Inspired Anduin
I thought Priest would be a good contender for an Inspired deck. Their basic package has a lot of synergy with their hero power already & Inspired has some decent two drops.
6 - 0 to 1s
2x Circle Heal
2x Northshire Cleric
2x PW:S
4 - 2s
2x Boneguard Lt
2x Garrison Commander
5 - 3s
2x Shadow Fiend
2x Injured Blademaster
1x Fencing Coach
6 - 4s
2x Sacred Warrior
2x Maiden of Lake
2x Auchanei
3 - 5s
1x Kvaldir Raider
1x Nexus-Champion Saraad
1x Holy Nova
3 - 6+
1x Light Bomb
1x Thaurassin
1x Sylvanus
1 - 7+
1x Confessor Paletress
Some interesting combos:
Like turn 4 Maid of Lake, turn 5 Auchanei + hero power for 2 damage.
Shadow Fiends & Thaurassin are included to reduce the cost of some combo pieces, getting an early proc from any inspire minion is good. Garrison Commander + Paletress is the dream, but it requires lots of setup or lots of discounts.
Fencing Coach is to be held for the turn before a big combo.
Frost Giants would be coming down turn 7+ most likely, but for 6 or less mana.
The deck probably needs Belchers and Chows. There are 2 deck slots available for tech.
After writing it out, the deck looks very iffy. There isn't a way to finish the game. I think the first 20 cards of the deck are good, with Sacred Warrior supplying the burst damage a priest was missing.
It's the last 8 cards that lack purpose. No idea how to round out the deck really... Paletress combos seem like a pipe dream, Saraad only offers card advantage and could leave you hanging dry, Giants might work with more large late game, Kvaldir raider is too slow...