Garrett 2U
Member
- Evade gone.
- Bugged bleedthrough gone.
- Halo 4 news next week.
Taste the happy, Michael!
(I'll miss melee bleedthrough, but headshot bleedthrough had to go.)
Tastes a lot like sad
- Evade gone.
- Bugged bleedthrough gone.
- Halo 4 news next week.
Taste the happy, Michael!
(I'll miss melee bleedthrough, but headshot bleedthrough had to go.)
Firefight is dead for months, Ghal. Give up. Move on.
Evade removed from Spartan loadouts.
I thought this was a halo ad on the dashboard for a second.
At this point I'm fine with or without blees through. It will just take a little time tp re-adapt. I do like the fact now that I know exactly how many shots I can take and the shields popping is always a great GTFO reminder. One thing I didn't like with bleedthrough was when you got hit with a nade and you're not sure whether you are one shot or two. And now you know for sure that if you still have shields, you are at least two shot. It's nice to have something dependable rather than looking at a bar and trying to judge exactly how low your shields are. It would be different if there was a % attached to your shields. But whatever, I've been adapting to all of these different settings so I'll keep doing that.I love what bleedthrough does for weapons, but not melee's. Melee is ass in Reach anyway, but I don't understand why people complain about getting killed through their shield with a bleedthrough headshot. The bullet did enough damage to strip your shield and hit you in the dome, like every other Halo.
My biggest issue with not having bleedthrough is how it affects teamshooting. If a player gets someone's shield stripped to be "one-shot" by the time a teammate can get a clean shot on the guy he may have recharged a sliver of shields and is no longer "one-shot." Now that teammate has to strip his shields again and then get the final shot. I didn't like that about Reach. I understand the arguments for player feedback and all that, but seriously, I don't have a problem with knowing how weak I am or when I can be killed with a headshot. I've played enough past Halo games to know that if my shields are low, a BR/DMR/Pistol can probably can kill me in one headshot. Same goes for knowing how weak an enemy is, I can tell by the flare of their shields and the animations that go along with it.
I thought this was a halo ad on the dashboard for a second.
http://i241.photobucket.com/albums/ff142/Killer_joe1413/lawl.png[IMG][/QUOTE]
I thought it was a Mass Effect ad
Hardly.Bleedthrough gone is a good thing
Christ, what took so fucking long? I would be happy about evade being removed but I no longer want to play Reach anymore. I commend 343 for finally making the change but I'd like a quicker response next time.
news flash, 343i (and bungie) dont cater to what you want. it takes time to *try* and identify what the overall community wants - you know, the people that PLAY reach.
How'd you find a copy? They only made like 50 copies of the Legendary edition for the people who pre-ordered the second it was available.
I heard even Bungie employees had to line up to preorder their own copies. There wasn't enough to go around.
A Bungie employee just fist pumped and clicked on Add to Cart.
I just PM'd Frankie, hopefully he can pick one up before they sell out.
One of our sandbox designers is disturbingly good. I refused to believe he wasn't a tester for the longest time.
How are Hysteria and Elamite holding up?
Kibbles said:Random but some music video just played on MTV and Halo Reach was on the tv at one point. The chorus was "Is anybody out there" I think so thats probably the song lol
I'm assuming the active roster was pulled up on the TV during this part?
It took nine months to take Drop Shield spam out of Team Objective, which was universally recognized as being broken. It took a similar amount of time to remove Evade, which was again a thing that broke close range combat. It's not a matter of identification, they just have weird priorities.news flash, 343i (and bungie) dont cater to what you want. it takes time to *try* and identify what the overall community wants - you know, the people that PLAY reach.
Which includes Heavy gametypes now.
Evade being gone is great.
Objective team bump is less than great, and Heavies in normal BTB is especially less than great, depending on how it is weighted.
I agree. Anything that removes 4 player split from creating games full of awful guests that pose no challenge and adds variety to the playlist would be great. Back when they had the old Team Classic, I thought a lot of those maps would work great in TO.Yea, I don't understand why TO was upped to 5v5, makes NO sense. A better solution for TO would be to restrict it to 2 player splitscreen and put some more maps in.
I agree. Anything that removes 4 player split from creating games full of awful guests that pose no challenge and adds variety to the playlist would be great. Back when they had the old Team Classic, I thought a lot of those maps would work great in TO.
5v5 is a weird place because a lot of the maps get very grenade spammy even in 4v4, adding two more people is probably going to exacerbate the issue. It probably won't be that big of a change in the grand scheme, but it is a strange change.
It's my favorite mode in Reach.
It's - according to Bungie - the easiest in Matchmaking to update.
Many game types are straight up broken. Other modes are in desperate need of update.
They've had owership of matchmaking since August and all they've done is delete my favorite playlist.
I will continue to lament their utter neglect of Firefight until Halo 4 ships. So there.
I guess they did it so they could add Highlands into the rotation.
Oh also Super Slayer sounds waaaay worse than Squad, since I'm assuming armor lock is back and so are all the shitty forge maps from TS. I mean I probably was never gonna play reach again anyway hut this seals the deal.
Didn't think about that...ehhhh...
Expectations for Halo 4 playlist management decreasing.
Um... where the heck did this pic come from?
(It's the Carousel shot for the current Bulletin, though it's not in the Bulletin itself anywhere.)
Oh also Super Slayer sounds waaaay worse than Squad, since I'm assuming armor lock is back and so are all the shitty forge maps from TS. I mean I probably was never gonna play reach again anyway hut this seals the deal.
Didn't think about that...ehhhh...
Expectations for Halo 4 playlist management decreasing.
YouFirefight.
Someone at 343 - please.
you.There'a guy over at HBO with some wonderful custom Firefight gametypes. Combine that with some common sense tweaks, they could potentially give Firefight one last, meaningful, significant push.
But not this month. =/
I rarely played Squad because I don't really enjoy straight Slayer, but it's a shame that they removed one of the two good Slayer playlists and kept the armor lock/camofest playlist full of some of the worst Forge maps I've ever seen - and then duplicated it. Multiply a bad thing and it transforms into a good thing, right? No? Wait, no. Really sucks for people that wanted a 'clean' slayer experience.Oh also Super Slayer sounds waaaay worse than Squad, since I'm assuming armor lock is back and so are all the shitty forge maps from TS. I mean I probably was never gonna play reach again anyway hut this seals the deal.
"Super Slayer is a replica of Team Slayer with the Title Update changes included." Replica implies that those things carry over.not saying you are wrong - but what are you basing your assumptions on?
armor lock and 90% community maps would definitely bum me out
news flash, 343i (and bungie) dont cater to what you want. it takes time to *try* and identify what the overall community wants - you know, the people that PLAY reach.
I rarely played Squad because I don't really enjoy straight Slayer, but it's a shame that they removed one of the two good Slayer playlists and kept the armor lock/camofest playlist full of some of the worst Forge maps I've ever seen - and then duplicated it. Multiply a bad thing and it transforms into a good thing, right? No? Wait, no. Really sucks for people that wanted a 'clean' slayer experience.
"Super Slayer is a replica of Team Slayer with the Title Update changes included." Replica implies that those things carry over.
Lol.
not saying you are wrong - but what are you basing your assumptions on?
armor lock and 90% community maps would definitely bum me out
Replica of Team Slayer. Siiiiiiiigh. Yay, big steps backwards.bulltein said:Super Slayer is a replica of Team Slayer with the Title Update changes included.
Awesome, thanks. It's pretty cool - I didn't realize there were places that brown.
Give 343 a break. Months and months of vigorous playtesting went into this decision so they could be sure that evade really was a horrible horrible gameplay mechanic.Christ, what took so fucking long? I would be happy about evade being removed but I no longer want to play Reach anymore. I commend 343 for finally making the change but I'd like a quicker response next time.
I'm asking you for adaption. I do hope you understand the gravity of that request.Ughh Evade removed? What are we gonna do to go find people now when we get spawned away from action...Seems boring and slow. I hate that in Halo it makes me depressed reminds me of spawning with an AR in the middle of Avalanche. Sometimes I'd just suicide to get a better respawn I was so bored.
I think if Halo 4 is a simpler game, (fewer weapons, no AA's, no equipment...just few variables all together) the playlist management will be much easier than it has been. There are so many things to account for when it comes to map and gametype settings that it's clearly too overwhelming of a task for it to be handled the way we all want it to be. I think if Halo 4 turns out to be a "back to basics" Halo game, it's going to make a world of a difference in the matchmaking experience. I also think there's no way 343i won't include numbered ranks and hopefully they've learned that updating maps and settings once a month for a Halo game, just isn't enough. edit: Just to clarify, I know it's not their fault for Reach and its system. I meant, I hope they can change the system to make matchmaking updates come out more frequently. But then again, a simpler game would require fewer tweaks.
Agreed. Reminds me about how Rome lost power because it had too much land to control.I think if Halo 4 is a simpler game, (fewer weapons, no AA's, no equipment...just few variables all together) the playlist management will be much easier than it has been.
I saw the words "Halo 4", a picture and then the word "not". Damn my eyes for not reading it in order, haha.
I thought this was a halo ad on the dashboard for a second.
I think if Halo 4 is a simpler game, (fewer weapons, no AA's, no equipment...just few variables all together) the playlist management will be much easier than it has been. There are so many things to account for when it comes to map and gametype settings that it's clearly too overwhelming of a task for it to be handled the way we all want it to be. I think if Halo 4 turns out to be a "back to basics" Halo game, it's going to make a world of a difference in the matchmaking experience. I also think there's no way 343i won't include numbered ranks and hopefully they've learned that updating maps and settings once a month for a Halo game, just isn't enough. edit: Just to clarify, I know it's not their fault for Reach and its system. I meant, I hope they can change the system to make matchmaking updates come out more frequently. But then again, a simpler game would require fewer tweaks.
Reach was train wreck even before 343i did the playlists. They split the community with the TU into two groups: People who like Original Reach or people who like TU. And here we are: A very awful position for the playlist. 343i should have taken drastic measures against one of the two groups. No TU settings anymore or no Original reach settings.Didn't think about that...ehhhh...
Expectations for Halo 4 playlist management decreasing.