I haven't really kept up with all the card releases and previews, I hate how they're trickled out and don't really want to watch 7 different review videos. Have we seen the Dr. Boom-like legendary that will dominate every deck yet?
Though if I recall correctly, Dr. Boom wasn't gauged quite as highly before the release of GvG either.
I can see all of those Reveal cards except the 1 mana 1/2 being run in control decks. Zombie Chow is always a 2/3, and if you run two Gadgetzan Jouster there's always the chance of one revealing the other and then you just have a 1/2.
Paladin legendary seems cool, but how often it has happened that you need mass humility? 7 drop, no need to say competition is strong here. Again great for arena!
What 7 drops does Midrange Paladin run? I keep seeing decklists that intentionally leave out anything with 7 attack or more to make BGH worthless. In that environment, this new guy may be okay, even though I guess Midrange Paladin already has a lot of viable cards.
New card: Gadgetzan Jouster 1/2 (1 mana) - Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1
New card: Armored Warhorse 5/3 (4 mana) - Battlecry: Reveal a minion in each deck.If yours costs more, gain Charge.
New card: Eadric the Pure (Legendary Paladin) 3/7 (7 mana) - Battlecry: Change all enemy minions' attack to 1.
The Skeleton Knight (Legendary neutral) 7/4 for 6 - Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand
Tuskarr Jouster (rare neutral) 5/5 for 5 mana - Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero
Master Jouster (rare neutral) 5/6 for 6 - Battlecry : Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield.
I wonder if only default cost is counted with reveal cards? 0 cost molten giant is very different from 20 cost molten giant.
I wonder if only default cost is counted with reveal cards? 0 cost molten giant is very different from 20 cost molten giant.
Shouldn't be a problem to keep track of remaining cards and average cost if you played a few card games before this.With these reveal cards, you probably want to run one of those deck overlays more than ever.
Shouldn't be a problem to keep track of remaining cards and average cost if you played a few card games before this.
What a weird, but somewhat interesting mechanic. At least it's anti-aggro I guess, but those cards are hard to judge. In the current meta they'd be really good. However if more people end up playing them, the meta might slow down altogether and the value of these cards would drop instantly. We'll have to see how it turns out.
I'm liking that Paladin legendary so far, even if it's a little pricey.
The longer I think about these cards,the less I like them.
The longer I think about these cards,the less I like them.
I don't think the jousters are good enough.
We have RNG for maybe getting a zombie chow without the draw back,maybe getting a +2/+2 healbot and maybe getting a +1/+1 Sunwalker.
I don't think that's worth it.
Argent lance is at best a 2/3 weapon ,which means it conflicts with a turn 3 muster for battle.
I would also rather pay 1 more mana for the effect of coghammer.
Warhorse is very weird.What deck would play this card?
It has to be a deck with a high mana curve that also plays minions with charge?
I don't think it fits into any deck and the stats alone aren't great either.
The Skeleton Knight is also weird. He is bad against aggro decks,which means you would play him to counter control decks.
These decks however also have high mana curves,which means there is a good chance that he is just a 7/4 for 6, aka worse than the already really bad salty dog.
Eadric looks like a meta card,but I'm pretty sure it has a place in midrange/control paladins if certains decks are popular.