So the question is how stringent these tests are even going to end up being--if the Advanced DPS Dummy just tests to see if you can average out to 1K DPS over the course of a three minute fight, it'll be fairly useless. The ideal would be job-specific things designed around their idea of ideal play of each job, but we'll probably end up with more of a bare minimum competence test that lopsidedly favors some jobs over others.
Ideally, it'll be sustain X DPS over Y minutes along with other noteworthy things. MCH specific, for instance, can look at how hard the Wildfire hit for and tips on maximizing that. DRGs for keeping up BotD and dragon spaghettis per buff. Monks will be tested on how often they can complain about mechanics costing them DPS. All the main highlights.