them p's
500euros trap redeemed 8)
my only mistake was that I pre-paid yesterday for a lot of other games along with my f5le
them p's
I wonder why more games don't use dynamic resolution like Wipeout did on the PS3?
I'm noticing that the tyres are looking better every time. Also, the tread, patterns and style of sidewall is different too..
I'm wondering if you can position, drive, move, or setup the cars any way you want. Even with a driver in them. Maybe you can drive them straight out of the showroom to a test track? I don't think that's likely though.
Hey - get your own fucking theories!
Only continuing your thoughts
The cars are certainly all over the place in the same space.
Forza Motorsport 5 |OT| All Over The Place
Exquisite looking cars as always.
Alright, see you next Wednesday..
I thought this week was meant to be the biggest reveal yet?
I'm sure last weeks reveal contained more cars...
Is it just me, but the Mini looks to sit on the ground, whilst the R8 'floats'.
Great list. Cant find a car that I disliked.
Anyone has the total count? Its over 100 already.
Yeah sounds like a disguised ad. Isn't that the first mention of Sebring BTW ?
What worries me the most at the moment is the lack of Japanese track hints/rumours. Motegi can be ditched if you ask me (replace it with Fuji or Okayama) but I don't want to loose Tsukuba nor Suzuka, especially Suzuka, this track is just so good.
@maxpowley Playing Ryse and F5 nightly right now. Sometimes I just pause game n smile at what they are putting on screen. Great work teams.
I'm with him. Its just a tiny little kart track that is made up of mostly hairpin turns. Seriously, there's only two corners that aren't hairpins.
Yeah, I don't get it. If these guys can do it, why can't everybody else?
remember, it hasn't been confirmed that it is 1920x1080p...
the way things are going it could very well be a "PR" 1080p.
Also, the jaggies are everywhere with this game, making me think that whatever resolution they got it running at is so strained that they couldn't afford any AA solution.
remember, it hasn't been confirmed that it is 1920x1080p...
the way things are going it could very well be a "PR" 1080p.
Also, the jaggies are everywhere with this game, making me think that whatever resolution they got it running at is so strained that they couldn't afford any AA solution.
Damn what's with the reflections/lighting in that homespace? Graphics look pin sharp but damn it just looks too forced and not realistic at all.
Shaders on the wheelarches as mentioned looks great though. This just seems a bit of a mixed bag to me, about time they showed some more racing.
I didn't notice that before lol. It is actually floating about an inch off the ground.
Alien technology confirmed.
this is also wrong.
you are free to up the brightness to stupid levels until you realize that car sits on the ground.
what you may misunderstood, is the outside end of the tire that touches the surface.
but if you look at the upper outer edge of that same rear tire, you will understand better
this is also wrong.
are you willing to bet that the car -> " It is actually floating about an inch off the ground."I'm sorry, but that wheel is not touching the ground. Unless light can pass through it lol.
In the end, who cares. It's just a random promo shot.
I mean, if you are going to photoshop, at least go for the proper reasons.
The picture I posted wasn't photoshopped. It was just the raw image enlarged.
Anyway, I'm not even going to continue this argument because it's so stupid and pointless lol.
Also, the lack of deformation of the tyre as it 'touches' the floor is a little off putting, but this maybe due to the ultra low profile tyres.
I'll step in and help clear the whole floating thing up.
It's the lighting and shadows being similar in color. The lighting appears to be "under" the tire due to the curvature of the tire.
I know what P3tran is trying to show, but I'm not sure he understands how to show the lighting and the illusion it creates (no offense p3tran).
This should help...as you can see the shadow starting for the tire...it just blends to the same color, unfortunately. Here you go...below. I changed the shadow levels to hopefully show where it starts.
Good point.that i don't know, i think you really need to see it in person.
I remember comparison pics and videos between FM2 and 3; sometimes you'd have a hard time telling them apart and yet, on your tv, FM3 looked like a completely different game
Its the tires for me. Those tires look amazing.The Mini is the most realistic one.
The plastic around the wheel arches almost looks real.
I like you.I'd dump Tsukuba and bring back the old Tokyo circuit. But that's just me.
offence TAKEN! 8)I know what P3tran is trying to show, but I'm not sure he understands how to show the lighting and the illusion it creates (no offense p3tran).
!!!I like you.dump tsukuba
so you stick around here and maybe get another degree like most of us have, forza screen and direct feed inspector.I am a graphic artist and engineering inspector silly. I took graphic/traditional arts and 3D modeling in school, but ended up in the Engineering field (despite wanting to work in games).
I didn't paint any shadows, it's just a brightness balance shift between the two areas.
so you stick around here and maybe get another degree like most of us have, forza screen and direct feed inspector.
graphic artist wanting to get into games industry, but still stuck on NeoGAF making gifs? Sounds familiar.