GenericUser
Member
Game didn't look very interesting to begin with. Mikami caught lighning in a bottle with Resident Evil but was never able to replicate that quality. Money saved.
I'll definitely give it a go in cinematic mode on PSVR. It was pretty effective with Village and Powerslave. Expecting the same with Ghostwire.As I once said in another thread, this game should have been a PS VR 2 game. It would have been super unique and proper AAA.
This combat with haptic feedback would have been cool. Imagine doing different types of finger movements to conjure different abilities and combat moves -- that would have been possible with PS VR 2 finger tracking.
Anyway ...
Now, Sony, give us a PS VR 2 first-person Doctor Strange game with similar mechanics.
That's one of the things that is misapplied whenever Mikami's name is attached to a project, especially Ghostwire. He didn't direct the game, only served in a producer role.Game didn't look very interesting to begin with. Mikami caught lighning in a bottle with Resident Evil but was never able to replicate that quality. Money saved.
You are right. Still, it's annoying to use Mikamis name to sell a game. Feels like they didn't have confidence in their own product.That's one of the things that is misapplied whenever Mikami's name is attached to a project, especially Ghostwire. He didn't direct the game, only served in a producer role.
Mikami has made it clear in various interviews over the years that he doesn't really want to direct stuff anymore, he wants younger people on his team to have that opportunity and he serves as a mentor/producer. Basically the same thing that happened to him with the first Resident Evil, he was being mentored by Tokuro Fujiwara, the first producer and godfather of RE.
It doesn't help that the gaming press jumps at anything with Mikami's name attached and Bethesda always has him involved in interviews (it helps to sell the game). I feel like people just need to be aware that this isn't a Mikami game.
So people were impressed like a couple of days ago about the game but it scored a 7 so now it's poop??
100% agree. It's misleading and takes away from the Director, we all know what Mikami is about. I'd like to learn more about the other people involved who had a larger role in shaping the game itself.You are right. Still, it's annoying to use Mikamis name to sell a game. Feels like they didn't have confidence in their own product.
I think the argument is that he has overrated most Xbox games and under rated PS ones - this is a PS game but obviously a MS studio.So is anyone going to grill Stevivor this time since their score overshoots everyone elses?
Or that site only gets criticized when they underscore games?
They have a very obvious and transparent pattern. Sony games are low or average. MS related games are all good and highly rated.So is anyone going to grill Stevivor this time since their score overshoots everyone elses?
Or that site only gets criticized when they underscore games?
Yeah, me too. I hope it releases on gamepass pcStill looking forward to trying this out in the future
The day Metacritic does that is the day i stop caring for them. No censorship of reviews or scores just because they aren't in line with all the others, that just fucking stupid.Why is there always one fucking moron with a 10/10 review score? Metacritic should implement a system that does not aggregate outliers.
Is this your first day?It blows my mind that a 76 rated opencritic game is being treated as a bad game here.
You're probably right. I'm still looking forward to Ghostwire: Tokyo regardless of the impressions in OPit really is shocking how many people on here actually still care about review scores... I would have hoped only uninformed casuals actually still listen to what these wannabe critics have to say that have at times been exposed in the past to not even finish games they review or that completely ignored vital parts of them.
video game reviews are useless and should be ignored. that is especially true for reviews released on embargo day by mainstream outlets that rush out reviews because they need to be there day 1 with all the other reviews in order to garner clicks
just a reminder than the way better Evil Within 1 had a way lower score than the dogshit sequel... why? because the sequel was a homogenised game that was stripped of everything unique the first game had to offer, and in doing so became more mass compatible, which critics like because they don't have to actually think while playing.
never mind that the sequel had terrible controls with a shitload of input latency and awful aim acceleration, awful enemy design and boring Leveldesign
it was more mainstream compatible, and so it got an 80% average while the way better first game only reached a 73%
GI and Noisypixel have some good reviews that point out the games shortcomings but also explain why they really like it.Jeremy at ACG didn't like it very much. I've watched a few reviews of it, and it feels like reviewers are being very kind to the game. I've heard lines like "The enemies are few, the gameplay gets repetitive, it feels like they wasted an open world... but the game is still very fun." And I'm like wait, what?
I pre-ordered it, so I'm going to give it a shot, but based on the reviews I feel like this isn't going to be a game I like very much.
Yea, it's a bummer.It blows my mind that a 76 rated opencritic game is being treated as a bad game here.
lol, I saw your "likes" on my posts in this thread and did not expect this kind of reply.This game looked like trash since the announcement.
No surprises here. Looks like an UE4 indie game with tons of motion blur and blinding particle effects.
Higher score than any Sony exclusive for ps4 or ps5. The highest score he gave a Sony exclusive is 85 i think? Not sure...I bet the Stevivor review is positive and highly rated?
They gave Ratchet and Clank a 9.Higher score than any Sony exclusive for ps4 or ps5. The highest score he gave a Sony exclusive is 85 i think? Not sure...
Yes agree sometimes you cannot trust reviews there is no way Evil within 2 is better than the 1st gameit really is shocking how many people on here actually still care about review scores... I would have hoped only uninformed casuals actually still listen to what these wannabe critics have to say that have at times been exposed in the past to not even finish games they review or that completely ignored vital parts of them.
video game reviews are useless and should be ignored. that is especially true for reviews released on embargo day by mainstream outlets that rush out reviews because they need to be there day 1 with all the other reviews in order to garner clicks
just a reminder than the way better Evil Within 1 had a way lower score than the dogshit sequel... why? because the sequel was a homogenised game that was stripped of everything unique the first game had to offer, and in doing so became more mass compatible, which critics like because they don't have to actually think while playing.
never mind that the sequel had terrible controls with a shitload of input latency and awful aim acceleration, awful enemy design and boring Leveldesign
it was more mainstream compatible, and so it got an 80% average while the way better first game only reached a 73%
Game didn't look very interesting to begin with. Mikami caught lighning in a bottle with Resident Evil but was never able to replicate that quality. Money saved.
FULL GAME walkthrough (spoilers obviously)
Which means it will take me 10 hours.Not even 4 hrs huh.
You're not wrong. That being said the 73 MC score seems pretty accurate. Even though most reviewers these days are corrupt hacks, there is still importance in checking out a bunch of reviews when you're thinking of getting something that you know little about. Don't ever take these review scores as fact is all. Use them as part of getting a clearer picture of a game. It's part of the info gathering process.it really is shocking how many people on here actually still care about review scores... I would have hoped only uninformed casuals actually still listen to what these wannabe critics have to say that have at times been exposed in the past to not even finish games they review or that completely ignored vital parts of them.
video game reviews are useless and should be ignored. that is especially true for reviews released on embargo day by mainstream outlets that rush out reviews because they need to be there day 1 with all the other reviews in order to garner clicks
just a reminder than the way better Evil Within 1 had a way lower score than the dogshit sequel... why? because the sequel was a homogenised game that was stripped of everything unique the first game had to offer, and in doing so became more mass compatible, which critics like because they don't have to actually think while playing.
never mind that the sequel had terrible controls with a shitload of input latency and awful aim acceleration, awful enemy design and boring Leveldesign
it was more mainstream compatible, and so it got an 80% average while the way better first game only reached a 73%
The aiming in evil within 2 SUCKS!!TEW2 had awful controls, bad Leveldesign, generic gameplay, generic art style and bad enemy design.
TEW1 had unique game mechanics with more depth, way better controls without aim acceleration and about half the input latency, a better art style, better enemy design and better level design
TEW2 was a more generic game with worse design designed to cater to the masses by throwing everything out the window that could be seen as not casual friendly