to prob not do it. Especially since right now my main is sort of in flux. Not sure if I wanna settle on DRK or DRG.
 

Allard

Member
Im really not sure what people were expecting from these quests. Even in 1.0 the relic weapon quests were absurdly grindy and filtered to all content, hell I would say the original one was much, much more annoying given it literally asked you to be good and constantly grinded EVERY event in the entire game, (The crafting part was much, much harder and you had to do those beast raids for max points which means you did almost all the fights as gatherers or crafters) but I suppose it did at least add a couple noteworthy special trials that only those who wish to complete the weapons would see (The original Ifrit extreme etc.). This quest allows you multiple ways to get the items, and you arent stuck down a particular path making the quest daunting in scope but fairly casual outside of the crafted items, exactly what they said was the weapons intention. I think the only thing worth complaining about beyond not liking exactly what they said was coming is that it took too long to come out, which I agree with. It should have been out at minimum in patch 3.1 if not before. Now that the quest is out, hopefully they can spread out the challenges a bit more for the upgrades especially with the 30 point ilvl differences in tiers.

I have always seen these weapons, from 1.0 and 2.0 as a culmination of casual content molded to the extreme, it was designed to keep people busy while also keeping older content relevant so new players or lvling players have people working on content alongside them. Thankfully my first weapon I can skip but I imagine some lvling players would like the change of pace where you do fates in Sea of Clouds for once for lvling on top of the 'atma' grind, and at least it sounds like we aren't forced to do it on our higher lvl class this time.
 

studyguy

Member
Why don't you all just go play a different game
with me!

I'm gonna probably do the relic bit super casually, I can clear another bit of Netflix queue like last relic.
 

Arkeband

Banned
Not defending it, just feel extremely indifferent about what they've been adding lately and everything that came after the end of the main scenario in 3.0. I too have only been logging in for just raid lately and even that is whatever at this point.

Ah ok, I misread you. Thanks.

The grind, while utterly ridiculous, is one thing, because it's kind of supposed to be a "little much".

But let's talk about the weapons themselves.

I'm fairly sure that for a DRG, the weapon is a mathematical DPS loss over Thordan EX's i205 weapon, which was perfectly itemized with crit and det. It's also worse than the 210 Eso weapon. And it's worse than the A4S weapon.

The reasoning given in 2.X that relic weapons didn't initially have customization is that they were "figuring out a solution", and eventually they did figure out a way to allow us to customize them.

So WHY, in the game's expansion, did they remove this feature, especially when the weapons are inferior gearing choices without it?

This is just mind boggling to me. It really is almost as if they want us to wait on it until its nerfed.
 

Kagari

Crystal Bearer
Ah ok, I misread you. Thanks.

The grind, while utterly ridiculous, is one thing, because it's kind of supposed to be a "little much".

But let's talk about the weapons themselves.

I'm fairly sure that for a DRG, the weapon is a mathematical DPS loss over Thordan EX's i205 weapon, which was perfectly itemized with crit and det. It's also worse than the 210 Eso weapon. And it's worse than the A4S weapon.

The reasoning given in 2.X that relic weapons didn't initially have customization is that they were "figuring out a solution", and eventually they did figure out a way to allow us to customize them.

So WHY, in the game's expansion, did they remove this feature, especially when the weapons are inferior gearing choices without it?

This is just mind boggling to me. It really is almost as if they want us to wait on it until its nerfed.

Yoshida's been making some poor decisions this cycle. Which is a shame to see because the main scenario improved a lot while everything else kind of stayed the same or got worse.
 

Jayhawk

Member
On a more positive note, I am proud of what my raid group was finally able to do last night after multiple single-digit wipes the past week with obvious mistakes for each wipe. I am amazed by how quickly two of the DPS picked things up, when they've only ran with the group for a little over a week. Plus, they've noted that they've had little experience in the last phase, so good job by them.

This could have happened months ago if not for a month-long vacation by one member, and then the carousel of members for the 4th DPS spot. Excluding temporary fill-ins by alt characters or substitutes for one-chest clears when a static member was missing or late for a night, there have been at least seven people in this raid cycle for our static's 4th DPS slot... and I might be forgetting people. That means I need to drink and pour one out for each static member lost in this raid cycle. RIP. Drinking time after work tonight!
 
On a more positive note, I am proud of what my raid group was finally able to do last night after multiple single-digit wipes the past week with obvious mistakes for each wipe. I am amazed by how quickly two of the DPS picked things up, when they've only ran with the group for a little over a week. Plus, they've noted that they've had little experience in the last phase, so good job by them.

This could have happened months ago if not for a month-long vacation by one member, and then the carousel of members for the 4th DPS spot. Excluding temporary fill-ins by alt characters or substitutes for one-chest clears when a static member was missing or late for a night, there have been at least seven people in this raid cycle for our static's 4th DPS slot... and I might be forgetting people. That means I need to drink and pour one out for each static member lost in this raid cycle. RIP. Drinking time after work tonight!

rip and congrats. Assuming someone's can now stop taking his medication
 

aceface

Member
This grind would have been less obnoxious if they would have released it in 3.1 or even better in the patch that had Alexander savage. It's at the point now with the length of this grind that there will be equivalent or better weapons that will be much easier to get by the time that you are done with it, so it's hard to really see the point.

Also, with stat customization, I'm sure it's coming. You'd be doing the relic now for the promise of customization down the line.
 

Tabris

Member
Got my i200 relic and 5/80 (just thanks to having capped law and some poetics and seals) into i210.

The i200 to i210 grind is serious business.

Essentially it will be a daily process of:

- Do 12 Beastmen Dailies (averages about 30-45 mins depending on what type you get)
- Then grind A1 to A4 constantly. Most likely focusing more on A1 and A3.

Did 5 quick A1's and I can see it not being the worst in a PFer group instead of DFer, but they just went overboard on this one a bit.

Worst part is I lose out on my sexy i200 glowing weapons :( PLD i200 is maybe sexiest weapon in the game.
 

WolvenOne

Member
The saving grace of this patch so far, is the simple fact that it is at least pretty varied. Just playing will eventually get you most of the stuff you need to get your Anima Weapon. That said, yes this wouldn't have been nearly as big a deal if they'd released it in 3.1 or earlier. Considering that it'll take most people 3-4 weeks if they burn hard, and two months or longer if they run it casually, releasing it when there's roughly only eight or so weeks left in this raid cycle seems like poor timing.

Granted, I get it, they wanted people to get through the Vanu dailies first, still.

PS: Unless map prices go through the roof, I'll probably take care of a big chunk of my grind that way. You can get, what, one, two maps per day before spending any Gil? I kinda forget off the top of my head.

On a more positive note, I am proud of what my raid group was finally able to do last night after multiple single-digit wipes the past week with obvious mistakes for each wipe. I am amazed by how quickly two of the DPS picked things up, when they've only ran with the group for a little over a week. Plus, they've noted that they've had little experience in the last phase, so good job by them.

This could have happened months ago if not for a month-long vacation by one member, and then the carousel of members for the 4th DPS spot. Excluding temporary fill-ins by alt characters or substitutes for one-chest clears when a static member was missing or late for a night, there have been at least seven people in this raid cycle for our static's 4th DPS slot... and I might be forgetting people. That means I need to drink and pour one out for each static member lost in this raid cycle. RIP. Drinking time after work tonight!

Yea, honestly while a few of the mechanics in that fight are kinda bullcrap, (COUGHDigititis!COUGH), the real challenge appears to be the sheer volume of the mechanics, and mastering on-the-fly repositioning in the last phase. As such, biggest challenge is getting in there consistently, with the same people, for enough time to make good progress each run.

Regardless, congrats. You guys put in a lot of work so you definitely deserve it. Also, please tell Ketsen he's fired for me.

Yoshida's been making some poor decisions this cycle. Which is a shame to see because the main scenario improved a lot while everything else kind of stayed the same or got worse.

Mixed bag in my opinion. Feels like they learn in some regards, but regress in others. Granted, some of it is simple timing like I said above, but still. Making people, "start," such a big grind with so little time left in this raid cycle seems like a big mistake to me.
 

Nohar

Member
Yoshida's been making some poor decisions this cycle. Which is a shame to see because the main scenario improved a lot while everything else kind of stayed the same or got worse.

I share your opinion. On the one hand, I want to play a little with some FC friends (not everything is bad, and I want to try crafting again - that being said, 2.x crafting was a real chore if one wanted to unlock the last tools, so I don't know if I want to take on that ordeal again), but on the other hand I'm continuously disappointed by their decisions.

The actual formula (couple of new dungeons and EX fights, huuuuuge grind activities that aren't really fun in some cases *cough* hunts and ATMA *cough*) isn't working anymore. The game needs something else.

There is also the housing issue, but it is better to forget about that can of worms.

Really, it is rather baffling to see them repeat the same mistakes for this extension.
 

WolvenOne

Member
I share your opinion. On the one hand, I want to play a little with some FC friends (not everything is bad, and I want to try crafting again - that being said, 2.x crafting was a real chore if one wanted to unlock the last tools, so I don't know if I want to take on that ordeal again), but on the other hand I'm continuously disappointed by their decisions.

The actual formula (couple of new dungeons and EX fights, huuuuuge grind activities that aren't really fun in some cases *cough* hunts and ATMA *cough*) isn't working anymore. The game needs something else.

There is also the housing issue, but it is better to forget about that can of worms.

Really, it is rather baffling to see them repeat the same mistakes for this extension.


Housing is probably about to solve itself.

I mean with inactive players being evicted soon and all that. Also, before we start with that controversy again. Considering that they just gave people four free log-in days, I don't have all THAT much sympathy for people that're about to lose their house. Would've taken minimal effort to at least postpone it, and it wouldn't have cost players a dime. Plus they'll get most of their investment back to boot.

PS: I kinda hope they do something like those free-log in days more often. Or maybe even make it monthly (with the clock only counting down as they play.) Might keep some less active players from leaving the game altogether.
 

AgeEighty

Member
Didn't see any posts about this yet. This was data mined from the patch: new glamour items "Tantalus armor" a/k/a Zidane's outfit from FFIX:

OCG4g0u.png

12360291_10153240776941643_4778777948662442415_n.jpg

12369238_10153240777641643_2353181817325304493_n.jpg

1909821_10153240777631643_8036906749962847484_n.jpg

12346586_10153240777626643_4761493460421404014_n.jpg


Could be a new vet reward, but I'm hoping not as everyone else will have it before me. Either way... I think I might have to level my NIN now.
 

Eldren

Member
Most people I know have seen vast improvements. I know some who have been experiencing difficulties early on depending on their ISP (Virgin, Orange...) but it's mostly been sorted out. As far as I'm concerned it was a night and day difference. I have completely stopped using tunneling services and my experience is smoother than it has ever been (mudras acted like they do in those JP videos even before 3.1), but YMMV depending on where you live and your ISP. Our MNK who lives in Istanbul does not feel as much of a difference as I do and I've heard à few middle-eastern people complain that it somehow got worse for them.

Some people complain they're also experiencing lag whenever a maintenance/update is approaching but that seemed to be the case with the NA data center as well.

Well it's become magical for anyone in Europe for the most part. People from the Middle East have okay connections but if you're in Europe, you'll enjoy how smooth it is. By comparison, my latency has taken a hit since I'm in the US but on the Ragnarok server but it's not horrible. Plus it'll be way more active when you play as opposed to a US server.

For me here in Germany it has been amazing since the transfer. I can double weave oGCDs without problems now and even hitting Gathering nodes is so much smoother.

Thanks for the answers guys. This is...very tempting. I'm in the UK so it sounds like it'd be ideal, decreased latency combined with increased population. What's the easiest way around the stupid 1 million gil transfer limit? Presumably buy up a load of items on the MB and then sell them at the other end? Maybe this'll be my goal for the Christmas break.

Anyway, relics...I see Yoshi still insists on copious amounts of skill speed where it's not wanted. I haven't logged in yet but I can't see myself taking the MCH relic to the final step, or maybe even past whichever step lets me glamour the new weapon. I like the look of most of the weapons this time around.
 

WolvenOne

Member
The problem is the best thing they've come up with for 'something else' so far is Skynamis and an RTS minigame.

Diadem, "Could," be really nice eventually, but it feels unfinished right now and needs work. Less of a clustermuck then Hunts initially were at least, but still. <_<;;
 

Arkeband

Banned
Diadem, "Could," be really nice eventually, but it feels unfinished right now and needs work. Less of a clustermuck then Hunts initially were at least, but still. <_<;;

Well Hunts are basically broken until they actually playtest them and see that their health is far too low and they die within seconds. Diadem is at least balanced in that regard, it's just incredibly boring.
 

WolvenOne

Member
It was nice, they already nerfed it to shit so no one cares.

Yeaaaah, I get that people were getting gear faster then they expected, but I don't think they handled it correctly. Granted, I don't think people would have cared as much if the grind in there was more varied, but little variety plus a slower payoff isn't a good recipe for success.

Different ways to spawns S ranks would be nice, as well as a wider range of S's.

Edit: And yes, the lack of test servers is probably what is hurting this game the most right now. This is somewhat compounded by the fact that they're often slow to fix content that the community is unhappy with. I get that they want to avoid spoilers, but still I really wish they'd get over it and get at least SOME of this content tested before sending it out live.

This is especially true for new types of content.

Edit 2: Diadem is also compounded by the fact that Materia isn't really useful for combat classes at the moment. So a big chunk of the rewards in there are kinda moot. Diadem will actually be less frustrating in 3.2, when you need materia for every piece of gear you have. The RNG behind what kind of gear drops at least becomes entirely moot at that point. Still needs to be a bit more varied though.
 

Veldin

Member
Reading about the new relic is so incredibly frustrating but in a way I expected it to be garbage. The complacency of the developers has been apparent for months and I'm glad I'm not playing anymore.
 
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