BlackBuzzard
Banned
These Druid mirrors so exciting who can draw their 14+ combo first.
These Druid mirrors so exciting who can draw their 14+ combo first.
I'm starting to question how useful Mana Wyrms are on tempo mage. They sometimes come into the game too late where they don't make much of a difference, and even when they are on my starting hand along with a 1 or 2-mana spell, I always feel like not wasting it on mana wyrm and keeping it for Flamewakers/Antonidas.
What am I not seeing? I'm this close to replacing them with Acolytes of Pain, considering I have no Arcane Intellects on my deck.
They are extremely important. They push damage early and then trade for bigger minions or several small ones, it defines tempo.
Should I be using my coin/1/2 mana spells on them then? Instead of saving them for Antonidas or Flamewakers?
Well of course, if that gains you tempo. If you're staying ahead without them but expect a later power turn from a midrange opponent or Zoo/Paladin token diarrhea then Flamewaker will be your tempo swing.Should I be using my coin/1/2 mana spells on them then? Instead of saving them for Antonidas or Flamewakers?
I'm starting to question how useful Mana Wyrms are on tempo mage. They sometimes come into the game too late where they don't make much of a difference, and even when they are on my starting hand along with a 1 or 2-mana spell, I always feel like not wasting it on mana wyrm and keeping it for Flamewakers/Antonidas.
What am I not seeing? I'm this close to replacing them with Acolytes of Pain, considering I have no Arcane Intellects on my deck.
Mana Wyrm is so good that it gets played in mech mage, a deck that only plays about 5 spells.
Depends on the list. But you also have to consider that spare parts add a lot of spells to the deck. They definitely run more than 5 spells.
Hence the 'about', I mean that is not a spell heavy deck, unlike Tempo (that runs 15+ spells).
Even "about" 5 spells is very inaccurate.
2 Frostbolts, 2 Fireballs, sometimes Portal. How is that very inaccurate?
Those are extra, I'm talking about cards in the deck. Anyway, let's stop derailing, the point was that Mana Wyrm is very good and should not be taken from Tempo Mage.
Non-dragon priest from SilentStorm.
Priest beat Patron!
I don't have that many cards, and I want to buy a bunch of packs. Which set should I buy them from? I was thinking not original because tavern brawl gives those.
So I guess GvG because it's a better set?
It makes me really sad just how bad these patron players are.
Classic offers the best value, but if you are going to spend money, the adventures are a better buy.
Can you name one miss play in that match?
Now think that with that level of play they came to where they are now.It makes me really sad just how bad these patron players are.
I don't see much divergence for how to build a Patron deck lately, so I'm not really sure what you're referring to.Sadly I didn't watch all of them but I really don't like the composition of some of the patrons in the tourney.
I already own Both adventures.
I don't see much divergence for how to build a Patron deck lately, so I'm not really sure what you're referring to.
What's a typical Patron deck list? Browsing through a few and there's sometimes taskmasters. Sometimes loot hoarders or unstable ghouls. Some don't run shield slam either.
Every deck runs 2 of these key cards:
Whirlwind
Battle Rage
Fiery War Axe
Acolyte of Pain
Frothing Berserker
Warsong Commander
Death's Bite
Grim Patron
Emperor Thaurissan
The rest is a mix of card draw, removal, patron activators, and survivability, and that's where the differences come in.
I don't have that many cards, and I want to buy a bunch of packs. Which set should I buy them from? I was thinking not original because tavern brawl gives those.
So I guess GvG because it's a better set?