Final Fantasy XV - Jump Festa Active Time Report information + video

The game's a good while away, we're not going to see every character revealed to us just yet.

Even more so if the character's potentially at the side of the antagonist, going purely by her image placement.

Oh true, I didn't remember she was at the side of the antagonists
 
Great, because I really liked her (well, her face XD)

I wonder if she plays some "bad girl" role as an enemy or if she is one of the temporary party members talked about before. I would actually really like a FF IX Beatrix style character who fills both roles and is a little fleshed out as a character herself^^
 
I wonder if she plays some "bad girl" role as an enemy or if she is one of the temporary party members talked about before. I would actually really like a FF IX Beatrix style character who fills both roles and is a little fleshed out as a character herself^^

Whoever she is, I just hope that she's not a Jihl. XIII really didn't do any important NPCs justice. One good thing that Final Fantasies always had were great NPCs.
 
yjebki.gif


Dat smile.

Waifu hype!

She has gotta be a Nomura design, yes? Any thoughts from anyone here?

Her hat reminds me of Minamimoto from The World Ends With You

480px-Sho_Minamimoto_Alt.jpg
 
Some random interesting bits I noticed in the town footage:

NPC Behavior has a lot of lifelike details:

Sitting on the stairs:
r2mb9WG.png


Eating(also rubbing nose
Kyle Bosman disapproves
):
vpn6RSH.png


Sleeping on Benches:
2A1ZY1o.png



Hotel seems to be called "The Leville" which could be a joke about how sleeping is tied to leveling up in this game.
ex25IMP.png
 
Some random interesting bits I noticed in the town footage:

NPC Behavior has a lot of lifelike details:

Sitting on the stairs:
r2mb9WG.png


Eating(also rubbing nose
Kyle Bosman disapproves
):
vpn6RSH.png


Sleeping on Benches:
2A1ZY1o.png



Hotel seems to be called "The Leville" which could be a joke about how sleeping is tied to leveling up in this game.
ex25IMP.png

This is really cool. One thing I also like is the main character animations during the bonfire scene. It defintely looks like they're camping out after the shit they've been through. Each one has a different pose to show how they're dealing with the shit. It's all very subtle. It's like when GAF went crazy when they showed footage of Uncharted 3 and the characters had animations that made them so lifelike.
 
These (IMO) are all indicating that the game is still in an early development phase.Even at this point they keep changing fundamental gameplay aspects like which party mambers will be using magic.I think the game still has around 2 years in development ahead of it.
Those sound pretty normal for a game that is 1+ years from release. I don't think any of that implies they are early in development or that it's 2 years away. They simply wouldn't be showing this game this much if they were still that far away from release. They couldn't keep up with these kind of frequent showings of the game because that would mean we would have seen 90% of the game in the two years you still think the game will take to be finished, yet this is what people will expect going forward: at least an Active Time Report every 1-2 months and something bigger every 3-4 months. Around TGS the game was around 55-60% complete and it has been 3 months since then, so it's probably well beyond 60% by now, considering Tabata confirmed at TGS that they were already in mass content creation phase.

1) the streaming comment could just mean that they want to make a game without any loading whatsoever, but maybe they still have to have them for between going from outdoors to (bigger) indoor places and aren't sure if they want to or even need to change that if it seems too hard. Doesn't mean they are early into development, just that they have the same problem that most other open world/game-world-streaming games have. For example, indoors places are kinda hard to stream because you don't want to stream them pointlessly even when the character is just passing by a building (it's worthless to stream something the player can't see on the screen in front of him) when they already have to struggle with streaming some more or less vast environments and living, breathing world around the player character, but then again it might be techically impossible to have indoors areas stream very quickly WHEN the player does decide to suddenly check out some building after walking beside it. They are probably struggling with stuff like that, but that means very little in how far along they are. They can still proceed with making the indoors areas and whatever they have trouble streaming, a part of the team might just be trying to figure out if they can make the game stream the world in a way that there's no loading screen when entering & exiting buildings.

2) the length of day/night cycle is just about balancing the game and isn't some major hurdle that needs to be decided 5 years in advance. At the moment they are leaning towards in-game 24h taking ~1 hour IRL, but they could probably change some attributes in, like, 2 minutes and chance the length of day the day before the game goes gold if they feel like it. It has nothing to do with the game being in very early state, they just haven't completely nailed down wether they want one day to take 1 hour or if some other time felt better when it comes to the balance of the game. They could continue debating the length of day until the game is 99% complete. The biggest job was to create the day/night cycle and how it affects weather/lighting conditions & everything else in the world in the first place, adjusting its length isn't all that hard. It's just a matter of them wanting to make sure that the day isn't too long or too short when thinking about stuff like the eat & sleep gameplay feature. If the day is too long, then the sleeping stuff becomes somewhat pointless when it happens so rarely. If the day is too short, some of the longer battles might become annoying when all the debuffs start kicking in so early in the fight when Noctis hasn't slept for days or eaten anything and it might be really annoying if you have to run between hotel/shop & exploration/combat too frequently. So it's a game balance problem that they'll probably keep polishing & adjusting until the bitter end (game goes gold), not a "OH MY GOD THEY HAVE ABSOLUTELY NOTHING DONE OF THE GAME" problem.

3) They are adding a more varied move set for Noctis and also want to beef up magic VFX, so? Doesn't mean much in the larger scheme. We've already seen a lot of variety in how Noctis moves & attacks and they aren't done creating more options, doesn't mean they'll take 2 years to add a few more moves. And spell VFX could be worked on even when they are really close to finishing the game. It's just visual effects, not some fundamentally game-changing stuff that they need to nail years before the game is done.

4) it isn't all that huge of a task to program AI to use magic when they have already created the Gambit-like system and a lot of the magic to use for Noctis. Still, this is the kind of thing they'll tamper with until they are finished developing the game and is no kind of sign that they super early and that they'll still need to 2 years for the game's development.

5) the finished product will have better graphics and have voice acting in places that are still under work? SHOCKING.
 
Those sound pretty normal for a game that is 1+ years from release. I don't think any of that implies they are early in development or that it's 2 years away. They simply wouldn't be showing this game this much if they were still that far away from release. They couldn't keep up with these kind of frequent showings of the game because that would mean we would have seen 90% of the game in the two years you still think the game will take to be finished, yet this is what people will expect going forward: at least an Active Time Report every 1-2 months and something bigger every 3-4 months. Around TGS the game was around 55-60% complete and it has been 3 months since then, so it's probably well beyond 60% by now, considering Tabata confirmed at TGS that they were already in mass content creation phase.

1) the streaming comment could just mean that they want to make a game without any loading whatsoever, but maybe they still have to have them for between going from outdoors to (bigger) indoor places and aren't sure if they want to or even need to change that if it seems too hard. Doesn't mean they are early into development, just that they have the same problem that most other open world/game-world-streaming games have. For example, indoors places are kinda hard to stream because you don't want to stream them pointlessly even when the character is just passing by a building (it's worthless to stream something the player can't see on the screen in front of him) when they already have to struggle with streaming some more or less vast environments and living, breathing world around the player character, but then again it might be techically impossible to have indoors areas stream very quickly WHEN the player does decide to suddenly check out some building after walking beside it. They are probably struggling with stuff like that, but that means very little in how far along they are. They can still proceed with making the indoors areas and whatever they have trouble streaming, a part of the team might just be trying to figure out if they can make the game stream the world in a way that there's no loading screen when entering & exiting buildings.

2) the length of day/night cycle is just about balancing the game and isn't some major hurdle that needs to be decided 5 years in advance. At the moment they are leaning towards in-game 24h taking ~1 hour IRL, but they could probably change some attributes in, like, 2 minutes and chance the length of day the day before the game goes gold if they feel like it. It has nothing to do with the game being in very early state, they just haven't completely nailed down wether they want one day to take 1 hour or if some other time felt better when it comes to the balance of the game. They could continue debating the length of day until the game is 99% complete. The biggest job was to create the day/night cycle and how it affects weather/lighting conditions & everything else in the world in the first place, adjusting its length isn't all that hard. It's just a matter of them wanting to make sure that the day isn't too long or too short when thinking about stuff like the eat & sleep gameplay feature. If the day is too long, then the sleeping stuff becomes somewhat pointless when it happens so rarely. If the day is too short, some of the longer battles might become annoying when all the debuffs start kicking in so early in the fight when Noctis hasn't slept for days or eaten anything and it might be really annoying if you have to run between hotel/shop & exploration/combat too frequently. So it's a game balance problem that they'll probably keep polishing & adjusting until the bitter end (game goes gold), not a "OH MY GOD THEY HAVE ABSOLUTELY NOTHING DONE OF THE GAME" problem.

3) They are adding a more varied move set for Noctis and also want to beef up magic VFX, so? Doesn't mean much in the larger scheme. We've already seen a lot of variety in how Noctis moves & attacks and they aren't done creating more options, doesn't mean they'll take 2 years to add a few more moves. And spell VFX could be worked on even when they are really close to finishing the game. It's just visual effects, not some fundamentally game-changing stuff that they need to nail years before the game is done.

4) it isn't all that huge of a task to program AI to use magic when they have already created the Gambit-like system and a lot of the magic to use for Noctis. Still, this is the kind of thing they'll tamper with until they are finished developing the game and is no kind of sign that they super early and that they'll still need to 2 years for the game's development.

5) the finished product will have better graphics and have voice acting in places that are still under work? SHOCKING.

I fully agree, some make it sound as if Square has nothing, but after thinking it trough they have quite a bunch of stuff.

They've shown plenty of footage so far, already confirmed there are more cities, summons and minigames. They're in mid-development, everything being planned out, blocked out, prototyped and now they have the gap with asset creation (there's a TON of assets that have to be created even beyond the things like textures, animations and other visual things, not to mention source control and the time it takes to compile a new build).

To go over the points.

1: It's not impossible to make everything seamless, but not easy either. It might need a fundamental change in their framework and something they might not have enough time for. They might run into cases were the framerate drops or pop-in is really noticeable and they might decide the easy solution is a loading screen, no big deal, certainly no sign that the game's in early development.

2: Exactly, the day/night, weather system is in place, as well as the fatigue system, otherwise Tabata wouldn't make detailed comments about that. It's just a matter of tweaking all of the values to get the system right, something they'll probably use the demo for as a way of feedback.

4: Don't know, it shouldn't be hard to make other characters use magic, but neither should it be hard to make other party members playable. Tabata said the Eidolon system came first, working on that now, and it would be in the demo version (March/April), magic would come later. (to be honest the TGS stage demo magic looked fine to me).

5: Did they say voice acting is still under works? They said they muted Cindy's voice for spoiler reasons. Maybe not 100% but from the quality of the cutscenes they have a large part of the voice recording and mocap, both in English and Japanese, recorded.
Think most cutscenes are done, and set in stone. The scenes from E3 2013 are final. As far as we know voice acting might've been wrapped up in both languages as I imagine Square doesn't want to lose too much money. (Jay Preston was cast in 2013 for Prompto)

Here's my guess what happened:
They probably focussed on cutscenes first when they "rebooted" it in 2011 while at the same time they made a prototype in Ebony, a temporary framework because others were busy with FFXIV. When FFXIV was finished (summer 2013) my guess is that they started on tools/Luminous 2.0 and the FFXV team continued cutscenes/scenario and slowly porting stuff over to the new engine. With this planned out and greenlit they could safely show FFXV at E3 and win some investors over.

Then we arrive at early-mid 2014 when their tooling, game systems and blockouts are getting together and they can start asset creation in full. Kitase mentioned in February 2014 that FFXV was "far into development" and into full production.

Square can finally show something at TGS and decided to do a recruitment campaign to get new staff in to handle asset creation (,not making early development decisions ;). Their progress is far along to handle a demo version and monthly broadcasts too.

All it comes down now is asset creation (i.e: level design, PBR materials, props, rigging, animations, AI behavior trees, normal maps, UI,...). Something they started a while ago, and which will increase in scale with new people coming in and getting familiar with the tools over the coming months.

My guess is they're at 65% complete right now, if not more and this won't take 2 more years.
 
Does this mean we receive two demos? There was a post on here about how the game was 20 percent finished awhile back. However, the current condition indicates that this could and should take years to finish. Honestly, I don't want a second demo. GTA V didn't need a demo because it's GTA and the same rules apply for this game, IMHO. At this point we have an idea of what we're getting and will know for sure one month after the game's release at some point.
 
Does this mean we receive two demos? There was a post on here about how the game was 20 percent finished awhile back. However, the current condition indicates that this could and should take years to finish. Honestly, I don't want a second demo. GTA V didn't need a demo because it's GTA and the same rules apply for this game, IMHO. At this point we have an idea of what we're getting and will know for sure one month after the game's release at some point.

50-60%.
 
Does this mean we receive two demos? There was a post on here about how the game was 20 percent finished awhile back. However, the current condition indicates that this could and should take years to finish. Honestly, I don't want a second demo. GTA V didn't need a demo because it's GTA and the same rules apply for this game, IMHO. At this point we have an idea of what we're getting and will know for sure one month after the game's release at some point.

it was around 55 Percent
 
Actually Tabata also said they are hiring more people to speed up the development of this game & to reach the deadline.

So by 2015 the development will probably be around 60-65 % ---- By the End 2015 they could reach 80-90 % (with more employees)...So until March 2016 they could finish up the game


My Guess.
 
In order to avoid a future disappointment, I'm getting used to the idea of the game coming by Fall 2016, that way if it comes sooner I'll have a reason to celebrate lol

As of some documents they released a couple of months ago, their intended deadline for XV was the end of next fiscal year: March 2016, but again, Kingdom Hearts III was listed with the same deadline........I'm definitely not gonna keep my hopes up for now xD
 
Some random interesting bits I noticed in the town footage:

NPC Behavior has a lot of lifelike details:

Sitting on the stairs:
http://i.imgur.com/r2mb9WG.png[/IMG

Eating(also rubbing nose [SPOILER]Kyle Bosman disapproves[/SPOILER]):
[IMG]http://i.imgur.com/vpn6RSH.png[/IMG

Sleeping on Benches:
[IMG]http://i.imgur.com/2A1ZY1o.png[/IMG


Hotel seems to be called "The Leville" which could be a joke about how sleeping is tied to leveling up in this game.
[IMG]http://i.imgur.com/ex25IMP.png[/IMG[/QUOTE]
they are npcs being npcs why is this interesting? unless you can follow one around and they actually go about their day like a normal person this isn't worth noting.
 
they are npcs being npcs why is this interesting? unless you can follow one around and they actually go about their day like a normal person this isn't worth noting.

The fact that they are doing these things isn't notable. The level of detail and the amount it adds to world building is.

This is brand new for FF games, and there are some behaviors here you wouldn't even get in a GTA game.

This isn't something that effects gameplay; it's just cool! Especially coming from an old Japanese company that hasn't done open world games before.
 
The fact that they are doing these things isn't notable. The level of detail and the amount it adds to world building is.

This is brand new for FF games, and there are some behaviors here you wouldn't even get in a GTA game.

This isn't something that effects gameplay; it's just cool! Especially coming from an old Japanese company that hasn't done open world games before.

Seriously.
I'm giving SE major props here for doing this game, on this scale. This is a company that we all feared would give up on AAA and go mobile.
 
Seriously.
I'm giving SE major props here for doing this game, on this scale. This is a company that we all feared would give up on AAA and go mobile.
They need to do something with the years of FF Versus assets instead of simply ditching them and losing the millions of dollars they spent on it :P
 
They need to do something with the years of FF Versus assets instead of simply ditching them and losing the millions of dollars they spent on it :P

I honestly think its irrelevant at this point.

This game is being built completely from the ground up.

I think the only thing surviving from versus days is design documents and conceptual pre-production stuff.

This isn't something that effects gameplay; it's just cool! Especially coming from an old Japanese company that hasn't done open world games before.

On the PS2, there is no game that matches FFXII in terms of polish,expansiveness and attention to detail.

GTA San Andreas looked like dog turd by comparison and probably is in fact just that in other aspects when compared to FFXII.

FF was still king right up until the PS2 days.

The voice acting,dialogue and theatrical production in FFXII is probably still technically unmatched in gaming as of today.
 
FF was still king right up until the PS2 days.

The voice acting,dialogue and theatrical production in FFXII is probably still technically unmatched in gaming as of today.

Agreed and agreed, XII had a lot of things that were top-notch for the PS2, the English voice acting still feels unreal for a JRPG, I haven't seen any other JRPG with such a good VA yet, I wish they nailed what they nailed in XII but with a less complicated story, that would scream masterpiece all over the place.
 
I wish they'd go back to letting us name the main character the very least, that was always one of those things I liked about RPGs because it helped with immersion. They did a decent job working around it in X, they could do it again.

Anyway, this might be the first time since before FFXIII came out I'm actually feeling some interest in Final Fantasy again. But I'm still cautious.

Square Enix’s male staff members have been putting a lot of effort into creating her.

First page already covered but that's exactly what I expected when I saw her. Would a mechanic's jumpsuit been too much to ask? Hell, keep it slightly unzipped if you want a little cleavage but geez...
 
I honestly think its irrelevant at this point.

This game is being built completely from the ground up.

I think the only thing surviving from versus days is design documents and conceptual pre-production stuff.
I am sure they made shit ton of assets for the game, its world, inhabitants, summons etc, and this also includes the art. So it all there and is being used for FF XV.

Most of the stuff that Tabata says can be traced back to Nomura's original vision of the game. The major changes to the gameplay were mostly Tabata's work, I assume. The game was such a close copy of Kingdom Hearts that it was not even funny (2011 trailer) but it has been significantly changed now.

The game is not exactly built from ground up, but it is an entirely different game from Versus now.
 
What I like from seeing the updates is that the game is an open world. Even getting the summoned beasts have different scenarios in order to obtain them.

I wonder if it's possible not to use the car to finish the game.
 
I wonder if it's possible not to use the car to finish the game.
Considering the play time is 40 hours as confirmed by Tabtata, without any car, it will take a lot more than that and it won't be fun. Unless you only mean skipping car and not fast travel/airship (if they are in)
 
Considering the play time is 40 hours as confirmed by Tabtata, without any car, it will take a lot more than that and it won't be fun. Unless you only mean skipping car and not fast travel/airship (if they are in)

Why wouldn't it be fun? Because it would take too long? I prefer going by foot than using transportation to take everything in about the world and go at my leisurely pace.
 
Why wouldn't it be fun? Because it would take too long? I prefer going by foot than using transportation to take everything in about the world and go at my leisurely pace.
You enjoyed the vanilla version of Dragon's Dogma? Because I sure didn't. It became a chore to travel around in the world.
 
What I like from seeing the updates is that the game is an open world. Even getting the summoned beasts have different scenarios in order to obtain them.

I wonder if it's possible not to use the car to finish the game.

Considering the car is featured a lot in cutscenes, you probably need to use it for story progression at some points. I'm sure there will be people doing minimal car usage runs as well as minimal sleep runs though.
 
You enjoyed the vanilla version of Dragon's Dogma? Because I sure didn't. It became a chore to travel around in the world.

I did. I mean, backtracking is a different story, but I refuse to be on wheels when going to new regions and exploring. I will miss something and that's going to suck the enjoyment right out of me.

I like to take my time. 40 hours = 50-60 for me for main story. :p
 
I did. I mean, backtracking is a different story, but I refuse to be on wheels when going to new regions and exploring. I will miss something and that's going to suck the enjoyment right out of me.

I like to take my time. 40 hours = 50-60 for me for main story. :p
Well we can do the same on car too. It is not like we will be forced to skip all the exploration when we are in a car :P

We can take the car to a nearby town, stop midway, start exploring the wilderness to our heart's content and then take the car to the town etc. There won't be any backtracking or fighting the same enemy x times just because there is no other way.
 
You enjoyed the vanilla version of Dragon's Dogma? Because I sure didn't. It became a chore to travel around in the world.

But having a choice is a good thing. Some gamers wants to finish a game on low levels for example.

No car/low level/no summon

With car/low level/with summon

No car/max stats/with summon

More options then more replay value for the game.
 
Agreed and agreed, XII had a lot of things that were top-notch for the PS2, the English voice acting still feels unreal for a JRPG, I haven't seen any other JRPG with such a good VA yet, I wish they nailed what they nailed in XII but with a less complicated story, that would scream masterpiece all over the place.

Dragon Quest VIII would like to have a word with you.
 
Dragon Quest VIII would like to have a word with you.
Well there is room for opinion, I love DQVIII and it has great VA, but for me XII's stood out more. Definitely two top-notch examples, that's for sure. If only we could get that level with XV :)
 
Development was 55% (not that this means much in terms of release) but more importantly as of the TGS blowout they said they've been ramping up team size of development (probs internal recruitment + outsourcing).

I'm not doubting Kagari at all with her 2 year claim however I wouldn't be surprised if they announced it as Spring 2016 release but delayed it til the holiday.
 
Well we can do the same on car too. It is not like we will be forced to skip all the exploration when we are in a car :P

We can take the car to a nearby town, stop midway, start exploring the wilderness to our heart's content and then take the car to the town etc. There won't be any backtracking or fighting the same enemy x times just because there is no other way.

That's true. Just stop, explore the entire area, mini-games, and summon the car from where ever you are to prevent backtracking. I wonder if we can take a chocobo to town.
 
Well there is room for opinion, I love DQVIII and it has great VA, but for me XII's stood out more. Definitely two top-notch examples, that's for sure. If only we could get that level with XV :)

Yeah it's fine and I am not saying one or there other is better, just saying that DQVIII that came out on the same system had top tier English VO too :)
 
Development was 55% (not that this means much in terms of release) but more importantly as of the TGS blowout they said they've been ramping up team size of development (probs internal recruitment + outsourcing).

I'm not doubting Kagari at all with her 2 year claim however I wouldn't be surprised if they announced it as Spring 2016 release but delayed it til the holiday.

Development should be around 60% by now, after two years and a half in development as XV, the remaining 40% could pretty much lead to August/September 2016; still, but there is no way to know when it will come out, I just hope they think twice before giving a release date, it would be nice if the one they give is the one that eventually happens.
 
Development was 55% (not that this means much in terms of release) but more importantly as of the TGS blowout they said they've been ramping up team size of development (probs internal recruitment + outsourcing).

I'm not doubting Kagari at all with her 2 year claim however I wouldn't be surprised if they announced it as Spring 2016 release but delayed it til the holiday.
The only thing that is worrying me is how they are still prototyping the gameplay mechanics. This casts a really negative spotlight on the development for me. Heck they said that magic is not the priority right now and they will be focusing on the summons and planning to use them as sort of prototype for the demo. We have the ability to summon in the demo, although it is just one summon that is not related to the story.
 
The only thing that is worrying me is how they are still prototyping the gameplay mechanics. This casts a really negative spotlight on the development for me. Heck they said that magic is not the priority right now and they will be focusing on the summons and planning to use them as sort of prototype for the demo. We have the ability to summon in the demo, although it is just one summon that is not related to the story.

Well, prototyping can mean a lot of things. You remember they said they were still in the midst of porting over everything from the original Versus battle system? they still have to test these things and make it work on the new engine. It's not poof, it works!
 
Development should be around 60% by now, after two years and a half in development as XV, the remaining 40% could pretty much lead to August/September 2016; still, but there is no way to know when it will come out, I just hope they think twice before giving a release date, it would be nice if the one they give is the one that eventually happens.

thing is tho 2.5 years includes the troublesome groundwork of getting Luminous up and running with the game. That is now nearly done so development and focus should be much smoother.

The only thing that is worrying me is how they are still prototyping the gameplay mechanics. This casts a really negative spotlight on the development for me. Heck they said that magic is not the priority right now and they will be focusing on the summons and planning to use them as sort of prototype for the demo. We have the ability to summon in the demo, although it is just one summon that is not related to the story.

believe it or not up until roughly June XIII had no "Paradigm" system which turned out to be centrepiece of that battle system. of course XIII was far from perfect but it's battle system was well received and balanced. the game then released in Japan 5.5 months later

with a bigger team size i wouldn't worry about that aspect. it seems like the main issue is the sheer amount of asset production needed considering the scale of the game, hence the mass recruiting and Tabata stating himself that is the main development focus at the moment.
 
The only thing that is worrying me is how they are still prototyping the gameplay mechanics. This casts a really negative spotlight on the development for me. Heck they said that magic is not the priority right now and they will be focusing on the summons and planning to use them as sort of prototype for the demo. We have the ability to summon in the demo, although it is just one summon that is not related to the story.
My take on the quote was that the overall combat is pretty locked in, but magic was feeling crappy so they took it back to the drawing board. Thus, some prototypes.
 
thing is tho 2.5 years includes the troublesome groundwork of getting Luminous up and running with the game. That is now nearly done so development and focus should be much smoother.
Good point, hadn't thought about that. It makes calculating how much is left quite inaccurate, but even taking that into consideration the earliest I'd see the game coming is March 2016, right at the end of the next fiscal year, any sooner than that would be a miracle and I don't think it will come much later either, I see it coming no later than the end of Q3 2016, so my prediction for its release is somewhere between March and September 2016 (for now lol)
 
The only thing that is worrying me is how they are still prototyping the gameplay mechanics. This casts a really negative spotlight on the development for me. Heck they said that magic is not the priority right now and they will be focusing on the summons and planning to use them as sort of prototype for the demo. We have the ability to summon in the demo, although it is just one summon that is not related to the story.

Don't forget they were prototyping FFXIII battle system with the DEMO back in 2009, yet the game came out few months after. I believe there are still chances for a Early/Spring 2016 release date if everything goes smooth and resources are focused in finishing this. They also have probably already a plan for what's next after it, and I can't believe they're waiting for 2018 at least to release another major entry in the series (being ff15-2 or ff16). They'll keep with the plan of releasing one major FF per year.
 
Well, prototyping can mean a lot of things. You remember they said they were still in the midst of porting over everything from the original Versus battle system? they still have to test these things and make it work on the new engine. It's not poof, it works!
I don't think they are porting the battle system here. I am sure the gameplay mechanics were essentially reworked for FF XV. Keep in mind that Versus was supposed to be a multi character game, where we used to control each character with his own unique traits. This is pretty much clear from the 2011 trailer. FF XV feels like a completely different game.

believe it or not up until roughly June XIII had no "Paradigm" system which turned out to be centrepiece of that battle system. of course XIII was far from perfect but it's battle system was well received and balanced. the game then released in Japan 5.5 months later

with a bigger team size i wouldn't worry about that aspect. it seems like the main issue is the sheer amount of asset production needed considering the scale of the game, hence the mass recruiting and Tabata stating himself that is the main development focus at the moment.
Don't forget they were prototyping FFXIII battle system with the DEMO back in 2009, yet the game came out few months after. I believe there are still chances for a Early/Spring 2016 release date if everything goes smooth and resources are focused in finishing this. They also have probably already a plan for what's next after it, and I can't believe they're waiting for 2018 at least to release another major entry in the series (being ff15-2 or ff16). They'll keep with the plan of releasing one major FF per year.
I do know about FF XIII but again we all know how it turned about (minus the fans of it :P). Still, I did love its gameplay and it was rightfully praised everywhere. XIII just had a ton of other problems which sadly resulted in most of the fans bashing it.

For FF XV, I just hope that the gameplay mechanics are solid. After years and years of waiting, I don't want to end up on a mediocre anything again. I want a solid story, gameplay, characters making this one of the more memorable FF game.

As for the comment with yearly FF release, I do think this is their plan all along. I also don't think the initial sales of XV will somehow hinder its eventual sequel. It is definitely coming along as we all saw with the E3 trailer stating "A World of Versus Epic"
http://www.siliconera.com/2013/08/0...pic-trademark-hints-at-more-final-fantasy-xv/

One thing that definitely makes me excited as a FF fan is that FF XV has a lot of marketing potential. This gives me the flashbacks to FF VII. Each trailer manages to impress a wide variety of gamers, even outside the FF fans. The game has the potential to be a blockbuster and SE's marketing team will have no shortage of material to create epic trailers. Hopefully the game is also full of fun and manages to delivers on the hype, fingers crossed.
 
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