I guess it just seems like a 'win more' card in that you're almost surely playing aggro in order to activate the battlecry, and if you already have 4 minions on your board then you're probably already winning. So yeah it has stats on top of doing something extra, but it's still likely replacing another damage card that doesn't have any activation condition or a better stats minion.
They're very, very different cards. They don't replace each other.Does Murloc Knight replace Piloted Shredder?
Do you have a list? Mage is my favourite class but I have only seen people crapping on them on streams so far for not improving.
Man if you get a fuckin tie on a Joust it should redo it and if its a tie again then you lose.
I get so many ties it's crazy. Since a tie means I take the L it's making me reconsider some of my joust minions.
I get so many ties it's crazy. Since a tie means I take the L it's making me reconsider some of my joust minions.
I guess it just seems like a 'win more' card in that you're almost surely playing aggro in order to activate the battlecry, and if you already have 4 minions on your board then you're probably already winning. So yeah it has stats on top of doing something extra, but it's still likely replacing another damage card that doesn't have any activation condition or a better stats minion.
are you fucking serious
how is mistcaller in this deck?
Im waiting to craft him but idk where he fits yet
From what I have seen, Jousting cards pretty much are all unreliable/bad except for Healing Wave, King's Elekk, Gadgetan Jouster and Tuskar Jouster. And that's mostly because those cards are at least usable by themselves or don't have such a huge swing in loss and win (like Gadgetan).
Stuff like Master Jouster and Armored Horse lose way too hard if they don't win the Jouster and they are legitimately bad cards if they lose. Plus a card like Armored Horse is counter intuitive in a slow, heavy deck.
Alright, here's how my totem Shaman is shaping up.
Thoughts? Suggestions? I kind of want to replace Al'Akir with Neptulon but I'm not sure if that's a good idea.
I've been running a version of this deck that foregoes the late-game legendaries and instead has more board-wide buffs in the form of Mukla's Champ and Bloodlust. It's pretty fun.
that's an interesting take. personally i feel that most of the jousting minions are terrible. the only two that you mentioned i can see playing are king's elekk and tuskar jouster. the only reason being that they still have relatively competitive stats for their mana cost even if they lose the joust.
the gadgetzan isn't worth playing as a 1/2. out of curiousity, why wouldn't you run zombie chow instead?
and i think healing wave is pretty situational. i think most of the time it's a bad card though.
Healing Wave has already saved quite a few games. Plus it makes something like Malygos Shaman deck way more usable. It's not even that situational, you are low on health... you play that card and you play some other minion with it. It's like saying Healbot is situational. The situations where using Healing Wave would lose you the game anyway are almost entirely the same as the situations where Healbot would lose the game and arguably Healing Wave has more comeback potential because you can do stuff like Healing Wave and Elemental Destruction in the same turn to turn the game around.that's an interesting take. personally i feel that most of the jousting minions are terrible. the only two that you mentioned i can see playing are king's elekk and tuskar jouster. the only reason being that they still have relatively competitive stats for their mana cost even if they lose the joust.
the gadgetzan isn't worth playing as a 1/2. out of curiousity, why wouldn't you run zombie chow instead?
and i think healing wave is pretty situational. i think most of the time it's a bad card though.
I think Justicar and Mistcaller in particular will introduce a new type of inconsistency in some decks: these decks using them are notably more powerful if they draw Mistcaller/Justicar by turn 7. Obviously many cards are weaker if they're drawn late, but I'm not sure any card has as significant a swing in value as Mistcaller has. Maybe Thaurissan.
In theory the 1/2 has potential to be 2/3, but it's not reliable. The problem is Zombie Chow played late can fuck you. So it makes you think maybe it's worth playing Gadget.
Full divine shield decks are so fucking annoying. Paladin in general. Ugh.
Mind sharing you list? I'd be interested in trying it out.
Healing Wave has already saved quite a few games. Plus it makes something like Malygos Shaman deck way more usable. It's not even that situational, you are low on health... you play that card and you play some other minion with it. It's like saying Healbot is situational. The situations where using Healing Wave would lose you the game anyway are almost entirely the same as the situations where Healbot would lose the game and arguably Healing Wave has more comeback potential because you can do stuff like Healing Wave and Elemental Destruction in the same turn to turn the game around.
I didn't say Gadgetan was better than Chow, I just said that the card isn't terrible like the other Joust cards. The times where Gadgetan is going to lose you the Joust is against Control and in that instance it doesn't matter much that it's a 1/2 that doesn't give them health which is better in the late game. The times where you really need the stats you are likely to get them which is against aggro.
Playing against it the card is reasonable to use.
I find it hard to believe there's room in any deck for 2 copies of bloodlust.
They're very, very different cards. They don't replace each other.
Shredder is a high tempo 4 drop. Threatens high damage and is hard to deal with. It's impact is high and immediate.
Murloc Knight is a slow card that you can sink a lot of mana into to gain a lot of advantage without using cards. You don't want to play it on turn 4 but part of its value is that against aggro decks where you just need 2,3,4 drops you can play it on 4 to have a reasonable body in play.
Double Bloodlust gives you insane reach though. You just need two minions to stick and that's +12 damage. Plus 2 copies gives you the flexibility to use one for removal, if need be. I don't know, I like it but YMMV.
How does Maly shaman keep Maly alive for a turn?
You're valuating the card wrong imho. Small minions boards are extremely easy to clear, so flooding the board early is not at all an indication of "winning". Ihmo Gormokk is bad when you're behind, but it's not just "win more".
It is hilarious how bad lightning storm and elemental destruction compare to flamestrike. Also hilarious comparing arcane intellect and ancestral knowledge.
ran into an astral communion druid in my 2nd match today as patron warrior
turn 1-
coin
innervate
astral communion
turn 2
nourish
turn 3
chrommagus
....
he still had to use tree of life and went through my entire deck before I conceded... as boring as playing against mill
Because Healbot is 5 mana and Healing Wave is 3 mana. If you are turn 6-7 where you most need the comeback play especially against a Hunter, you can wipe the board AND heal with Elemental Destruction and Healing Wave. Not to mention later on in the game you can clear board, heal AND play 4 mana worth of stats on the board with 5 stats later on.healbot is situational lol. you dont wanna play it unless it can net you close to full value. and whats wrong with playing elemental destruction and then healbot to develop the board? at least you get a 3/3. i personally think cards that are pure healing, no matter how much healing they do, are awful. if something doesn't directly or indirectly affect the board state, i feel as if it's just not worth it. i'm not even considering the fact that the joust value isn't even a guarantee.
Haven't seen anyone use it yet online.I just noticed that I have one silent knight too, anyone played this card?? I don't think it makes much sense in a face deck.
Because Healbot is 5 mana and Healing Wave is 3 mana. If you are turn 6-7 where you most need the comeback play especially against a Hunter, you can wipe the board AND heal with Elemental Destruction and Healing Wave. Not to mention later on in the game you can clear board, heal AND play 4 mana worth of stats on the board with 5 stats later on.
In any case pretty much every Shaman who used to play Healbot in their deck have replaced it with Healing Wave. At the current situation, it seems to be working out for people It has worked for me so speaking from experience the card delivers. Whether that remains to be the case down the line we'll see.
Healing Wave actually is the best counter to Face Hunter in the game. Like that card alone makes the match up much, much better for Shaman (before they used to lose this fairly regularly).
When you are in that situation then you will know (Shaman vs Face Hunter).
Also I am not saying I am some expert on the class either. I am just giving my opinion on the card.
Healing Wave actually is the best counter to Face Hunter in the game. Like that card alone makes the match up much, much better for Shaman (before they used to lose this fairly regularly).
When you are in that situation then you will know (Shaman vs Face Hunter).
Also I am not saying I am some expert on the class either. I am just giving my opinion on the card.