formated4tv
Member
is that a good or bad thing?
No reason to change it if it works. Mario ran on a 2-D plane for 20 some years and he's famous as shit.
is that a good or bad thing?
Which Video?
OH LOOOORRRDDD!!!
It's nuts to realize they are basically still running an engine that is they made for the Super Famicom with traces of it back to the PC engine in 1989.
is that a good or bad thing?
They actually started over from scratch and built a new engine based on the original, the original engine was a mess of code that only the series creator could reliably decipher and after 16 years was kind of held together with bubble gum and wire hangers.
I don't even know how to grapple? This game is going to take some time for me to get good at.
That's awesomethe original engine was a mess of code that only the series creator could reliably decipher and after 16 years was kind of held together with bubble gum and wire hangers.
No way to play other matches. If you set COM skip to "on" in the Settings, the match speedy gonzeles itIs there any way to play as the other matches in a tournament? I hate having to sit through all the others without playing. Or does have anyone have any suggestions for what mode to use when trying to do a something like an actual card.
Sidenote: I just murdered Sin Cara with a Popup Powerbomb with Kevin Owens. It was GLORIOUS.
I got ya, it's just not a situation like with Yuke's and the WWE 2K series that's probably still got bits of code from the late 90s in it.Striking issues aside it's arguably one of the best wrestling game engines ever so it's a good thing.
Just a wild thing
Oh I'm sure they did. But it plays identically, down to its faults as the SNES game I grew up on.
So that's what I meant by same engine
Though that does explain why some of the old selling animations are gone.
I got ya, it's just not a situation like with Yuke's and the WWE 2K series that's probably still got bits of code from the late 90s in it.
Which I think is good. Wrasslin games should keep all animations.Oh it absolutely does yeah. Pretty sure THQ/2K still has animations/moves dating back to the PS2 at least.
Fire Pro fans, welcome to the dawn of a new age!
It took us over 10 years to actualize Fire Pro Wrestling World, but today its finally here, in Early Access!
Its been a long journey.
I nearly gave up many times along the way.
I followed through to the end, and look where it got us.
But I wasnt alone you and fans like you helped push me through the rough spots.
The title is still in development but it stands for great things to come.
Im asking you for your suggestions, for your praise and complaints to help make this the ultimate Fire Pro experience!
If youre a fan who grew up with the series like I did, then this day is almost enough to make a grown man cry.
And if this is your first time in the ring, once you step into the squared circle, I promise you wont want to leave.
All I can say is: Thank you! Everyone!
Tomoyuki Matsumoto
Fire Pro Wrestling World Executive Director
Which I think is good. Wrasslin games should keep all animations.
Can someone repost the link to the 100% save file? Can we add this to the OP?
Wow lots of really great edits up! I wish you could download one massive file though with all the edits instead of one by one.
Adding updated animations, but keeping old ones is the best way to go.Depends really some of them look like shit
Adding updated animations, but keeping old ones is the best way to go.
I miss when the Smackdown games had moves that were animated by hand, moves back then had so much more impact than the mo-cap shit ever has and IMO doesn't really work very well for wrestling.
Agree
It's not just a coincidence that so many of thr most iconic and impactful lookimg moves imo came from the N64 Aki engine.
So of thosd animations still stand up to this day.
Agree
It's not just a coincidence that so many of thr most iconic and impactful lookimg moves imo came from the N64 Aki engine.
So of thosd animations still stand up to this day.
I saw a thread on most powerful looking moves in games and immediately thought of the AKI animations.
I remember my friends cracking up when someone would get knocked out from a haymaker, headbutt or some other sick sounding and brutal looking move. The sound effect is what really sold it.
Page 27 in the Steam PDF manual says:When the wrestlers start the punching duel thing are you supposed to mash or something? Have no idea what to do for it.
Also on page 27, it says it should be RB + directional pad/left stick to "grab the opponent inside the ring while standing on the apron".in a tag match, how do you grab a person from the outside.
I love that once you critical a guy that status stays on them forever.
I also like that it takes time for the ref to check on the critical'd wrestler allowing you to keep assaulting him if you want.
I won a match once buy criticaling a guy and then beating him up some more to the point where he fell out of the ring and the ref couldn't check on him to call for the KO win so he just counted to 20 while the guy laid dead and I won that way
Yeah. And it carries everything over, not just look.So you cannot edit a wrestler you download, correct? You have to use the copy that wrestler and then edit the copy.
Really not happy with any of the Kurt Angles currently on the workshop so I'm working on my own.
Here's the WIP (no moves or AI yet)
So you cannot edit a wrestler you download, correct? You have to use the copy that wrestler and then edit the copy.
If anyone wants him I've finished up the moveset and added his AI.
http://steamcommunity.com/sharedfiles/filedetails/?id=974636611
It has to work like this or else your changes would get overwritten every time the author updated the workshop version.
Great design, man!!! Does he cry?