Shaman just has a crappy set of favorable matchups.
If the meta is ever dominated by Druids, control Warriors and Handlocks then maybe Shaman can be a factor again.
Being demolished by Paladin and Priest and Patron being favorable against Shaman doesn't help matters. Not to mention Shaman still isn't great against Hunter either.
Try to get the easy starting gold by getting all your heroes to level 10 and also beating every class's expert deck. This should help you get familiar while also building up gold. You can also get 10 gold per 3 wins in Play mode which should also help you learn the ropes. Just play ranked for these, you can't lose stars until you pass rank 20 anyway so just use it as a learning experience. Play arena once you're comfortable with the mechanics since it's a pretty big gold sink and you don't want to be dropping 150 gold to go 0-3
Ranked is awful at the moment even with better cards, it should ease up as the month goes on though.
However the Tavern Brawl mode should help you and it opens tomorrow if you have a hero at rank 20, some weeks they give you pre-made/random decks which in theory gives everybody the same chance, it's good for quests (and learning) and at the moment you get free pack from it.
More deck slots = too confusing.
But hey let's have my Sylvanas not capture the minion that pops out of the shredder because "she was played first".
I have to live through played first scenarios way too often with Death's Bite.More deck slots = too confusing.
But hey let's have my Sylvanas not capture the minion that pops out of the shredder because "she was played first".
My first Golden Hero!
It's taken what, six months? Does this mean I'm officially not a noob any more?
One of the problems apparently was that it worked different on ladder than when playing with friends.
Isn't Sideshow Spelleater like that? Or does it only not work in Tavern Brawl
If I started to list all the weird, inconsistent card interactions in the game then we would be here all day.More deck slots = too confusing.
But hey let's have my Sylvanas not capture the minion that pops out of the shredder because "she was played first".
Does she work on boss hero powers in adventures?
Does she work on boss hero powers in adventures?
I'm still a big fan of silence on a 5/10 ancient of war making it a 5/5 while the 4/6 druid of the claw is still a 4/6 despite having the exact same card text.
But nah, slots are too obtuse.
No, but they said that ahead of time so that's atleast intentional.
When I was just starting out and before I learned about the more complex things like turn order for deathrattles I thought they were just priority based. Like something that spawned a minion like Haunted Creeper or the Shredders would trigger before something like Sylvanas or Death's Bite.
I don't know if that would work with Hearthstone's coding or internal logic.
I think that might be because the Druid of the Claw's two forms count as three different minions - the base Druid of the Claw, the Charge and the Taunt. Ancient of War is all the same.
...maybe?
I think that might be because the Druid of the Claw's two forms count as three different minions - the base Druid of the Claw, the Charge and the Taunt. Ancient of War is all the same.
...maybe?
Simplest example I can tell you is this:Could you explain the deathrattle order?
Also, if I remove all the board of a paladin, and they had that secret that revives one minion, which one gets the priority?
I believe the one on the left side of the board gets revived.Also, if I remove all the board of a paladin, and they had that secret that revives one minion, which one gets the priority?
Simplest example I can tell you is this:
1st scenario: You play Sylvanas first and they play Highmane next. If you run your Sylvanas into their Highmane you won't steal one of the the doggie that pops out. That's because the Sylvanas was played first and its deathrattle resolves before the Highmane Deathrattle resolves.
2nd scenario: You play Sylvanas AFTER they played their Highmane. If you run your Sylvanas into their Highmane then you WILL steal one the doggies that pops out. The Highmane deathratthle resolves before the Sylvanas deathrattle resolves as it was played first.
I believe the one on the left side of the board gets revived.
Gadgetzan Auctioneers ability allows for a player to potentially draw many cards for little cost. Card draw and card advantage are important to the gameoverall, games are less interesting when a player draws their entire deck. This change brings Gadgetzan Auctioneers cost more in line with its power level.
4head
What are relatively low-dust decks to build? I have Naxx cards so really any deck I run for class dailies, I stuff it full of harvests / creepers / belchers then whatever looks good class-wise.
You misheard him all those times before. He said "I hunt a loan."
Dude has debts, man. Axes and bear food ain't cheap.
He hunts a loan because his cards have low value and banks won't help him start a business because he has no collateral.
i have never seen secret paladin yet
i guess i am lucky
We need more hunters on ladder because fuck secret paladins. Dr 6 is so fucking broken. Whoever approved that card is a fucking moron.
Honestly its the combination of the deck thinning and divine favor that makes it really messed up. If they play Dr 6 and then follow with its an instant win. Also makes me rage when I'm playing patron and their secrets take forever to proc.We need more hunters on ladder because fuck secret paladins. Dr 6 is so fucking broken. Whoever approved that card is a fucking moron. Like if you're even on board it's an automatic loss if they play it. The only way to deal with it is to be massively ahead on board, or have a flare in hand.