Final Fantasy XV Platinum Demo PS4 vs Xbox One Frame Rate Test.

PC footage may be ass as well :P.
Whatever version they demoed Platinum on during the stage show looked worse than the PS4 version (with screen tearing up the wazoo). Considering that they used a generic third party controller, that was probably a PC build.
 
I hope they can optimize the performance enough so that they can add some sort of anti-aliasing. At least, if they keep the dynamic resolution, they should activate AA when the resolution drops. Currently the IQ is really bad, imo.
 
The temporal aa solution they implement is utter ass, please fix it SE. The duscae demo seriously looks more impressive IQ wise 99% of the time. There are some visual improvements to the platinum demo though.
 
Yep. You can tell it's a hodge podge of PS3 era assets with some lighting tech slapped on.
PS3 never had 100k polygons per character. Not sure what you are talking about here.

The engine lacks efficiency unlike Fox Engine. It is also a bit inconsistent in quality and can look amazing and downright terrible at times. But that is to be expected from an engine that was simultaneously developed alongside the game.
 
Cert from both companies needs to grow some balls and start rejecting submissions that stray so far from 30fps, and for so long.
 
Yep. You can tell it's a hodge podge of PS3 era assets with some lighting tech slapped on.

Even Duscae is nothing like that. Poor IQ and AA, I will grant you, but assets and modelling looked pretty darn good to me. Lighting is ace...Compared it to say something like Uncharted Remasters, which look great but PS3 assets are obvious.

Tuxfool: I think some people don't really understand what a difference better IQ, AA and some higher res textures would make to this game. Some parts of the engine seem beast, but it is still too rough.
 
I wouldn't be tooooo hard on the demo.

It's probably old, it's a part of the game that won't be in the actual release, so they probably didn't give it all the care and attention it could have gotten.
 
Nighttime comparison

V6jt2c.png


A much better SSS implementation was added in. Also the game looks really choppy due to the lack of any motion blur during gameplay. What little amount of motion blur the duscae demo had is completely missing here.
 
Performance is entirely reasonable for a game this far from release. Actually, scrap that, it's impressive for a game this far from release.

Terrible idea to release a demo at this stage, though, and it's only Square's fault if people judge the finished product unfairly because of it. It's not the consumer's responsibility to understand game development.
 
Man I hope they get the game stable enough to improve the AA. Its the biggest thing holding the visuals back. The IQ in general is just so rough
 
I could see the jaggies on Noct's arms. AA where art thou, and are you ever coming.

I really hope they can get the frame rate at an acceptable level. Don't want this to end up like the witcher 3 for me which I really liked but stopped playing because of bad frame rate.
 
Why can't they achieve a stable 30fps? Is the PS4 really that weak that they can't get it to run their vision smoothly.

It makes me wonder what kind of shit show was going on when it was a PS3 game.

Not really. It's a case of how much do they want to optimize to achieve 30fps. Both consoles have their dips but frame-pacing rears its head. Seems weird how its a problem with some "big" titles like this and Bloodborne this gen. Also by all reports wasn't it barely a PS3 game in that it never really got beyond a bunch of proof-of-concept areas rather than something substantial?

If they ironed out the frame-pacing and optimized a bit more that'd be great but the blurry vaseline-ness of the image is horrible. No idea what it is tho.

Edit: Also is it my monitor or are there quite a lot of instances of crushed blacks in the demo? The contrast in lighting seemed REALLY harsh which is...cool but makes it look...kinda weird. Dynamic resolution could be good though, if it's generally high enough the average player probably won't notice it. Input lag gotta be fixed though.
 
I think people is overreacting a lot about the AA.... and what annoys the most is the dithering

There is soo much obsesion with the AA thing, this is why we can't have nice things, some concessions have to be made to push the consoles. Also, i've never liked the use of motion blur to hide a games' jaggies.

(The variable iq is much worse than that, but the demo is a huge improvement over duscae in this area, imo)

The positive points of the game/demo are much much much stronger than its negative points. Even the framerate thing is being overreacted, the game is slowpaced, so it's bareable.
 
The engine produces the best lighting to date, if they manage to add motion blur and even fxaa it would look amazing. This though:

rdBkdy.png


Please fix this shit SE. 99% of the time it looks like the one on the left, if you manage to screencap at the right moment (when all the nasty jaggies clear away) it looks like the one on the right, but only for a split second....
 
I think people is overreacting a lot about the AA.... and what annoys the most is the dithering

There is soo much obsesion with the AA thing, this is why we can't have nice things, some concessions have to be made to push the consoles.

(The variable iq is much worse than that, but the demo is a huge improvement over duscae in this area, imo)

The positive points of the game/demo are much much much stronger than its negative points. Even the framerate thing is being overreacted, the game is slowpaced, so it's bareable.

the frame-rate being this poor in situations shouldn't really be acceptable though, especially the frame-pacing issues from a company with a reputation for technical excellence in previous titles in the series, and after 3-4 years of development and working with the devkits etc. Almost the worst part is Tabata talking about how SE failed at making an HD game with XIII in terms of what you expect from FF with a visually nice, explorable world...because the performance related issues could hamper it.

The hair...I don't really know how a solution to the dithering would work but I feel like an effective AA solution would probably require more optimization in other areas. It's just bizzare that we continue to get trailers from what I assume are their PC versions (or at least if it's some latest build they've done a helluva job compared to Platinum/Duscae), while putting out "realistic" screenshots for PR and demoes like this.
 
Just completed the demo on ps4. No framer ate problems. Guys just need something to complain about lol. Reading the comments you'd think the game was unplayable
 
Why is the age of these demos called into question every time they're released? Do we have reason to believe they're actually releasing demos using builds of the engine from like half a year ago or more?
Yes? Because they wanted to get it out in time for the Uncovered event. They did the same with Episode Duscae and were pretty clear with it, and then later updated it as well.
 
Why is the age of these demos called into question every time they're released? Do we have reason to believe they're actually releasing demos using builds of the engine from like half a year ago or more?

Yes because that's exactly what they did the last time lol.
ED was a really old and unoptimized build that was rushed to be put with Type-0's release
 
『Inaba Resident』;199801462 said:
Yes because that's exactly what they did the last time lol.
ED was a really old and unoptimized build that was rushed to be put with Type-0's release

Are we assuming this, or do we actually have proof of this?

The "game" is done. They are literally spending the next 5-6 months optimizing performance.

The game is not "done", they even said they haven't finished the combat and the game is totally unbalanced. They might mean they're finished making art assets, and the game is technically completable, but that could mean all of the bosses have 1 hp and you press X to move past them.

Optimizing performance is not the only thing they have left to do, and people expecting them to push out optimizations the game engine's performance after release are being ridiculous.
 
The engine produces the best lighting to date, if they manage to add motion blur and even fxaa it would look amazing. This though:

rdBkdy.png


Please fix this shit SE. 99% of the time it looks like the one on the left, if you manage to screencap at the right moment (when all the nasty jaggies clear away) it looks like the one on the right, but only for a split second....

Wow it has the potential to look really amazing. I'm hoping that they fix whatever is causing the aliasing issue. Fix that and the framerate and it will be golden.
 
The game is not "done", they even said they haven't finished the combat and the game is totally unbalanced. They might mean they're finished making art assets, and the game is technically completable, but that could mean all of the bosses have 1 hp and you press X to move past them.

Optimizing performance is not the only thing they have left to do, and people expecting them to push out optimizations the game engine's performance after release are being ridiculous.

Actually they specifically stated that the game is complete and can be played from start to finish. On top of that it was specifically stated that one of the reasons this demo was released was to highlight the "final combat system" lol.

Needing to tweak boss HP or balance =/= unfinished game, and even if it did the guys responsible for tweaking boss health and damage typically have nothing to do with optimizing the framerate and IQ.

This was three months ago:

“We’re at the point where we can play the game in its entirety from start to finish,” Kitade said. “From this, everyone on the development team can get an overall view on the game.”

They are in polish polish polish polish mode. Optimizing IQ and performance is polish :|

Also in response to your "and people expecting them to push out optimizations the game engine's performance after release are being ridiculous." comment, there are multiple examples of this happening. Here is one of the most recent:

http://www.inquisitr.com/2917980/smite-getting-60-fps-upgrade-on-ps4-and-xbox-one/
 
They are in polish polish polish polish mode. Optimizing IQ and performance is polish :|

Also in response to your "and people expecting them to push out optimizations the game engine's performance after release are being ridiculous." comment, there are multiple examples of this happening. Here is one of the most recent:

http://www.inquisitr.com/2917980/smite-getting-60-fps-upgrade-on-ps4-and-xbox-one/
Yeah. It's rather common these days to expect a poorly-optimized game at launch that requires time to patch and get performing well.
 
So I just played this... and I'm not feeling it at all. I can't quite grasp what's up with the defense system: holding square is a snorefest, tapping it reminds me of Souls games but since there seems to be no iFrames it doesn't do much good, and I can't seem to figure out how to tell if an attack is going to be defendable with square or not (since they all have similarly looking huge windups). So so far using Warp defensively seems like a better idea than using the Defend command, which isn't exactly encouraging...

Oh, and everything leading up to that mini boss fight was just plain boring and meaningless. I'm wondering how they managed to make a unicorn fennec sound annoying instead of adorable.

Edit: Maybe I should post this in the OT I just found out exists.

Why japanese voice acting? I mean, I am using japanese voice acting cuz I am a massive weeb. Are DF also massive weebs?

Because the original VA is almost always better. I'm not a massive dweeb and I prefer subs for everything.
 
It runs so badly. I'd love for better IQ but performance needs to be a major focus for the tech team from here on out.

I also hope the motion blur in gameplay makes it back in. It's on for cutscenes.
 
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