Until next nerfs, Paladin ruins ladder.
There was two OP decks. One required skill and countered the deck that didn't. Wasn't too hard to guess which one gets deleted by blizzard.
Yeah the deck basically has a lot of ways to steal the early game. Secret Keeper is like an Undertaker type threat early on. When you start combining secrets with Muster for Battle/Knife Juggler/Minibot/Shredder things get really hard to control. It's hard to keep up with the pressure early on and then when the low cost minions and secrets are vomited Divine Favor is played and then Mysterious Challenger clinches the game.It's just not about MC. Divine Favour has way too good of a synergy with a deck that vomits 1 and 2-mana crap on to the table and then draws five with it. The deck isn't punished by bad starts at all.
I honestly don't think Secret Paladin (aggressive variant) has a "bad match up" outside of Freeze Mage. And even that if you really want to beat you can just put in a Kezan Mystic and win it too.
People say it loses to the aggressive Mage decks but I don't see it at all. I have been doing well against Mages, it feels 50/50 really depends on who gets the better start and better RNG.
Outside of Flare I don't even think Hunter is favored in the match up either. I have been crushing all types of Hunters as well.
Secret Paladin definitely wins against Druid. The one time you may struggle is they play the Aggro Druid and they get out a very Fel Reaver which you don't have an answer for. Other than that if you are smart with the Secret usage and play Repentance well (actually keep this in opening hand for those Innervate plays) then you can shut out Druids as well.
Zoolock feels evenish. Feels like you definitely need that Consecrate and well timed Dr 6 to win.
Other classes not relevant to make a comment on. I lost to one CW out of all the Warrior match ups and he had the perfect start yet still got within 5 HP of losing.
It's just not about MC. Divine Favour has way too good of a synergy with a deck that vomits 1 and 2-mana crap on to the table and then draws five with it. The deck isn't punished by bad starts at all.
Tempo mage gets rekt by Paladin. Mirror entities and burn spells are awful against minibots, tokens and all the cheap crap they play.
I like playing against Patron Warriors that haven't gotten the memo yet. That awkward moment when they play their stuff, then mouse over warsong commander...
lmao perfect
What? Of course it is punished by bad starts. If they don't have control by their MC turn, I generally win.
Paladin gets rekt by arcane missiles and flamewaker.
Divine Favour nullifies any bad starts.
Missiles is tech against paladin yes, but not enough at all.
I honestly don't think Secret Paladin (aggressive variant) has a "bad match up" outside of Freeze Mage.
Classic eboladin wrecks it. Your damage output is higher, DF does nothing, secrets do nothing against 1/1s or buffs minions you are just going to ignore anyway.
I just played a game against a face hunter where the hunter managed to flare my entire christmas tree and I still absolutely wrecked him.
1: Coin into Minibot
2: Minibot
3: Ran into a explosive trap, didn't lose either bot, coghammer
4: Shredder
5: He ran an arcane golem, up to 6 mana, Dr 6
6: Dr 7
7: Dr 8
Geegee
6
7
8
You literally can't lose
How is the update over 100mb on mobile?!
Is there anything other then the warsong nerf?
App store wont let you download anything over 100mb on 3G. Apple need to sort that shit out. 100mb is nothing these days
It is definitely a tech card that started seeing play in tempo mage around the time secret paladin emerged. I don't remember anyone playing it before that. People are using arcane blast now with it to further combat paladin early game. Minibots with avenge and redemption are extremely resilient against burn.
And yes of course scientist into entity is strong (because scientist is op), but paladin is one of the most resilient decks against that. They have so many cheap minions to use to play around it.
Nobody plays that deck doe.
How is the update over 100mb on mobile?!
Is there anything other then the warsong nerf?
App store wont let you download anything over 100mb on 3G. Apple need to sort that shit out. 100mb is nothing these days
100mb is nothing these days
On that note about patron being dominate, xixo is playing patron warrior right now at rank 25-30 and he is like 8-1. Still stomps face hunter pretty hard from what I've seen.
100mb is half my monthly quota
aka control warrior.
Apparently if you attack fast enough... you can attack a Hunter's face twice while bear trap is up before it triggers?
Apparently if you attack fast enough... you can attack a Hunter's face twice while bear trap is up before it triggers?
Tuskarr Jouster is a really disappointing card in my Mid Pally. Subbed it in for Healbots but the +2/2 doesn't seem worth it for the low frequency of activating. I think it only activated 2 or 3 times so far and one of those times was after my opponent had fatigued from their Fel Reaver. Gonna be so sad to cut those turtles though...
Arcane missiles has been ran in tempo mage ever since BRM. If anything, arcane blast is the new tech card to emerge. I think you have that backwards.
I think the reason paladin is strong against mirror entity is not just cheap minions, but also because of muster and BOK. They might not even have to play another minion to win. But sure, mirror is not the reason why tempo mage can stomp secret paladin. But arcane missiles and flamewaker are extremely good. I think if you clear board with flamewaker, you probably just won, it is that strong.
I'd like to see a Tavern Brawl where all minions get the Icehowl effect "Charge; Can't attack Heroes." It would force some weird minion gameplay I'm sure.
Apparently if you attack fast enough... you can attack a Hunter's face twice while bear trap is up before it triggers?
Joust will stop aggro they said
I'd like to see a Tavern Brawl where all minions get the Icehowl effect "Charge; Can't attack Heroes." It would force some weird minion gameplay I'm sure.
Now that patron is dead, can we start yelling about nerfing druids
Not featured: the t4 Ancient of War and consecutive Lores. And even with my godly draws, I skipped death for 5 turns at the end as he tried to draw his 2nd Savage Roar.