irfaanator
Banned
subdivision lavender beds? what a bunch of scrubs
A gentleman never Kyokos and tells.Do it and take pics. MANY PICS.
Are you implying she doesn't already?Time to pony up and buy them. And then deal with the shame of Drama looking down on you.
Nothing gold can stay.Noooooooooo!
RIP the tacky gold dream.
No monk? That is going to make T13 rough. So much magic damage everywhere.
That is something I'm worried about but we haven't gotten a single striking drop in our entire time in Final Coil. Our MNK changed to NIN primarily for that reason.
(I personally think this requirement is only relevant for SMNers, BLM can last with less).
Well, yeah. Manaward lets them gain an effective 30% HP on demand and it's only needed a few times so the cooldown is a non-issue. Manawall flat out negates most of Earthshaker as well so there's that too.
At this point in the patch, full i120-130 left side will have enough HP + mitigation to survive without DK. DK just makes it a bit more comfortable.
DONE
METALLIC RED BLENDERS
Haha, wow. I have to check this out and report back.
Surviveable vs manageable are two different things though. You're thinking from an already cleared / know the mechanics mindset. Progression mindset is a total different beast and you want as much tolerance as possible, as you won't be doing it perfect for a long time. Example, during megaflare, when people head in the middle to group up for small circle and column drops there, and someone's forgotten blood for blood is turned on, and maybe SCH ran out of aetherflow stacks to sacred soil, the damage becomes a lot.
It's weird to have this as your response directly after those HP numbers you posted. You do realize the numbers you list are roughly what you hit at the gear I said, right (yours are actually less)? More HP is better, of course, since it gives room for error. I never said otherwise. I was just noting that people have the gear now to survive without DK so a Monk isn't a hard requirement.
Edit: Not to disagree with the core point, though. Gear for errors during progression, tune those out afterwards.
Those are hp numbers he posted are just minimum number where you will always survive, there was some rounding and they aren't the bare minimum because it's taking into account the slight scale that the move can hit with (made up numbers: with the same defenses up, gigaflare could hit for 5850 or 6000 or anywhere in between) just because of the RNG factor of how damage is calculated.
Dragon Kick kinda matters for progression ...
Is anyone else feeling burned out on the game? Patch 2.5 didn't bring much to do and I'm struggling to sign in for raid :/
Is anyone else feeling burned out on the game? Patch 2.5 didn't bring much to do and I'm struggling to sign in for raid :/
Is anyone else feeling burned out on the game? Patch 2.5 didn't bring much to do and I'm struggling to sign in for raid :/
ESO going buy to play March 17th. Mark your calender. I'll see you there!
Is anyone else feeling burned out on the game? Patch 2.5 didn't bring much to do and I'm struggling to sign in for raid :/
I have yet to see the MNK pants drop in World of Darkness. This is crazy.
2.5 was really light on content with much of a shelf life (WHERE IS MY EX PRIMAL?!?!), but I think a lot of the hope is on the Saucer stuff to give the game another shot in the arm.
No idea if it's going to be anywhere near enough to float the game to expansion (since 2.5 pt 2 is going to be all story it'll basically be one-and-done), but I figure might as well wait until 2.51 before judging the patch overall empty.
I fucking rolled on them on accident yesterday like an idiot.
Holy shit I was like 'yeah I can desynth this, greed roll 9-NOOOOOOOOOOOOOO'
WoD is so mindless I just forgot...
No thanks lol. Not really interested in another elder scrolls game
oh man lol.
was there anything you needed?
all I ever see is tank gear and NIN gear
Gold Saucer will spice things up for a week or two, by which time 2.5 part two will be right at our doorstep.
The big problem is, what will people do to occupy themselves after that?
I mean, only thing they could do is unlock Final Coil. Then at least there'd be a few weeks where we'd see a rush of help trains, maybe.
I think (hope) you may be selling the saucer stuff short.
I am actually really curious about how the community will handle the ramp-up to the unlock of FCoB. The only thing you can't do right now is farm. There's nothing theoretically stopping people from running clear parties now--no loot, but you could theoretically clear an unlimited number of people in 7/1 groups provided the 7 could carry hard enough or the 1 could pull their own weight. In the last couple of weeks pre-expansion, I'd sort of expect to see help/carry trains running even when the content is on lockout, since there's no real incentive to wait. Non-carry help groups are already kind of a thing (see the impromptu 4/4 T10 last night.)
The bigger argument for an earlier FCOB unlock, IMO, is so people can farm before the expansion blows the current gear all to hell.
It's a bit early but...
I have yet to see the MNK pants drop in World of Darkness. This is crazy.
If your main is MNK, why are you wanting that hot garbage when compared to Poetics pants? DETERMINATION > *
If your main is MNK, why are you wanting that hot garbage when compared to Poetics pants? DETERMINATION > *
You wouldn't understand what it means to look stylish.
I am actually really curious about how the community will handle the ramp-up to the unlock of FCoB. The only thing you can't do right now is farm. There's nothing theoretically stopping people from running clear parties now--no loot, but you could theoretically clear an unlimited number of people in 7/1 groups provided the 7 could carry hard enough or the 1 could pull their own weight. In the last couple of weeks pre-expansion, I'd sort of expect to see help/carry trains running even when the content is on lockout, since there's no real incentive to wait. Non-carry help groups are already kind of a thing (see the impromptu 4/4 T10 last night.)
The bigger argument for an earlier FCOB unlock, IMO, is so people can farm before the expansion blows the current gear all to hell.
You know what's going to make T13 carries easier? Level 60 cap.
TBH, add iLevel sync to Titan EX and I'm pretty sure you have Titan Savage.
Nope. there's going to be a level and ilvel sync. Echo is as easy as its going to get
There is no ilevel sync for first coil, and they added echo to it as well. I don't think they would ilevel sync any of the coil sets. What would the point be come expansion?
Assuming they do unlock it, not sure to be honest, unless they echo it I don't know how viable it is to carry someone on T13. If they can hold their own sure but there's still a decent amount of potential raid killing stuff if they don't(dropping earthquakes in the wrong spot, running into people during mega and hmm, well I guess that's it, so not really that much) and the DPS requirements are fairly high. I guess if the scholar and offtank are out of control with 3 solid 550+DPS you would make the req? With echo though seems very possible.
Glamour is a valid reason. I suppose calling the pants 'hot garbage' is an exaggeration since in a vacuum, Demon Sarouels of Striking comes out slightly ahead of non-augmented Ironworks Hose of Striking since the Ironworks has more Accuracy. But the fact that the Ironworks pants can be upgraded to i130 and the alternative with the same ilevel is a T13 drop, the poetics investment in pants is worth it.
For-pay T13 carries have been a thing for a short while; as everyone continues to outgear the content I imagine the potential carrier pool will widen, but it's already not impossible. Echo will of course make it easier and more popular, much as it did for 5 and 9, but it's not necessary
The i130 are eventually better. For someone with no poetics to spends (or, rather, 1300 was just spent on the weapon + twine), the WoD Chest + Pants are at least decent temporary solutions.
Better than not having i120 gear there, anyway.