Thanks! Hope it goes well.
I'm going to ask here because I don't really know where the usage stats are... When I was grinding the last matches to get golden Shaman almost every opponent was one of four classes: Rogue, Hunter, Priest and Warlock. Have real stats big gaps between those classes, Shaman/Druid and Warrior/Paladin or was it just coincidence?
Edit: I was around rank 15.
I really want to know what the theme of next expansion is. From the year of the mammoth presentation it looks like a rogue or a robin hood thing; something money themed. Any guesses from people who know WoW lore?If we're lucky the next card back will give us a hint to the next expansion.
Leeroy shadowstep is only a 12 damage combo for 8 mana... that's like worse than double fireball.
Leeroy shadowstep is only a 12 damage combo for 8 mana... that's like worse than double fireball.
It brings back too many nightmarish memories of 4-mana Leeroy with double Shadowstep + double Cold Blood. Throw in Prep-Eviscerate for a true OTK.
Which makes you wonder what Tempo Rogue would be like if they could also run Eviscerates.
I just had a game where the guy coined first turn and Dirty Rat. It pulled my Ysera and he quit, lol.
You can. I don't think keleseth is necessary for the deck to function. I think I win more games without keleseth than I do with keleseth. It'd be interesting to look at least.
I was actually okay with leeroy at 4 tbh. I was also okay with the nerf. I think it's fine where it's at though. No need to HOF. You really don't want to get rid of all the damage/burn from hand, it's an important part of the game's risk/decision making.
You shouldn't need to worry about dying when your opponent has no board and you have 15 life.Leeroy is the best designed charge card in the game along with Grom with risk/reward involved unlike what Arcane Golem used to be and at 5 it's very balanced. They are not going to print any more charge so this is what we have and removing it is very bad for the game. There is not much burst damage left in the game.
Burst in needed, otherwise all removal decks become far too good like priest is now. If anything we need a bit more burst in the game. Right now it's so boring, you just remove board and you never die unless it's mage. That threat adds skill and foresight to both players. They nerfed too much I think. Force roar, flurry, PO, Ice lance, Conceal. All of those gone replaced by nothing.
You shouldn't need to worry about dying when your opponent has no board and you have 15 life.
You shouldn't need to worry about dying when your opponent has no board and you have 15 life.
You shouldn't need to worry about dying when your opponent has no board and you have 15 life.
For the most part I think minion burst is in an okay spot. It's pretty much hard countered by taunt and it's only ever been somewhat of an issue because of the amount of absolutely terrible taunt minions we've gotten since Belcher. They've been printing a lot of better ones recently though so it doesn't particularly bother me.
Spell burst is where the issue is though in my opinion. The counters to it are a lot less prevalent, especially when some burst decks couldn't give a shit less if you run healing or armor. Freeze Mage decks we've seen in the past have been capable of burning you from 30 on a single turn. That kind of stuff is unacceptable.
Playing a FTP account under rank 20 anc encountering full teched Anduin Raza decks sure is tilting.
Love to queue up constantly into Rogues that have Shadowstep and Prince 2 in their starting hand.
Shadowstep and Leeroy had better be HOF'd next season.
You shouldn't need to worry about dying when your opponent has no board and you have 15 life.
What exactly "should" is, all of it can be blocked by a taunt too. It's very very fair, if you can't predict that and make the read to these simple things you deserve to lose, it's time to git gud.
I'll argue game had too few burst as current state in standard, I blame this to people like you and plenty other in reddit
How can anyone take anything you say seriously when you are calling for that after 2 fucking weeks of playing. That option is not meant to balance something that is good once in a blue moon. Leeroy is not a go to finisher for aggro decks. It's something they use when they have nothing else better in the slot. Zoo doesn't use it, token druid doesn't use it, token shaman doesn't use it. Just stop and cool down after losing instead of posting dumb shit please.
so delete mage from the game, pretty much?
fireball fireball frostbolt is pretty common
Raza priest is so stupid, I feel like I have to actively make grave mistakes to lose any game.
Heck I make tons of those but still end up winning because the deck has 28+ points of burst damage from hand quite easily.
Deck is weirdly almost playing itself while at the same time turning super taxing fast.
Fireball and Frostbolt are for sure next on the hit list. Especially since they nerfed a bunch of sacred cows and Fireball/Frostbolt are right in line with the type of cards they have been nerfing (Fireball more than Frostbolt).
My latest game was against big priest and I accidentally played a shadow word horror before the pint sized potion when there were 2 statues on the board and subsequently got pummeled by them. Then I cleared the board with a combination of pings pint sized potion stealing his statue with potion of madness then running it into his arthas to stop the lifesteal while hitting him to 25Apparently my grave mistake is having Anduin be in the last 5 cards of my deck for literally the last six games.
Though somehow I still won two of them.
Like at some point after enough HoF rotations, Wild won't even be playing the same game as Standard. It's close to that point now, even.
Fireball and Frostbolt are for sure next on the hit list. Especially since they nerfed a bunch of sacred cows and Fireball/Frostbolt are right in line with the type of cards they have been nerfing (Fireball more than Frostbolt).
Fireball coming down to 5 damage is probably in the cards. Makes it kind of a bad spell for the cost though, but I dunno what you do there.
Frostbolt kinda can't be touched in terms of damage or effect without completely obliterating the card. They could go the other way on it and make it 4 mana for 4 damage and the freeze. So that it and Fireball are both kinda neighbors.
Who knows what all this does to Mage as a class tho. Probably gonna be big trouble, for what has historically be a very popular class.
HoFing Doomsayer isn't a terrible idea long term, but I feel like it just pushes Wild to be even more crazy with board clears than it already is compared to Standard. Like at some point after enough HoF rotations, Wild won't even be playing the same game as Standard. It's close to that point now, even.
I don't foresee Blizz nerfing or HoFing Frostbolt or Fireball next rotation, only because I'm 99% sure they'll HoF Ice Block. Because both Frostbolt and Fireball are integral to the Mage archetype of efficient burst, removing one (or both) of those cards alongside Ice Block has a good chance of throwing the class off a cliff.
I know they've sorta done that in the past, but I'd like to think they're hesitant to do so. This is especially true for Mage, because it's the first class a new player is exposed to.
if doomsayer is HoF'd then just outright move all classic to wild.
doomsayer is precisely the card that checks everything that blizzard likes in the evergreen sets, they are not included in every single deck, not even all slow decks run it and it even isn't deck defining, it is just like the bones of the deck, it helps the deck to hold, but they are merely a tool to the decks available.
All of this just reinforces the idea that Blizzard needs to create new core sets every two or three years. Keep nerfing or rotating the cards on the evergreen sets and eventually none of it will be played, you create a shitty new player experience, returning players hate it, and then Standard just gets defined by all the expansions. Magic is moving back into core sets because their model of not having core sets ended up not working for them. If Blizzard makes the core set useless that effectively becomes what happens to Hearthstone.
I think that is being a little overreactive. Sure, not every deck runs it. I don't think that is the litmus test at all, but it is something to consider.
As for being deck defining or not, azure drake was never deck defining either. Same with ragnaros and sylvanas when you think about it. These were just plain strong tools that were heavily played, not even every meta, and were rotated for the sake of changing things up.
MTG also just outright bans cards from their formats, basically doing the same thing as HOF.
...when you're playing him against another aggro deck, you just play a 2/2 on turn two. And the other aggro deck is trying to kill you by turn five or six, so if you draw a spell for the next two turns you gained literally zero benefit from playing him.
Paging Dahbomb!I'm very glad you brought Tirion up because in our previous chat I suggested that Fiery War Axe was the single best pure value card in the game, and you said Tirion was better. Now that War Axe has been nerfed does that mean I was right?
[Laughs] Yes you were right.
Where are these people? Show them to me...In the past couple of years people were asking ”Hey, make Priests a good class!", and you've got to be careful what you wish for...
Mike Donais discusses Prince Keleseth, the recent nerfs, the new meta, and Razakus Priest. Pretty interesting.
I think this quote from Mike might end up being a meme. Keleseth is bad vs aggro because you might draw spells and then die on turn 6?!?!
Blizzard has done nothing to balance wild. Wizards on the other hand has done various bannings and unbannings for every of their formats on a regular basis.Except that Blizzard is attempting to do the thing that MtG never did and that is regulate the legacy format (somewhat) at the same time as the Standard one. Magic always had these historical sets hanging over their formats and those being tied up in physical rarity as well as power level. Blizzard side-steps that issue thankfully, so we don't have anything like a Black Lotus in Hearthstone because it's a digital game.
HOF is a lot closer to MtG people making a card Legacy legal only, you're essentially banning it to a different format, although Wild is very certainly MUCH more popular than Legacy Magic is. Yet even in Legacy Magic there are cards that are straight up banned out because they are too good. They also employ the ability to limit the number of copies people can play in a deck, which is something Hearthstone has never tried, but by design doesn't really matter much (taking a card from 2x to 1x just makes it effectively legendary). So they don't really even have that level of control to use.
I wonder what a Hearthstone Wild format would look like if they really went after the Balance issues there and outright banned the most degenerate cards in the game (probably not too many cards to even consider here -- maybe just Jade Idol or Naga Sea Witch?). The Wild meta is surprisingly diverse (outside of Giants) these days.
Ayy!I'm very glad you brought Tirion up because in our previous chat I suggested that Fiery War Axe was the single best pure value card in the game, and you said Tirion was better. Now that War Axe has been nerfed does that mean I was right?
[Laughs] Yes you were right.
I think what he said is pretty fair.
keleseth makes the whole deck more powerful, but you need tempo to feel the effect, if you play keleseth you just don't expect to win on the turn it is played, it heavily influences the rest of the game, but it isn't game breaking. You don't even feel any kind effect if by any chance on your next turn you don't draw a minion (the only thing the card changes)