oh also, these are the cards I experimented with in murloc knight paladin that I posted above that I don't think make the cut. Perhaps this will save others some time in their inpsire paladins:
Tinkmaster: I thought this had potential because of how much tokens the deck churns out turn after turn. The deck is low on 3-drops, contains no silence, and has endless 1/1s that could become 5/5s. So in theory it seems great but when I analyzed it in real situations the risk was just too high. If the opponent plays like a haunted creeper the card is just going to sit in your hand forever. Really bad.
Gormok: This card actually works. You very, very often have 4+ minions and can get the battlecry. However, I think this card is a poor choice for the same reasons I think Eadric or Lay on Hands is a better choice than Dr Boom. The deck is a grindy one. You have no burst and using gormok to clear their minion so you can get more face damage in just... isn't that effective. Gormok is a snowbally card but this deck isn't actually looking to snowball and kill them. The goal is to use your board control and mana sinks to just slowly grind them down until they inevitably chipped away. In addition, while this deck very often has more than 4 minions on board it never has 4 minions on board on turn 4. So gormok is not a 4 drop.
Defender of Argus: This card was alright. However, just like gormok this is generally not a turn 4 play. If it is, it's because you have like a knife juggler and a garrison commander on board and now you are giving your most valuable minions, the ones you don't want killed, taunt. So it's a later game play but the way the tokens in this deck works isn't that you want to fill the board and taunt up. You often just take your army of 5 tokens and immediately ram them into the opponent's minions and then generate 5 more tokens. This means the actual effect of argus is little more than a direwolf.
Not dusting anything yet (incl all cards) in case there will be some nerfs. Did any GvG cards get nerfed?
arena is hard on EU. I dont know why
arena is hard on EU. I dont know why
game overall is harder on EU, since I suspect the overall population gotta be a lot lower than NA server (it explains server resources priority for blizzard too! that they couldn't handle sudden launch traffic but NA works fine) and because of that you get matched with skilled players more often than not, in arena, ladder or else. I feel it's generally highly lopsided to higher skill, old players than newer player. I was playing random decks on ladder these days and got dropped from rank 4 all the way to 9 now and I still face golden legend card back players... US side? it's too easy on rank 3-4.
Polymorph Boar and Effigy are really good.Mage seemed to get jack all that is really good for constructed.
On the flip side I really like Pally additions.
Dragons will singlehandedly keep the aggro menace in check for the rest of time.
Here, truly, be dragons.
I feel from TGT legs, Justicar is must have as it can go into quite a few decks and classes, it seems like the closest thing to a general purpose legendary that could be good in a lot of control decks now not every class can benefit from it but it's a card you probably want to have.
The rest are far too specific, so I would get that one for sure before everything else.
I'm underwhelmed by Chillmaw, it hasn't worked even once for me, thanks to abundance of silence and polymorphs, it's not a bad card but don't bet your life on it. Still you probably want it if you play dragon decks, twilight guardians are more necessary, actually I think dragon decks could work just fine without Chillmaw but with two of those.
Saarad, the rng on this thing is so wide that I don't think it's all necessary, but it's a 5 drop still with yeti body and the potential to give a win card, even if it's trash if you're playing cards like Twilight Drake or Mountain Giant, maybe it's not so bad? and of course there is spell synergy.
The 3 drops are same as Saarad pretty much, even if you can't use their abilities, they still have good body. It only makes sense in priest or paladin to play these so use cases are even less, it's not something I would craft personally but if I opened them, it's cool.
The rest.... eh yeah.
Then comes the class cards, if you play warrior you probably should get Varian and Aviana for Druid. The rest are underwhelming or merely ok. Nothing to rush for.
I've eyed it and don't like it on paper but will at some point have to try it in place of peacekeepers. Also this deck can easily run into a problem of 'too many recruits.' Post justicar, murlock knight + garrison commander + hero power loses you a murloc. For paladin it is actually extremely annoying that inspire happens after hero power.Had you considered silver hand regent?
Thanks for the response
Right now I am torn between Sylvanas Windrunner and Dr. Boom, but leaning towards the Boom.
I fully expect to be told to disenchant Cho and Nat Pagle, before this happens, is there any chance that the meta may start including these cards?
Mage seemed to get jack all that is really good for constructed.
On the flip side I really like Pally additions.
Polymorph Boar and Effigy are really good.
Yeah, I hope it just doesn't swing too far in the other direction. Aggro needs to exist or else there is little reason to avoid playing ultra mega efficient decks.
... 2 times I've played Hungry Dragon in this arena run and both times it gave the opponent an Injured Kvaldir...
fuck TGT
Both of those points were also in my mind, good to know I'm not a crazy collective person.They will never be in the meta but 400 dust is so little that they're worth keeping unless you hate fun. There's always going to be Tavern Brawls where weird cards like them are suddenly useful.
Mysterious Challenger can just go f*ck himself. Seriously
There's really no reason for pretty much any new player's first crafted legendary to not be Dr. Boom.
Polymorph Boar and Effigy are really good.
No one really knows yet.So far which are the new decks that are making the top?
Patron right now is even better than before lol. Those token paladins get rekt by patron.
I get the sense Blizzard wants the game to settle around Mid-Range as the most popular archetype with Aggro and Control as existing archetypes that are less common.
Like Ben Brode has been clear that Blizzard doesn't like it when turns are going by and nothing is happening, and while they haven't said it, the card design of this expansion pack suggests they aren't super excited with decks that only rush people's faces.
So far which are the new decks that are making the top?