Vrykul don't have to be pirates.Why isn't Sea Plunderer a pirate?
Vrykul don't have to be pirates.Why isn't Sea Plunderer a pirate?
Isn't the best case scenario for that card drawing into it with Battle Rage while setting up? I feel like gstting it as the first card of a turn to be useless most of the time since Patron is about combo'ing out in one go.
Not saying the card is any good, it's just hilariously on point with the current patron meta.
I can understand thinking that, I learned Southsea Deckhand can gain and lose charge in the same turn if the weapon is used and breaks when he is played a few weeks ago.
Yeah I hate feeling like I automatically have to save a deck slot for BGH. Mainly because if you don't have an immediate answer for Dr. Boom, it's game over.I've been running without BGH lately. With 90% being rush decks I just don't get any value by playing it.
Yeah I hate feeling like I automatically have to save a deck slot for BGH. Mainly because if you don't have an immediate answer for Dr. Boom, it's game over.
Don't see how Blizzard doesn't see why Dr. Balanced needs a nerf immediately (or why he's not getting changed any time soon). BGH is borderline auto-include in almost every deck that isn't a rush deck because of him.
But then again, right now most people are bitching about Patron Warrior and aggro decks, which don't run him. So let them have it.
The card is obviously strong, but I think that has more to do with the fact that the other 7 drops are absolutely terrible. It still does nothing the turn it comes out, it's usually a win more card or complete waste of a turn against cancer decks. They'll just ignore it and hit face.
I think the solution is to make some 7 drops that can contend the spot, like say on the level of Antonidas.
I honestly don't see anything that requires a nerf right now. Or at least nothing that wouldn't require many more nerfs to balance stuff out. I think Owls for example are way too powerful and an auto include in pretty much every deck, unlike Dr. Balanced. But if you nerf Owls you have to nerf a lot of other stuff and you'll break lots of decks. Aggro probably wouldn't be viable anymore, which I guess would make some people here pretty happy (until they have to spend 30 mins a match against shitty mill decks).
He needs it, but he won't get it because it's literally the only reason people play any secrets at all.Mad Scientist still needs a nerf.
He needs it, but he won't get it because it's literally the only reason people play any secrets at all.
You'll get Demonfuse for totems but with overload 2 instead.So why can't there be a broken good shaman card. Shaman sees literally no play. Wtf you doing blizzard.
Instead we get 4 mana arcane intellect.
So why can't there be a broken good shaman card. Shaman sees literally no play. Wtf you doing blizzard.
Instead we get 4 mana arcane intellect.
So why can't there be a broken good shaman card. Shaman sees literally no play. Wtf you doing blizzard.
Instead we get 4 mana arcane intellect.
How are some people playing when maintenance is on?
You telling me this ain't good enough?
LOL
Most people are playing for late with good removal decks, after turn 7+ they are kings and start dropping legendaries and before they minimize my damage.You should try to identify how you're losing the most and change some cards to counter that. Like running cards that destroy weapons if they're being played a lot or something like Kezan Mystic if you're running into trap decks. There are definitely people returning with old decks so your deck is probably not tuned for them. I ran into a freaking Murlock running Leeroy and a Freeze Giant Mage one after the other!
On which secret server can I find this control metaMost people are playing for late with good removal decks, after turn 7+ they are kings and start dropping legendaries and before they minimize my damage.
If I play with aggro sometimes I win, but never with mid/control. Maybe I should run BGH.
On which secret server can I find this control meta
So, seeing as the balancing patch should hit sooner rather than later (I've been told they usually hit just before expansions), what cards do you think should be hit with the nerf stick?
I think they should:
For sure:
Warsong commander
Battle rage
Emperor Thaurissan
Mad Scientist
Dr Boom
Piloted Shredder
Maybe:
Muster for Battle
Knife Juggler
This is all based on my limited experience with the game though.
Man I wish I gained 5 ranks quickly so I can get to rank 5 Control Warrior meta. I think I have a 90% win rate against Control Warrior.It was non-stop Control Warrior at rank 5-6 on NA a couple days ago so I wrecked house playing Handlock.
On top of that just about every class except Priest have a way to burst you down from 15 health.
Feels bad man.
Antonidas doesn't do anything on turn 7 without the coin or having been discounted by the Emperor. Dropping a naked Antonidas on turn 7 is way worse than Dr. Boom because he's easier to remove with only 1 body with the same amount of health as the Dr. Antonidas is really a turn 8 with stealth spare part or turn 9/10 with Frost Bolt/Frost Nova. Otherwise, he's pretty useless.
So why can't there be a broken good shaman card. Shaman sees literally no play. Wtf you doing blizzard.
Instead we get 4 mana arcane intellect.
Mad Scientist still needs a nerf.
So, seeing as the balancing patch should hit sooner rather than later (I've been told they usually hit just before expansions), what cards do you think should be hit with the nerf stick?
I think they should:
For sure:
Warsong commander
Battle rage
Emperor Thaurissan
Mad Scientist
Dr Boom
Piloted Shredder
Maybe:
Muster for Battle
Knife Juggler
This is all based on my limited experience with the game though.
It is weird place but rank 19-16 eu was filled with control... More like druid/priest/handlock? Expect 1-2 non brm-naxx legendaries.On which secret server can I find this control meta
I agree completely? It's still a 7 mana minion though doesn't matter when you play him.
What would you call a Warlock who uses Murlocs?