I think it's to open up really slow Shaman decks, one not concerned with getting things on the board early. With both Healing Wave and EleDestruction, you can keep the game going longer. Not sure if it'll work out at all though. You lose a whole turn if you can't lava shock which is pretty bad, even if your opponent is in topdeck.Maybe Elemental Destruction will be a one of in certain decks as a desperation play but I really doubt it. Most disappointing card for me. I hate Lightning Storm.
I don't know why Blizzard thought Shaman would want to pay 8 mana for Flamestrike that hits your own minions.
Good thing about Buccaneer is that it's usable even without being in a Pirate deck (kinda like a cheaper Autobarber).I think Pirate Rogue will be very good. Buccaneer and Shady Dealer are pretty legit.
Killing a Mech Warper? A Snowchugger? Removing a divine shield? Killing two smaller annoying minions for cheaper cost? Kills a Shredder with Backstab?
I am not saying this card is better than SI7 but this is legitimately a good card. I would actually consider running this over an Autobarber.
is the Iron Juggernaut any good? I took a long hiatus till like last week (I think naxxramus was announced prior to the last time I played). Just got one(making it my second legendary aside from ysera).
Also I think stampeding kodo is my favorite card
is the Iron Juggernaut any good? I took a long hiatus till like last week (I think naxxramus was announced prior to the last time I played). Just got one(making it my second legendary aside from ysera).
Elemental Destruction is such a joke.
Why on earth has this card overload 5?
It costs more mana than flamestrike,but also kills our own cards,too.
Elemental Destruction is such a joke.
Why on earth has this card overload 5?
It costs more mana than flamestrike,but also kills our own cards,too.
Elemental Destruction is such a joke.
Why on earth has this card overload 5?
It costs more mana than flamestrike,but also kills our own cards,too.
How does it mess up your curve if the opponent plays a turn one Leper Gnome and you answer with coin that card? You gain massive tempo against an aggro/tempo deck and you also don't take an additional 2 face damage.The problem is it messes up your curve and, like Haly said, uses up SI activators. There's only so many ways you can combo early without blowing a Prep.
Autobarber is only really played in Assassin's Blade lists for the additional synergy. Otherwise it's as clunky as the new card.
It's great at what it does. A 3/5 is a very nice body against aggro decks, it trades with 2 minions that aren't buffed. And you know... it heals you. Compare it to Farseer and you'll see the error in your ways.
Since Healbot was introduced pretty much any deck but Oil Rogue (who needs something to fill the 3-slot anyway) has cut Farseer, so being better than that doesn't really mean anything. 4 is generally a massive power turn where your gameplan is always to play something better, except for Priest maybe. The one thing the card has going for it is that it trades favorably with Shredder.
Note that I only called it "meh", not crap like so many other cards. It's worth testing out and might even see some actual play.
I don't think it's all that good even with heal for anyone but priest, taunting it seem like missing the point and it becomes too expensive for it to combat any aggro.Learn to read guys -.-
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We're only missing like a dozen cards at this point, right?
Have all class legendaries been revealed?
I don't remember seeing/hearing about a hunter leg yet.
Have all class legendaries been revealed?
I don't remember seeing/hearing about a hunter leg yet.
Have all class legendaries been revealed?
I don't remember seeing/hearing about a hunter leg yet.
Have all class legendaries been revealed?
I don't remember seeing/hearing about a hunter leg yet.
TGT is going to be so amazing you guys
The shit I am going to do with those paladin cards
Just have the 2 hunter legendaries left
How does it mess up your curve if the opponent plays a turn one Leper Gnome and you answer with coin that card? You gain massive tempo against an aggro/tempo deck and you also don't take an additional 2 face damage.
What's so sad about that? Valiant at its worst is still a 3/2 for 2 mana, better than a 3 mana 3/3. You can play Valiant and then combo the other two pieces.Cause you're going to feel very bad when your turn 5 hand is SI:7, Valiant, and Eviscerate.
Hmmm
I'm sure that I'm missing something, but why are hunters getting two?
I'm sure that I'm missing something, but why are hunters getting two?
Hmmm
I'm not sure why I'd want to run this.
more discard stuff