Can't believe I never tried the right stick. Just so used to it being the left stickThey are attached to the right stick. Each direction is a different taunt. Don't know why you can't bind them though.
Played a couple matches against the cpu last night. Forgot how hard it is to time grappling correctly and the urge to button mash is very strong.
Was able to win a battle royal last night by pinning the last guy since I couldn't figure out for the life of me how to throw him over the top rope.
Played a couple matches against the cpu last night. Forgot how hard it is to time grappling correctly and the urge to button mash is very strong.
Was able to win a battle royal last night by pinning the last guy since I couldn't figure out for the life of me how to throw him over the top rope.
Triangle/Y near the ropes after in a grapple to throw them over
I haven't gotten to the 3D tutorial yet, if there is one. But damn I tried it once and it confused the hell out of meOver the top rope is 3D+Run near the ropes, so RB&Y or R1&Triangle.
Without RB/R1, that's just through the ropes.
Heh, just saw your comment there for it but yeah, I'm not crazy about the non-wrestling characters in the pack now that I've actually paid attention to what's in it.Mhhh i don't know, i can't really recommend it. It looks like a list with the scheme "Let's put everything in it that we can find, every first release of a figure goes in here"..... including a Bear and Homer Simpson.
I don't know. ¯\_(ツ_/¯
I haven't gotten to the 3D tutorial yet, if there is one. But damn I tried it once and it confused the hell out of me
First time getting over 68% phew. I feel bad about the win though. Seth was annihilating me, countered and sleeper hold put him away. Botched ending.
Anyone know how you pick up a weapon once it is dropped?
It mostly is. A BEAR was made by a guy in nL and the Simpsons CAWs were on stream yesterday. Some of the "OCs" are either nL characters or the nL guys themselves.Mhhh i don't know, i can't really recommend it. It looks like a list with the scheme "Let's put everything in it that we can find, every first release of a figure goes in here"..... including a Bear and Homer Simpson.
I don't know. ¯\_(ツ_/¯
Never played an FPW game here, what's the verdict from die-hards so far?
Mhhh i don't know, i can't really recommend it. It looks like a list with the scheme "Let's put everything in it that we can find, every first release of a figure goes in here"..... including a Bear and Homer Simpson.
I don't know. ¯\_(ツ_/¯
I wish strikes were easier to hit. How do you perform "Counter" moves?
Hmm, I was using KO and his signature said Counter (SML) in the move list.Counters are automatic based on the opponent going for too strong moves, or not enough stamina, or spamming moves.
So I found out that if you turn vsync on it messes with the online mode and basically makes it unplayable. When you turn vsync on it causes the online play option to turn grey but you can still select it. However, if you do and you play a match it will have bad desync problems. If you leave vsync off then the option is red and matches play great.
Hmm, I was using KO and his signature said Counter (SML) in the move list.
what really? I have yet to play online but I have to keep vsync on because otherwise the game would be set to the refresh rate of the monitor which for me would be at 144
no bueno
Cool. Thanks. Odd that it would be so awkward to pull off a signature!Yeah, that will be his default counter against SML moves. But it depends on the move, like they might have a counter to BIG, but if they go for a powerbomb, it'll go to the style of counter in edit mode like strong would back body drop and cruiser would hurricanrana.
Cool. Thanks. Odd that it would be so awkward to pull off a signature!
Counter is what the game calls moves you do to opponents running towards you after an Irish Whip. So, in this case, Irish Whip someone and press SML at the right time while they rebound.Hmm, I was using KO and his signature said Counter (SML) in the move list.
what really? I have yet to play online but I have to keep vsync on because otherwise the game would be set to the refresh rate of the monitor which for me would be at 144
no bueno
Finished up my Asuka's moveset, messed a bit with stats and stuff. Too much of a scrub to really dig into AI stuff just yet but it might be something of interest
Check it out
Seems the community already found the problem I alluded to.
If any of your priority moves are followed up with a pin, and that pin is linked to RT/R2 -- a dedicated pin button for World -- the logic gets busted and the AI doesn't know how to follow through on this command. Link it to an A/X or B/Circle ground attack, make that the pin button, and it gets fixed.
It seems that the Edits online that have avoided this problem are all ports of Returns content, complete with moves. I guess that explains why I almost always win online when using Kobashi or Misawa.
I see. So if any of your moves has pin as a follow-up, it is broken. Damn. That's what early access is for. Hopefully it gets fixed quickly.
Can you download arenas? Where are they on the workshop?
Can you download arenas? Where are they on the workshop?
Not any, but any that use the logic of going for the dedicated pin button.
If the Edit has a moveset of prior games where you can use the face buttons for a pin, it will go for those with no issue.
I assume they failed to introduce the new pin button into the same variables regarding priority logic, hence why it breaks. And it breaks pretty bad; a lot of edits that seemingly do their finisher, only to lift the opponent up and do a different move...a lot of that is likely on this mistake. Many probably won't even notice unless you sim prior games and have noticed something off already. I know I did with one of the Shawn Michaels edits.
Like I said in my earlier post, any edits that are more or less direct ports from Returns avoid this issue, because they kept pins to the face buttons and didn't fill them in with attacks or submissions. Kobashi and Misawa do not have this problem, but Nakamura and Rollins do, for example; the latter do not have pins on the face buttons, IIRC.
Not available at this time. Right now it's just wrestlers and refs.
Stuck on that mission where you have to do a high flying move to the outside.
How do I get my opponent to the outside of the ring?
Also - how do you get workshop characters to show up?
Stuck on that mission where you have to do a high flying move to the outside.
How do I get my opponent to the outside of the ring?
Also - how do you get workshop characters to show up?
For the first part, I don't know, that's where I stopped the tutorial.
But to get workshop characters you need to make a promotion/team and then add them from the retired option.