Watch the Hunter legendary be a cheap Charge minion with "Whenever this minion is Revealed from your deck, deal 5 damage to the enemy Hero."
"Oh, he has MCT."
"Oh, his Kezan is still in his deck"
"Oh, his Grommash is still in his deck"
"Oh, his Black Knight is still in his deck"
It's not always gonna be useful, but acting like it's completely irrelevant information is just rank 15-talk.
I don't agree with the idea that card draw shouldn't overload. I think card draw can make a great overload card if most of the cost is in the overload.Ancestral Knowledge has no business overloading for 2. A card draw mechanic isn't even the kind of card you should be putting overload on. People generally use card draw when they're fishing for answers so borrowing tempo is much, much less important. I would much rather run Mana Tide Totem over this.
Why am I not surprised that people complain that the new mechanic isn't brokenly overpowered.
"But sometimes I don't play against Aggro decks!! What do I do then?" Figure it out.
They're just like that in WoW by the way, they're pretty great. What's even better is they make this constant noise too, don't know how to describe it, but it annoys some people.That Tuskarr Jouster's turtle looks so happy!
Sidebo- oh waitWhy am I not surprised that people complain that the new mechanic isn't brokenly overpowered.
"But sometimes I don't play against Aggro decks!! What do I do then?" Figure it out.
Brave Archer
1/2/1
Inspire: If your hand is empty, deal 2 damage to the enemy hero.
http://www.reddit.com/r/hearthstone/comments/3fu9xj/new_hunter_card_revealed/
I feel like Skeleton Knight is just a way to bait BGH. If you're running Joust cards, you're running a lot of fat minions, many which will probably have 7+ attack. His removal is wasted a bit if the card just goes back to your hand.
Kills a number of early game minions so there are many things that you can use it on. There are many instances where Shield Block is a dead on turn 3 and times where you don't have a weapon. Also, you can deal damage and take less on the face. It's a good alternative to have.What are you going to use it on, a wolf rider? Wow you just killed a minion that was going to die anyway, here come two more.
As a control warrior, you are already killing all the shitty minions with your weapons. Extra armour to put you out of range and cards to give you options is why aggro is already not a problem.
OMG this handlock player has a molten giant!!!! Or in other words, when was the last time you got surprised by a card?
Yes you typically cut anti Aggro tech when there's not that many Aggro decks just like you already cut Chow etcSidebo- oh wait
So... not run these cards except maybe the Paladin one?
The wording of reveal is so cumbersome.
Code:Reveal a minion in each deck. If yours costs more
Can't they just give it a new keyword, like "duel" or something.
They call it "joust" everywhere except on the actual cards. I guess it's like the 50% miss ogres where it could easily be called something but they don't think they'll ever have to combine it with anything that that makes the card text too long.
Oh man, that ladder rewards thing is really good! And jousting seems fun.
Great news! And I just reached Rank 15 yesterday for the first time too
I think this is an awesome idea. Gives people the choice to play out more than one minion or something that comes back. As well, if you don't kill it the first time it's played, you'd have the choice to leave mana available again. Best part is, they don't need lesser stats either because when played on curve, you'd spend all your mana.Regeneration would be a pretty neat idea, if you leave unspent mana crystals on your turn, and your opponent destroys a minion with regenerate (preferably one with taunt, so they don't just go face), the unspent crystals are used in returning it back to the board.
Those Jousting mechanics are going to be fun as fuck.
My question is, does the opponent see what card you revealed? It's implied right? You both see both cards?
I agree, Burgle is the greatest card revealed for the art alone.Love the art for Burgle.
Joust - The reveal cards and gain a bonus if yours is higher cost mechanic.
.
I don't agree with the idea that card draw shouldn't overload. I think card draw can make a great overload card if most of the cost is in the overload.
For example, what if ancestral knowledge were 1 mana, draw 3 cards, overload 4. In a situation where you desperately need an answer, this could find it and let you play it at the cost of your next turn which would be really good.
Or in a top decking situation it would be explosively game winning.
But yes currently it blows.
Given that shaman is my favorite class and their current strength as a class... sounds about right to me!1 mana draw 3 would be crazy with the coin. You could get 6 cards on turn 1, and all you'd have to sacrifice is turn 2 since Overloaded crystals don't carry forward if you don't have enough mana to lock.
Given that shaman is my favorite class and their current strength as a class... sounds about right to me!
will the game break if i don´t put minions in my Deck?