Early game for Paladin is so easy/free that they don't have to toss it from an opening hand.It is incredible how often MC shows up for turn 6, despite not playing any card draw. I think maybe once the paladin didn't have it on turn 6 today, out of 5-6 matches.
It is incredible how often MC shows up for turn 6, despite not playing any card draw. I think maybe once the paladin didn't have it on turn 6 today, out of 5-6 matches.
Some Paladins keep one MC in their hand in the mulligan phase.It is incredible how often MC shows up for turn 6, despite not playing any card draw. I think maybe once the paladin didn't have it on turn 6 today, out of 5-6 matches.
I've seen quite a few times now they perfectly curve into Dr.7 and Dr. 8 right after Dr. 6, it's not exactly luck, it's the effect of Dr. 6 and thinning the deck, you top deck better and yet I still won...they just play really badly, because of their secrets and getting value from them, they trade in some weird way that ends up being favorable to me in the end, against other bad players, dumb decks like that give them free wins of course but they won't be going far playing a deck like this, their idea seems to be killing time until they can play MC so much that keeping it in opening and see if it carries them or not, yawn.
The deck is already figured out, it's good for climbing ladder still because there are a lot of bad players and they get punished severely here with all the essentially free buffs and speed of the game more so than other decks.
It's just a really dumb game plan. I don't like decks like this. it's not fun and they spread like cancer because they're easy.
Dragon Priest is basically aggro Priest.
Just because it is the most aggressive form of Priest doesn't make it aggro Priest. It is tempo-midrange at best.
What are some of the techniques other card games use to prevent combo decks from being too strong?combo is fine, OTK is fine, Emperor is fine, warsong is fine. What is not fine is that we don't have anything in this game to counter combo decks unlike every other card game. I'm not sure what's bad about discard mechanic, I would argue it makes the game more skill based.
What are some of the techniques other card games use to prevent combo decks from being too strong?
You can be a slower deck and still be aggro. Stompy aggro. It kinda does fit.
Discard effects on your opponent is one (as he said)
Man fuck Shielded Minibot.
This Paladin's opening hand was Argent Squire 2x and Shielded Minibot x2, just fuck off
You play Mech Mage.
Easiest game ever.
No I don't. I run 4 secrets. That's not much mage. I also don't run Dr Boom or Arch Mage either.
Thanks for making shit up though.
That's something like Midrange Hunter. Dragon Priest is not like Midrange Hunter, at all. Cards like Twilight Guardian and Ysera are hardly stompy.
I see a blastmage in the corner there.
Also looks like you beat up a Priest.
Made new card. You guys like?
It's my own hybrid deck. Not a net deck. I don't run cog, tinkertown, spider tank, yeti, boom ect
Not all of us net deck. Thanks for being kinda an asshole though.
I respect the idea but in real situations just like Chillmaw, Patrons decks will just remove it first (like with Execute) and then go to town with the combo.Made new card. You guys like?
I'm unsure why Maiev is turning off charge, or how it's any better than a taunt for stopping Patron.
They would not be playing their combo into a taunt unless they could already remove it. If they play Patron, they're going to Whirlwind/Battlerage to fill up their hand or setup the following turn.
I respect the idea but in real situations just like Chillmaw, Patrons decks will just remove it first (like with Execute) and then go to town with the combo.
Decent Face Hunter deck counter though provided you last that long.
how does saurfang work with gurubashi berzerker or frothing
I really think it's about time we got a weapon with a Silence effect. Now THAT would be an appropriate counter to a Shredder.... 3 mana 3/2, silence before dealing damage.
I suck so much at playing Patron. Got a 5 win quest and 15+ games later I'm only 3 wins in. Holy shit am I unlucky - never see Taurisan before turn 6, never have the right combo pieces when I do, get stuck until turn 8 waiting for a Warsong Commander... the patron players make it look so easy T_T
is anyone getting bored with hearthstone unless there's a really fun stupid tavern brawl?
like this weeks brawl, sucks shit.
ladder sucks because its just the same 3-4 decks again and again, once you hit rank 5 it doesn't matter. then you wait until the end of the month to get your epic golden.
casual play seemed fun but then you realize all you're facing is new players with all basic cards so you feel bad for stomping them with your constructed decks.
arena's the fun thing because its so random and everyones on an even playing field, but i suck so i have to muster up 150 gold for each run.
god.
According to the haters, you're just a bad player.
Doesn't that make you angry?
Not really, I am a pretty bad player, hahaha.
What is the typical amount of dragons needed in a deck to reliably proc the effects of Technician, Guardian, Corruptor and Chillmaw? 7-8ish?