If it wasn't unstable portal'd, awesome.
Mage is such a versatile class tbh.
At least we got Chillmaw and Eadric amirite?We really need more strong 7 mana cards to balance Dr 7. Cards like Malorne simply don't have enough impact. I'd love to see poison mechanics where monsters start out strong but get progressively weaker. 7 Mana 9/9 that becomes a 7/7 next turn, 5/5 after, etc.
At least we got Chillmaw and Eadric amirite?
....Eadric?
http://media-hearth.cursecdn.com/avatars/252/208/22313.png
I know what card you're talking about, dude. =P
But comparing him to Dr. Boom?
Eadric is awesome. It is great when you're ahead since all your minions trade up or go face. And it is still great when you are behind because its a 3/7 that has a huge impact.
There are times when it isn't great though, like freeze mage or against shamans where you might actually be buffing their totems. I'm not sure why people don't play it in more lists, except for the fact that patron warrior still exists and perhaps people still don't want to play control paladin.
Fuck this shit.
Little bastard drew twice and lost me the game.
Grom from unstable portal into lethal.
Casino mage is a rollercoaster of emotions.
That's the joke. It's a 7 mana minion and a class one on top of that. A Control Paladin would much rather have Dr Balanced than Eadric for the 7 mana slot.I know what card you're talking about, dude. =P
But comparing him to Dr. Boom?
That's the joke. It's a 7 mana minion and a class one on top of that. A Control Paladin would much rather have Dr Balanced than Eadric for the 7 mana slot.
We have been over this many times. It's the bots that make Dr Balanced actually balanced. BGH is a band aid to the problem, not the cure.Not necessarily. You're giving your opponent something to BGH.
We have been over this many times. It's the bots that make Dr Balanced actually balanced. BGH is a band aid to the problem, not the cure.
I am saying that if given the choice between Eadric the Pure and Dr Balanced for the 7 mana slot... just about ANY Paladin deck would pick Dr Balanced. Sure if a super heavy Control Paladin wanted Eadric the Pure then they would put it in but usually not a the expense of Dr Balanced (they would have both).This is not about whether or not dr. boom is balanced. You're changing the subject.
I am saying that if given the choice between Eadric the Pure and Dr Balanced for the 7 mana slot... just about ANY Paladin deck would pick Dr Balanced. Sure if a super heavy Control Paladin wanted Eadric the Pure then they would put it in but usually not a the expense of Dr Balanced (they would have both).
Dr Balanced being targeted by BGH doesn't actually change this, people still run Dr Balanced with impunity.
The whole defense of the card from Blizzard was "well there aren't enough 7 drops in the game so of course Dr Balanced gets picked". Well they added a Paladin 7 drop and people don't care, they still pick Dr Balanced.
Currently both the Midrange Paladin and the Control Paladin decks run Dr Balanced. The slower Secret Paladin runs Dr Balanced as well. It's only the hyper aggressive Paladin decks that don't run the card and even they sometimes have it in their deck because balance.
So what if you got Legend without playing that card? Can you say for sure that if you had played the card in the deck it would've made it more difficult to get that rank? I got Legend with Zoolock before Dr Balanced was introduced, I would loved to have had Dr Balanced in that deck back in the day.
I have been getting Rank 5 easy without playing Dr Balanced in my Grim Patron deck. So what? The card is still ridiculous and it would be the first card I would put in my deck if I needed a big threat (which Grim Patron doesn't need because it's a combo deck). BGH be damned, that dwarf is going to die to one boom bot anyway (and the other bot is going to take out an Azure Drake).
Leeroy Jenkins created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive
Leeroy Jenkins created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive
Leeroy Jenkins created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive
Fuck Blizzard. Fuck Patron Warrior. Fuck Hearthstone.
Fuck Blizzard. Fuck Patron Warrior. Fuck Hearthstone.
Many of the interactions that I do have are predicated around RNG too. I end the season at a high enough rank and all but I'm just finding the game to be increasingly frustrating.Part of the reason I only play when I have a couple daily quests available or it's near the end of the season is that reason. Low to no interaction decks or hyper-aggro decks are the cancer preventing me from playing longer than I should want to.
I always forget that velens also gives +1 spell power too. So useful when I actually remember.
Beginning of the season meta is such pure cancer. Can we just take the nerf bat and change Hunter Hero power to summon a 1/1 beast.
Beginning of the season meta is such pure cancer. Can we just take the nerf bat and change Hunter Hero power to summon a 1/1 beast.
Random fel reaver in druid... didn't even see any mech synergy lol. Destroyed him though.