Q: When selecting the "Performance First" mode in this demo, some places still seem to be a bit stuttering, will these areas be corrected before release? In addition, some players have legend that the game will use 30FPS when exploring the map, and then adjust it to 60FPS when entering the battle, is there really such a system design?
A: Regarding the problem of stuttering, because the game is really about to be released, I am afraid that it will be difficult for us to adjust it before the release, but it is not impossible to fix it through updates in the future. As for the system, we are not designed to 30FPS when exploring and 60FPS when fighting, although the performance priority mode will make the upper limit of FPS to 60FPS, but the actual FPS still depends on the current situation.
In response to the claim that FPS is relatively high in battle, there is a possibility that we do spend more time adjusting the battle, so the optimization of this part may be better; Another possibility is that we will also take some tricks when fighting, for example, during the battle, people will not look carefully at the background, light and shadow changes, and only focus on the characters, so it will feel that the FPS seems to become relatively high.
SQUARE ENIX 旗下代表性 RPG《FINAL FANTASY》系列最新作《FINAL FANTASY XVI》(以下簡稱《FF 16》)將在 2023 年 6 月 22 日推出,本次巴哈姆特受到 Sony Interactive Entertainment(SIE)邀請,前往韓國首爾實機試玩最新的媒體體驗版,並訪問到本作的主要遊戲總監高井浩與在地化總監 Michael-Christopher Koji Fox,解答玩家們對於本作的疑惑。 《FINAL FANTASY XVI》的
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