while both can have insane openings, paladin has far too many possible combos so much that it's not as draw dependent as a tempo mage. Pretty much everything combos together for paladin, some better than other and you have the most insane card draw which tempo mage doesn't have. It's a lot worse.
Divine shield is a real challenge to deal with early in the game, it slows you down considerably. Secrets and mirror images are not as cheap or effective actually.
I would put tempo mage in the same category as ebolapaladin: they can have turn 1/2/3 plays which are nearly unbeatable.
Turn 1 mana wyrm + coin mirror + entity, turn 2 sorcerer's apprentice, turn 3 flamewaker + arcane missiles is very, very tough.
I feel like both those decks are somewhat akin to old undertaker decks, where if they draw right then it's clear by turn 3 that the game is over.
What we need is an accelerator that allows the 'inspire' effect of the next card you play to trigger for free - something similar to Dragon Consort except neutral. It would effectively be a 2 mana cost-reduction (hero power not included). I believe that approach would be preferable to a Mechwarper-like card which consistently lowers the cost and allows for snowball effects.
2 mana 2/1 Battlecry: trigger all inspire effects on your minions
Something like that would be useful.
I think they are saving some of the really good "new deck" cards for closer to release. They did the same thing with the best Dragon Synergy cards for BRD. While that deck didn't work out, we get a lot more cards this time.Paladin class cards must be too good that they are saving them for last! Neutral ones already give face paladin quite a bit of ammo.
So al-Alakir is 3.5 mana in stats?
Rhino has charge, warsong doesn't. Charge is 2 points of stats below vanilla , often more. (see bluegill vs any 3/2, wolfrider vs any 3/4 etc...)
Oil is a bad card only in a vacuum.
The nightmare is over. I never have to play Shaman again.
The nightmare is over. I never have to play Shaman again.
When the next vote starts - please... vote DRUID.
You will be tempted to vote against Druid. It will be difficult. You must persevere.
The nightmare is over. I never have to play Shaman again.
If Ben wants a card to win just pair it against a shaman card. Nobody is going to vote for that.
Looks like we don't have to choose since it will be double reveal (if people tweet)
https://twitter.com/Daxxarri/status/628250065597935616
Last one in what context? The next reveal should be up in about 30 minutes or less.When is the last vote card revealed?
I think that guy is making a funny.
He's the community manager though. I guess we'll find out soon anyway.
Since it's four health, the biggest gains are if you're actually playing it on turn three and then hitting them in the face for six, so you'd want it in a deck where you want to play spell power cards on turn 1 or 2.Would Malygos decks or Oil Rogue use that?
Wait it only gets buffed once?oh it actually gains 2/2 only once, it's no blood knight. Maybe it is useful for Shaman, it won't see any play elsewhere. Azure Drake is the only Spell Damage card that get play the most and you usually play that when you want card draw, chances for combo seem poor at best. For decks that run bloodmage, this really has no place.
New vote, hot almost naked lady vs monster thing.