Final Fantasy XV Demo Previews/Impressions Thread

I'll follow my instinct on that one and buy/play the game even if the critics says it's a bad/average or good game. I don't really need someone else telling me if I'll like the game or not.

Honestly, if this game gets mixed reviews, I will probably be a lot more inclined to buy it than if it gets straight 10's across the board.
 
EDIT: Cinque in Type 0 actually controls like this. Her character is intentionally clumsy and treated as comic relief. http://youtu.be/xGM5vyEgz9A

And she's pretty OP. Fully charged swing in a break sight and you can kill enemies way higher level than you.


And either way, the animation is like that to make the Zweihander viable, not the first time we see guy using a buster sword with ease in this series...
 
I remember Nomura saying that the base story will be simple, but the interactions between the characters is what is going to make it complex. He wanted to have people with real motivations and stuff, and to give it a realistic feel. So I think the characters will be complex and have their own motivations but the overall story will be simple. I mean if you look at it Hamlet is a pretty simple story. its part of the reason why Shakespeare is liked by so many people is because his stories are relatively simple, and Nomura has stated many times that it was based on Hamlet and Shakespeare. So I agree simple is NOT a bad thing. But it seems like the characters are going to be really driving the story.

Maybe I'm just a huge Final Fantasy mark
(and I am)
but I'm pretty optimistic about the characters in the game after seeing that PAX panel. I agree that it feels like the characters are really going to drive the game forward, and honestly that's been a staple of all of the good Final Fantasy games. Characters are the strongest parts of IV, VI, VII, Tactics, IX, X and XII. In VIII and XIII they are generally the aspects that people are negative about, which colors their opinion on the game. Even games that aren't all that stellar (looking at you, X) are redeemed by having memorable characters at the very least.

I kind of have a strange soft spot for the boy band of XV, and I'm really looking forward to seeing how the game shapes up in the months to come. I think there's an awful lot of potential here. Hopefully it isn't squandered.
 
Do I need to preorder Type 0 HD to get this or can I just walk into the store and grab a day 1 copy of Type 0 to have access to the demo?
 
Maybe I'm just a huge Final Fantasy mark
(and I am)
but I'm pretty optimistic about the characters in the game after seeing that PAX panel. I agree that it feels like the characters are really going to drive the game forward, and honestly that's been a staple of all of the good Final Fantasy games. Characters are the strongest parts of IV, VI, VII, Tactics, IX, X and XII. In VIII and XIII they are generally the aspects that people are negative about, which colors their opinion on the game. Even games that aren't all that stellar (looking at you, X) are redeemed by having memorable characters at the very least.

I kind of have a strange soft spot for the boy band of XV, and I'm really looking forward to seeing how the game shapes up in the months to come. I think there's an awful lot of potential here. Hopefully it isn't squandered.

I agree with you. I love how it is going to be based on Hamlet, so the story will be dark but we have seen the lighter moments. But so far they have seemed to really give these characters awesome personality! I love it. I think this will be some of the best characterization we have seen yet. And I don't see them squandering the potential of this game. They know how hyped this game is and it is THE top priority at SE and they know how important it is to us and them.
 
Maybe I'm just a huge Final Fantasy mark
(and I am)
but I'm pretty optimistic about the characters in the game after seeing that PAX panel. I agree that it feels like the characters are really going to drive the game forward, and honestly that's been a staple of all of the good Final Fantasy games. Characters are the strongest parts of IV, VI, VII, Tactics, IX, X and XII. In VIII and XIII they are generally the aspects that people are negative about, which colors their opinion on the game. Even games that aren't all that stellar (looking at you, X) are redeemed by having memorable characters at the very least.

I kind of have a strange soft spot for the boy band of XV, and I'm really looking forward to seeing how the game shapes up in the months to come. I think there's an awful lot of potential here. Hopefully it isn't squandered.

I think they'rea ll awesome, and I love how much personality is in the movements and animations of the attacks.

Definitely looking forward to the bromance to come. I love when parties have interactions and dialogue with eachother. It's one of my favorite things about X-2. Riku/Paine dialogues always cracked me up.
 
Innnnteresting.

Do they give any reason for why they start hacking up the garulas in the demo? I mean yes, video game, kill everything that moves, but for some reason when things are this realistic it becomes that much more bizarre when a bunch of well dressed dudes go into a field and start slaughtering cows for no reason.
 
Innnnteresting.

Do they give any reason for why they start hacking up the garulas in the demo? I mean yes, video game, kill everything that moves, but for some reason when things are this realistic it becomes that much more bizarre when a bunch of well dressed dudes go into a field and start slaughtering cows for no reason.

It's all up to the player.

Their car broke down, so they need money to fix it. The main quest in the demo is to kill a Behemoth to get money to fix their car.
 
Innnnteresting.

Do they give any reason for why they start hacking up the garulas in the demo? I mean yes, video game, kill everything that moves, but for some reason when things are this realistic it becomes that much more bizarre when a bunch of well dressed dudes go into a field and start slaughtering cows for no reason.

Just like FFXIV some enemies have aggressive aggro tables and some don't. Garulas don't so it's up to player choice to attack them for items/EXP etc.
 
Already said 100+ times I'm sure, but this demo sounds like more game than MGS Ground Zeroes... and that cost $40.

$60 ($70 CDN) entry fee for Type-0 feeling MUCH more justified right now...
 
Just like FFXIV some enemies have aggressive aggro tables and some don't. Garulas don't so it's up to player choice to attack them for items/EXP etc.

I feel like this was easier for me to rationalize in games with random battles, since one appearing could be easily explained as an aggro enemy attacking you, and you fighting in defense. But in these more modern games where you have to initiate a lot of the fights, mowing down non-agro wildlife starts to really make me think.

I was thinkin about it watching some Xenoblade X footage the other day, too. At least in there a lot of things seem really monsterey vs FFXV's poor innocent mastodons (that wildlife video doesn't help me here), but in Xenoblade it's also an alien world that humanity crashed on, which makes any justification for going out into the wild and killing native creatures willy-nilly seem increasingly strained.

IS THIS TRULY MANKIND???
 
I feel like this was easier for me to rationalize in games with random battles, since one appearing could be easily explained as an aggro enemy attacking you, and you fighting in defense. But in these more modern games where you have to initiate a lot of the fights, mowing down non-agro wildlife starts to really make me think.

I was thinkin about it watching some Xenoblade X footage the other day, too. At least in there a lot of things seem really monsterey vs FFXV's poor innocent mastodons (that wildlife video doesn't help me here), but in Xenoblade it's also an alien world that humanity crashed on, which makes any justification for going out into the wild and killing native creatures willy-nilly seem increasingly strained.

IS THIS TRULY MANKIND???

Well that's just it, isn't it. It becomes almost a moral choice to kill a non-threatening creature even though it's apart of a video game. On the other hand, having all the enemies be aggressive from the start would be really annoying because it would give you less chance to approach them and view the world.
 
I feel like this was easier for me to rationalize in games with random battles, since one appearing could be easily explained as an aggro enemy attacking you, and you fighting in defense. But in these more modern games where you have to initiate a lot of the fights, mowing down non-agro wildlife starts to really make me think.

I was thinkin about it watching some Xenoblade X footage the other day, too. At least in there a lot of things seem really monsterey vs FFXV's poor innocent mastodons (that wildlife video doesn't help me here), but in Xenoblade it's also an alien world that humanity crashed on, which makes any justification for going out into the wild and killing native creatures willy-nilly seem increasingly strained.

IS THIS TRULY MANKIND???
Pacifist run the demo.

That's the only true way.
 
Well that's just it, isn't it. It becomes almost a moral choice to kill a non-threatening creature even though it's apart of a video game. On the other hand, having all the enemies be aggressive from the start would be really annoying because it would give you less chance to approach them and view the world.

I'd be interested to see if anyone ever played one of these kinds of games and actually chose to never initiate any fights with non-threatening creatures, despite there being quests, unique items, or various forms of prestige actually associated with dispatching them. My "it's a video game, I gotta do all the stuff" drive usually ends up overwhelming any moral hesitations. I fall back on the knowledge that there are a lot of things I do in video games that I am preeeetty sure I wouldn't do if faced with these same decisions IRL.
 
I feel like this was easier for me to rationalize in games with random battles, since one appearing could be easily explained as an aggro enemy attacking you, and you fighting in defense. But in these more modern games where you have to initiate a lot of the fights, mowing down non-agro wildlife starts to really make me think.

I was thinkin about it watching some Xenoblade X footage the other day, too. At least in there a lot of things seem really monsterey vs FFXV's poor innocent mastodons (that wildlife video doesn't help me here), but in Xenoblade it's also an alien world that humanity crashed on, which makes any justification for going out into the wild and killing native creatures willy-nilly seem increasingly strained.

IS THIS TRULY MANKIND???

Youre god damned right it is.

Xenoblades actually seems to be justified pretty well. I mean, you dont REALLY expect all of humanity to remain in a single city and not expand? You cant open a kwiki mart on real estate infested with space grizzlies.

Now, if you will excuse me, I have to rip the skull off of this giant space mouse so I can use it as a cod peice.
 
I'd be interested to see if anyone ever played one of these kinds of games and actually chose to never initiate any fights with non-threatening creatures, despite there being quests, unique items, or various forms of prestige actually associated with dispatching them. My "it's a video game, I gotta do all the stuff" drive usually ends up overwhelming any moral hesitations. I fall back on the knowledge that there are a lot of things I do in video games that I am preeeetty sure I wouldn't do if faced with these same decisions IRL.

Someone made an observation in one of the threads that having android knights as the enemies could morally justify having to actually "kill" them since they don't have a soul. It would be interesting if they actually did approach with that angle since this is supposed to be a much more serious story.

I highly doubt the other humanoid enemies aren't actually going to be human, unfortunately.

This is SE's first mainline action game of this kind where everything is in realtime, so I don't expect it to be that well thought out. Games don't really have to be that well thought out, anyway, it's up to the developer. Uncharted forgoes this kind of thinking altogether, but you could see that The Last of Us is more self-aware with what it's trying to do. You could tell Naughty Dog learned quite a bit, but they take that creative liberty with Uncharted anyway since it's better for it.
 
I agree with you. I love how it is going to be based on Hamlet, so the story will be dark but we have seen the lighter moments. But so far they have seemed to really give these characters awesome personality! I love it. I think this will be some of the best characterization we have seen yet. And I don't see them squandering the potential of this game. They know how hyped this game is and it is THE top priority at SE and they know how important it is to us and them.
But, it's NOT going to be based on Hamlet.
 
Someone made an observation in one of the threads that having android knights as the enemies could morally justify having to actually "kill" them since they don't have a soul. It would be interesting if they actually did approach with that angle since this is supposed to be a much more serious story.

I highly doubt the other humanoid enemies aren't actually going to be human, unfortunately.

This is SE's first mainline action game of this kind where everything is in realtime, so I don't expect it to be that well thought out. Games don't really have to be that well thought out, anyway, it's up to the developer. Uncharted forgoes this kind of thinking altogether, but you could see that The Last of Us is more self-aware with what it's trying to do. You could tell Naughty Dog learned quite a bit, but they take that creative liberty with Uncharted anyway since it's better for it.

That would be awesome, because then they could do something like start showing naybe those realians, er, android knights arent so soulless, and make you start feeling REAAAALLLYYY bad...

But that would be entering Xeno territory.
 
There's weight there, but it's lessened by a lot. You'd expect to see more inertia when he tries to get the blade moving or change the direction of the swing, but there isn't.

That's probably what the issue is when I look at it, there's so little inertia to the blade that he just looks like he is moving through a different medium rather than the weapon making him move slower due to its weight and inertia forcing his body to follow its arcs.
 
That would be awesome, because then they could do something like start showing naybe those realians, er, android knights arent so soulless, and make you start feeling REAAAALLLYYY bad...

But that would be entering Xeno territory.

I'd rather not have every game with android enemies try to ape DRDOES
 
That would be awesome, because then they could do something like start showing naybe those realians, er, android knights arent so soulless, and make you start feeling REAAAALLLYYY bad...

But that would be entering Xeno territory.

Haha, I was thinking something like having to kill a human being for the first time would be a watershed moment for the character.

Prompto (blonde guy) says while entering the Chocobo Ranch about how good it feels to not have to kill things for a while. It's kinda weird for him to say that after hi-fiving Noctis for killing animals the entire time lol.

I wouldn't be surprised to see Tabata tackle that theme in the future since he's already done something similar. This is just a Nomura game and it's got a weird history behind it. It's a game shown for the first time in 2006 being released in 2016 most likely. It really wasn't conceptualized with modern sensibilities. That's the biggest reason why I'm looking forward to FFXVI already.
 
I found Gamespot's 'How Combat Works' video to be a good look at the combat. You also get a good glimpse at some nice animations, like Noctis belly-slashing enemies who are laying on the ground, and the robot-like enemies when they are broken and sparking, about ready to die. Cool stuff.
 
Famitsu tried going near it. I don't think you can fight it in the demo. The thing just straight up ignored Noctis (and you can't attack it since you can't swim).
Damn!!!!! This is disappointing. Why even put him in that place then? =/

I wanted to enjoy some dinosaur meat cooked by Promoto. Ah well.....
 
I found Gamespot's 'How Combat Works' video to be a good look at the combat. You also get a good glimpse at some nice animations, like Noctis belly-slashing enemies who are laying on the ground, and the robot-like enemies when they are broken and sparking, about ready to die. Cool stuff.

Yeah the jump also seems it will come in handy!

Im really looking forward to play the demo!
 
Haha, I was thinking something like having to kill a human being for the first time would be a watershed moment for the character.

Prompto (blonde guy) says while entering the Chocobo Ranch about how good it feels to not have to kill things for a while. It's kinda weird for him to say that after hi-fiving Noctis for killing animals the entire time lol.

I wouldn't be surprised to see Tabata tackle that theme in the future since he's already done something similar. This is just a Nomura game and it's got a weird history behind it. It's a game shown for the first time in 2006 being released in 2016 most likely. It really wasn't conceptualized with modern sensibilities. That's the biggest reason why I'm looking forward to FFXVI already.

Yeah. I expect this to be very fun but I want to see a Final Fantasy without Nomura's or Toriyama's influence.

I'd love to see a return to Ivalice. If they do then I hope they just go with the story they want instead of pandering to anyone(in my opinion, FFXII was probably lesser for it).
 
Damn!!!!! This is disappointing. Why even put him in that place then? =/

I wanted to enjoy some dinosaur meat cooked by Promoto. Ah well.....

The demo is not whole region...they already said that there are gonna be sections where if you pass it'll tell you turn back. The full game won't be like that though. They already mentioned they want to add swimming.
 
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