A bit absurd to compare a 60 degree FOV to a ridiculous 250 degree FOV don't you think? We're talking about the 60 to 90 range here.
Note that we are also comparing quake/TF2 scout to halo. The comparison is highly contrasted on purpose.
A bit absurd to compare a 60 degree FOV to a ridiculous 250 degree FOV don't you think? We're talking about the 60 to 90 range here.
Note that we are also comparing quake/TF2 scout to halo. The comparison is highly contrasted on purpose.
Note that we are also comparing quake/TF2 scout to halo. The comparison is highly contrasted on purpose.
Computron said:I understand that wider fov makes you feel faster and grants you more situational awareness, but it is set that way for a reason in halo 3 and 2 and not just because of performance considerations. For me it makes halo 3 feel like a slower more methodical game where you're playing as a tank named master chief. You can't have your eye on everything and that leads to interesting situations and the necessity for teamwork.
Like it was said earlier, maybe 10-15 people care about fov and those that do are playing on PC. If 60 degree fov makes you sick and feel claustrophobic, that's honestly too bad, everyone deserves to be able to enjoy their game. But I thinks it's fine because it serves it's purpose of setting the games pace and situational awareness and millions play the game with no problem.
Obviously only super hardcore are going to use 250 because they are playing fucking quake. You gotta be taking coke or speed to keep up with pros in that game.
250? In Quake 3 90-110 is used, so I don't get where you're going with that. :XObviously only super hardcore are going to use 250 because they are playing fucking quake. You gotta be taking coke or speed to keep up with pros in that game.
Like it was said earlier, maybe 10-15 people care about fov and those that do are playing on PC. If 60 degree fov makes you sick and feel claustrophobic, that's honestly too bad, everyone deserves to be able to enjoy their game. But I thinks it's fine because it serves it's purpose of setting the games pace and situational awareness and millions play the game with no problem.
Obviously only super hardcore are going to use 250 because they are playing fucking quake. You gotta be taking coke or speed to keep up with pros in that game.
Counter-Strike? Well yeah, I like it, but what would really spice up the teamwork is if you took the game's 90 FOV and turned it down to about 60.
Are you honestly comparing a PC game that people play on monitors with mice and keyboards to a console game played on HDTVs with controllers that have a fixed speed for turning your camera?
If ou want to sneak up on someone in halo, do you think it would be easier in halo 3 or Reach? Do you honestly think that fov does not effect you situational awareness?
172?Edit: 343th page calls for broken embargo plox.
A BUNCH of people care about FoV. A bunch also care but they don't actually KNOW IT.
Check this out: http://www.youtube.com/watch?v=Se95M2ySzDI
I'm asking why you stated that having a higher FOV decreases the need for teamwork, but nice deflection.
That is not what I said. I ONLY said the opposite of that. Having a smaller FOV limits you situational awareness and because of this you require people to callout more. It's not going to make such a huge difference that your going to end up blind without teammates but a difference nonetheless.
They'll never know the glories of page 343. And they seem to love having to scroll down more when they get back into the thread. Insanity.You guys notice all the noobs use 100ppp?
So this is a good way to increase the level of situational awareness and teamwork needed, rather than actually designing a game that's decent on the basic mechanical level, right? Is that what you're saying?
bolded for clarity
So if i am understanding you right, according to you, it is either you have a wide fov or your game is broken on a mechanical level? That's both a loaded question and a conclusion that doesn't follow the argument.
Haha! Cod is pretty slow, so that doesn't fit it very well, and you would need a pretty wide screen for THAT fov. But the 250 in quake is practical wih fisheye.
Holy shit just won a doubles match and the second I got the final kill my power goes out. Insane winds here. End of world?
That's part of it I suppose, the notion that 60 FOV is bizarre in any game unless you're a weirdo roleplaying a spaceman. You still didn't answer my question though: if Halo 4 came out, and required (measured with some "objective" metric, of course) more situational awareness and teamwork than the previous four games, but had an FOV of 90, would you opt to lower the FOV in order to necessitate even more situational awareness and teamwork?
Also note that there are downsides to having a higher FOV, for example, having a slightly harder time hitting rails or tracking with lightning in Quake, which some people make binds for. IIRC, a decent amount of higher-level players use like 90-100 FOV.
It's not practical, and virtually no person on the entire planet plays with an FOV that high.
15 times in that doubles game... he looked like Ram on Countdown.
I edited that post just after submitting it but you quoted me a but fast. If you just look at the cod video with the insane fov, of course everyone would say that is impractical which is why I emphasized the fisheye part. The fisheye lense is what makes it practical. Google quake fisheye, I actually Played it.
In a sense, yes. But it would also have to be done with other adjustments to the game, like movement speed and such. Ever change ripples through the game and effects a lot of other things. Do you disagree that a thinner FOV makes you less situationally aware and feel slower?
Harder tracking is precicely what I was getting at when I said that it is easier to aim in halo 3 since with the 60 fov your targets are bigger on screen.
The solution is once again fisheye, but its also very 'unique' solution any non über hardcore gamers would look at and say fuck no.
I have too, and I'm telling you you're crazy if you think playing anyone plays any deathmatch game at a competetive level with fisheye and 250 FOV.
How dare you.
Seriously though I sucked today. Never again am I taking a ~17 day Halo break. I felt so out of practice and rusty.
I'll admit that 250 is pretty extreme, and i played with 170 fisheye, this was just an example.
but if, like most people, you can play at halo 3 at 60 without getting sick or claustrophobic, it serves it's purpose. Its not some performance issue, as you can see with ODST which used the same engine and a much wider fov. That was a design decision as well, a very good example in fact considering ODSTs are not tanks and don't have as many team mates to rely on for situational awareness. They are slower and less mobile as well and benefit greatly from the high fov.
I have too, and I'm telling you you're crazy if you think anyone plays any deathmatch game at a competetive level with fisheye and 250 FOV.
lmao
You asked a question, and in response I even offered you bungie's answer in the form of ODST. There's your 'mind boggling mechanical tweaks'. All you've done is ask loaded questions, twist words and lmao. I can see its pointless to try and explain this to you.
But you wouldn't have removed Evade.90 FOV
60 fps
Juices as playlist manager.
Mock if oldbut I just came across this:(it's old )
http://www.gametrailers.com/video/top-10-gt-countdown/724276
And I just wanted to say; fore-shame, Game Trailers. The BR at #6 (with a clip of the DMR in the mix too), the Pistol at #4 (with a clip of someone failing to kill an afk person with one clip), and Melee as the overall winner (double beat downs ahoy). Your obvious lack of Halo honor disturbs me.
It's only redeeming quality was its lack of AR. On the list that is, it still features prominently.
Where did Bungie explicitly state that the FOV was changed to 60 in Halo 2 & 3 because Master Chief now needed to rely on teamwork more? And for that matter, wouldn't he need to rely on teamwork more as a result of his FOV lowering, and not the other way around? This is so interesting.
Or I guess since I've never been up with the Halo lore that I really shouldn't assume about things like that. I thought Master Chief was upgraded going from CE to Halo 2 though? He can't be harmed by jumping from incredible heights now but they also made his visor give him less vision out on the battlefield? It sounds like someone has been sabotaging Master Chief.
It must be easy to be so pedantically condescending.
Fisheyes are nasty, people. All gooey and smelling like fish.
Frankie save us!