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Hearthstone |OT4| The warsong has ended, please patron other decks

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Dahbomb

Member
Minibot is easily the most valuable Divine Shield minion.
Well technically Tirion is but Minibot wins way more games (in both Arena and Constructed) simply because it comes out early and snowballs you to victory.

Tirion is still the Divine Shield minion with the highest win rate in Arena.
 

rickyson1

Member
I don't know man, whenever I play Scarlet Crusader in Arena it always disappoints. There always seems to be a way to kill it easily because of the one health.

Shielded Minibot on the other hand is just way more annoying. This card is like a Minibot with stealth for 1 more mana. I think that's pretty solid.

that extra turn later you get it out is pretty huge though

a big part of what makes shielded minibots so good is when you can take out a 2 health thing with it and still have it on the board you aren't really gonna see many of those on turn 3

the only 3 drop you can really do that with is gnomish experimenter and that's a mediocre rare
 

jgminto

Member
Well technically Tirion is but Minibot wins way more games (in both Arena and Constructed) simply because it comes out early and snowballs you to victory.

Tirion is still the Divine Shield minion with the highest win rate in Arena.

Tirion is the ideal target for your removal spells/silence though. If there's no answer (more common in Arena obviously) it's fantastic but Minibot is almost always going to get great trades and if the opponent is forced to used spells to deal with it, that will still probably be worth it for two mana cost.
 

Opiate

Member
So, I would express the frustration with the newly revealed cards this way: inspire seems cool, and I'm all for slow, efficient cards. They can be fun. But you could show 10,000 slow, efficient cards, and all of those will basically be thrown in to a bottomless void unless Blizzard shows some early game (2/3/4 drops) which allow these slower decks to avoid being overwhelmed. We don't need more slow, efficient cards. We need some way to enable slow, efficient cards to be playable.
 

Cat Party

Member
So, I would express the frustration with the newly revealed cards this way: inspire seems cool, and I'm all for slow, efficient cards. They can be fun. But you could show 10,000 slow, efficient cards, and all of those will basically be thrown in to a bottomless void unless Blizzard shows some early game (2/3/4 drops) which allow these slower decks to avoid being overwhelmed. We don't need more slow, efficient cards. We need some way to enable slow, efficient cards to be playable.

I agree mostly, though Shaman just got an incredible 2-drop in the Totem Golem. But I'd love to see a 2 or 3 drop minion with battlecry "deal one damage to all other minions." Give us a way to combat the cancer decks.
 

zoukka

Member
So, I would express the frustration with the newly revealed cards this way: inspire seems cool, and I'm all for slow, efficient cards. They can be fun. But you could show 10,000 slow, efficient cards, and all of those will basically be thrown in to a bottomless void unless Blizzard shows some early game (2/3/4 drops) which allow these slower decks to avoid being overwhelmed. We don't need more slow, efficient cards. We need some way to enable slow, efficient cards to be playable.

Flame Juggler is a neutral taskmaster, sometimes better, sometimes a bit worse but definitely a hard anti-aggro card. And those new 3-drop legendaries basically have taunt.
 

Ultrabum

Member
I agree mostly, though Shaman just got an incredible 2-drop in the Totem Golem. But I'd love to see a 2 or 3 drop minion with battlecry "deal one damage to all other minions." Give us a way to combat the cancer decks.

By incredible you mean it's a spider tank. It's only going to be good if totems become a thing. Turn 2 totem golem turn 3 hero power is too slow.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
I don't know man, whenever I play Scarlet Crusader in Arena it always disappoints. There always seems to be a way to kill it easily because of the one health. So many random bombers, pings, Jugglers, Flamewakers, 1/1 tokens/deathrattle stuff in the game these days.

Shielded Minibot on the other hand is just way more annoying. This card is like a Minibot with stealth for 1 more mana. I think that's pretty solid.

You're comparing Turn 2 Shielded Minibot versus a Turn 3 Scarlet Crusader and trying to say that Silent Knight is still the better stat line. That really isn't true. Your experience with Shielded Minibot is going to be completely different from your experience with Scarlet Crusader because they're dropped on completely different turns. If Scarlet Crusader was dropped on Turn 2 it would be INSANE and absolutely better than Shielded Minibot. Likewise, if Shielded Minibot was dropped on Turn 3 you'd think it was a lot weaker. When cards are down at the 1, 2, 3 mana cost level, something costing 1 more mana is a HUGE difference. "River Crocolisk is like a Zombie Chow for 1 more mana and it doesn't have the huge downside"

Turn 2 totem golem turn 3 hero power is too slow.

It's faster than Turn 2 hero power Turn 3 whatever else Shaman was going to play on Turn 3.

People are severely underestimating what coming out a turn earlier means for Totem Golem.
 

manhack

Member
I went ahead and pre-ordered.

Did I just make a huge mistake?

Only if you didn't get Amazon coins and bonus coins.

I ended up buying 5000 coins for 45$ to buy pre-order and got 1000 coins as a bonus. Will use those later to buy more packs.

Seems like a pretty good deal.
 
Turn 1 hunter - 2-1
Turn 1 shaman - pass
Turn 2 hunter - 3-2 and 2 damage
Turn 2 shaman - totem golemn
Turn 3 hunter - trade buffed 2-1 into golemn, 3 damage + whatever buffed the 2-1
Turn 3 shaman - .... Hero power to an empty board
Turn 4 hunter - lol
 

Forkball

Member
The performance is so awful on iPad now. Also holy shit people are slow in the tavern brawl. YOU'VE GOT UNSTABLE PORTAL JUST PLAY IT.
 

Dahbomb

Member
Actually if Minibot was a neutral minion at 3 cost it would still get picked in Arena around as much as Scarlet Crusader.

Minibot is legitimately overpowered as a 2 drop but that's fine because it's a class minion (just like Mana Wyrm or Dark Cultist or Fire Elemental or Whirling Zapomatic). That card would NEVER exist as a neutral minion unless Blizzard goes completely bat shit insane.

To me comparing Scarlet Crusader to Shielded Minibot is like comparing Whirling Zapomatic to Thrallmar Farseer. Granted Scarlet has the better flip of the stats than Thrallmar (and thus is much better) but still the idea is the same... same exact abilities, same number of stats... different costs which is only justified by one being a class minion and the other being a neutral minion.


My point is that that 2/2 Stealth Divine card... is the absolute best it can be stats wise without being ridiculously over powered (like it can't be a 3/2 and even at 3/1 it makes Scarlet Crusader obsolete just like Dr Balanced makes War Golem obsolete). Hence why I think it's solid.
 

Papercuts

fired zero bullets in the orphanage.
Had a pretty drawn out game against a warlock where we got below 10 cards and he dumped his hand. I had the game won without it, but man, that's a nice topdeck after millhouse.

knv72ns.png
 

clav

Member
Hopefully with Windows 10, Blizzard can let players report BM by sending footage.

Haven't won a single game for this week's brawl.
 
It's significantly better than Mad Bomber. Flame Juggler will never backfire.

The object is to kill the one health minion, thus giving you board control. Mad Bomber has a 70.4% chance of killing the one health minion, much greater than the 50% chance Flame Juggler has. I'd much rather take the chance of taking one or two damage to the face in order to have a better chance to kill the one health minion.
 

Dahbomb

Member
It's been a year now and I have to ask again...

Why the fuck is Silverback Patriach a 1/4 instead of being a 2/4?

Also Tauren Warrior should be a 1/4 instead of a 2/3. Still bad but better than before and can take two hits from shitty creatures before dying. Also becomes usable in Hobgoblin.

And Priestess of Elune should heal for 6 health instead of 4.


God damn there are some awful for no good reason cards in Hearthstone.
 

Cat Party

Member
By incredible you mean it's a spider tank. It's only going to be good if totems become a thing. Turn 2 totem golem turn 3 hero power is too slow.

Totem Golem is tough to remove, because few decks run reliable 4 damage spells usable on turn 2 or 3. It's almost a two for one guarantee, if not better. If you follow it up with a Zapomatic on turn 3, you put serious pressure on the opponent, especially if they just used their removal and/or board to deal with the Golem. The problem with Zapomatic has always been that it is easily removed or stopped with a taunt, but the Totem Golem may change things by being a bodyguard of sorts.

Turn 1 hunter - 2-1
Turn 1 shaman - pass
Turn 2 hunter - 3-2 and 2 damage
Turn 2 shaman - totem golemn
Turn 3 hunter - trade buffed 2-1 into golemn, 3 damage + whatever buffed the 2-1
Turn 3 shaman - .... Hero power to an empty board
Turn 4 hunter - lol

This would be accurate if there was no such thing as the coin.

Turn 1: coin + totem golem
Turn 2: rockbiter

That's enough to clear almost any board on turn 2 and you'll still probably have the golem alive.
 

zoukka

Member
The object is to kill the one health minion, thus giving you board control. Mad Bomber has a 70.4% chance of killing the one health minion, much greater than the 50% chance Flame Juggler has. I'd much rather take the chance of taking one or two damage to the face in order to have a better chance to kill the one health minion.

Bomber gets worse if you have minions on the board. Flame juggler is a 2/3 which is the biggest and most relevant difference between these cards.
 

Dahbomb

Member
Yeah 2/3 is much better against aggro than 3/2. 2/3 kills a 2/1 Leper Gnome/Worgen Infiltrator without dying which is what you want in an early game creature.

The card still isn't a good enough anti aggro card to be something you want to use as a tech card IMO.

Like I would much rather just use Unstable Ghoul or Annoyotron if I desperately wanted anti aggro early game cards. The main thing is that Grim Patron deck kinda fucks all of this up. No class can really afford to play Unstable Ghoul (despite being a great card against aggro Paladin and Face Hunter) because the card will literally lose you matches against Grim Patrons.
 
The object is to kill the one health minion, thus giving you board control. Mad Bomber has a 70.4% chance of killing the one health minion, much greater than the 50% chance Flame Juggler has. I'd much rather take the chance of taking one or two damage to the face in order to have a better chance to kill the one health minion.

70.4%?
 
Yeah 2/3 is much better against aggro than 3/2. 2/3 kills a 2/1 Leper Gnome/Worgen Infiltrator without dying which is what you want in an early game creature.

The card still isn't a good enough anti aggro card to be something you want to use as a tech card IMO.

Like I would much rather just use Unstable Ghoul or Annoyotron if I desperately wanted anti aggro early game cards.

Yeah, I'm not playing either of those cards as anti-aggro. Unstable Ghoul is better than both of them
 

Dahbomb

Member
He's correct. Mad Bomber also becomes much better when there are 2-3 1 health creatures on board for him to snipe.

Mad Bomber just becomes worse when you have your own minions but it's a decent anti aggro card in the game if you REALLY need something like that.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
My point is that that 2/2 Stealth Divine card... is the absolute best it can be stats wise without being ridiculously over powered (like it can't be a 3/2 and even at 3/1 it makes Scarlet Crusader obsolete just like Dr Balanced makes War Golem obsolete)

This is true of a lot of cards at around 3 mana. Demolisher would be totally overpowered as a 2/4. Gnomeregan Infanty would be overpowered as a 2/4. Ironfur Grizzly would be overpowered as a 3/4. Stoneskin Gargoyle would be overpowered as a 2/4. Just because you can add a stat point to a card and it becomes overpowered doesn't mean the card is any good. The difference between a single stat point is huge at low mana costs.
 

Dahbomb

Member
This is true of a lot of cards at around 3 mana. Demolisher would be totally overpowered as a 2/4. Gnomeregan Infanty would be overpowered as a 2/4. Ironfur Grizzly would be overpowered as a 3/4. Stoneskin Gargoyle would be overpowered as a 2/4. Just because you can add a stat point to a card and it becomes overpowered doesn't mean the card is any good. The difference between a single stat point is huge at low mana costs.
But Silverback Patriarch though....
 

Papercuts

fired zero bullets in the orphanage.
It's been a year now and I have to ask again...

Why the fuck is Silverback Patriach a 1/4 instead of being a 2/4?

Also Tauren Warrior should be a 1/4 instead of a 2/3. Still bad but better than before and can take two hits from shitty creatures before dying. Also becomes usable in Hobgoblin.

And Priestess of Elune should heal for 6 health instead of 4.


God damn there are some awful for no good reason cards in Hearthstone.

I never actually thought of silverback before. Especially weird since ironfur is a 3/3 taunt beast for 3, I don't know why they have two similar minions even on the same slot but you outright lose a stat point in comparison.

But yeah there's a lot of ass minions from the very start for no reason. It's always funny to see stormpike commando at 5 mana to do 2 damage when BGH is 2 mana cheaper with the same statline and a much more powerful ability.
 

Dahbomb

Member
I never actually thought of silverback before. Especially weird since ironfur is a 3/3 taunt beast for 3, I don't know why they have two similar minions even on the same slot but you outright lose a stat point in comparison.

But yeah there's a lot of ass minions from the very start for no reason. It's always funny to see stormpike commando at 5 mana to do 2 damage when BGH is 2 mana cheaper with the same statline and a much more powerful ability.
Stormpike Commando's Battle Cry is much more versatile and usable than BGH's. It's also Epic vs Common card. Ironforge Rifleman on the other hand is really, really bad... like it's 1 mana of stats better than an Elven Archer but it costs 2 more LMAO! I believe people like Noxious always bring up that card as being ridiculously awful and especially punishing for new players.

We would be here all night if we started comparing cards of different rarities.

Magma Rager also doesn't make sense as a 5/1 for 3 mana. In the Rag vs Nef fight, it was a HERO POWER for 2 mana and it still sucked! Magma Rager is a card that should rightfully be 5/2 like the 2nd form of the Druid of the Flames. It would still suck... but at least it would be consistent.
 

zoukka

Member
Stormpike Commando's Battle Cry is much more versatile and usable than BGH's. It's also Epic vs Common card. Ironforge Rifleman on the other hand is really, really bad... like it's 1 mana of stats better than an Elven Archer but it costs 2 more LMAO! I believe people like Noxious always bring up that card as being ridiculously awful and especially punishing for new players.

But as a 2-mana 2/2 deal 1 damage would make it a premium neutral basic card. Not every single card need to be as efficient as possible.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
It's been a year now and I have to ask again...

Why the fuck is Silverback Patriach a 1/4 instead of being a 2/4?

Also Tauren Warrior should be a 1/4 instead of a 2/3. Still bad but better than before and can take two hits from shitty creatures before dying. Also becomes usable in Hobgoblin.

And Priestess of Elune should heal for 6 health instead of 4.


God damn there are some awful for no good reason cards in Hearthstone.

Silverback Patriarch is a 1/4 because Blizzard originally thought that Tribes had significant value on their own. That's why most of the murloc cards are independently shitty unless you have synergy cards like warleader. That's why the 2 mana vanilla cards (River Croc, Bloodfen Raptor) are both beasts. Plus, Blizzard had originally kept odd number cards weaker than even numbered cards for a long time. The 1, 3, 5, and 7 slots were all very crap Pre-Naxx.

I don't understand why Dalaran Mage isn't a 2/4. Apparently it got nerfed back in beta? I really don't see how it would be overpowered as a 2/4. Ironforge Rifleman could probably safely be a 2/3. Magma Rager could be a 5/2.
 
He's correct. Mad Bomber also becomes much better when there are 2-3 1 health creatures on board for him to snipe.

Mad Bomber just becomes worse when you have your own minions but it's a decent anti aggro card in the game if you REALLY need something like that.

Nvm, read what he was asking about
 

Cipherr

Member
So should I be buying this pre order now? Or wait for this weekend or something? Some people were talking about some kind of Amazon coin thing?
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
So should I be buying this pre order now? Or wait for this weekend or something? Some people were talking about some kind of Amazon coin thing?

The Amazon Coin promotion is already going on now. You can get 10% off the Amazon coins plus you get another 1,000 coins on top that.
 

Dahbomb

Member
Silverback Patriarch is a 1/4 because Blizzard originally thought that Tribes had significant value on their own. That's why most of the murloc cards are independently shitty unless you have synergy cards like warleader. That's why the 2 mana vanilla cards (River Croc, Bloodfen Raptor) are both beasts. Plus, Blizzard had originally kept odd number cards weaker than even numbered cards for a long time. The 1, 3, 5, and 7 slots were all very crap Pre-Naxx.

I don't understand why Dalaran Mage isn't a 2/4. Apparently it got nerfed back in beta? I really don't see how it would be overpowered as a 2/4. Ironforge Rifleman could probably safely be a 2/3. Magma Rager could be a 5/2.
This doesn't make sense when a card like Ironfur Grizzly is 3/3 and is a Taunt + Beast. That's why I always pick on this card because it's not like it's bad in isolation, it's bad when compared directly to a card within its own tribe and ability!

Dalaran Mage used to be 2/4 but this was also back in the days when Mage spells used to cost less and stuff. While I don't think he would be overpowered at 2/4, I think it would be more interesting to give him +2 spell power instead of just more attack. He would still suck but at least he would have a more interesting application.


Out of interest, walk me through it. We are talking about hitting a 1 health creature with 3 bombs right?
1 - (2/3 x 2/3 x 2/3) = .around .70 which is 70%

The 2/3 is two chances to fail in one bomb (either it hits your face or the opponents). You multiply it 3 times with the number of bombs (so 2/3 3 times multplied) then you subtract from 1 then multiply by 100 to get the percentage.
 
Out of interest, walk me through it. We are talking about hitting a 1 health creature with 3 bombs right?

The chance to hit the one health creature with one of three bombs with nothing else on the board. The math is here: http://www.reddit.com/r/hearthstone/comments/1vq4i3/math_analysis_mad_bomber_and_arcane_missiles/

Basically:

X/3 minion on board. 3.7% chance of killing
X/2 minion on board 25.9% chance of killing
X/1 minion on board 70.4% chance of killing
Chance of not hitting that minion at all 29.6%
 

manhack

Member
With hero powers being a huge part of the expansion, I wonder if something like this might be possible?

I tried to make it as balanced as possible, since I think this effect would be very cool, but not something you would want to make permanent unless you put some effort into it.

FAKE CARD

d98a399e.png
 

zeomax

Member
After this season i think it is not Dr.Boom who gets nerved. This two cards are the candidates.

Thaurissan
The effect will be changed to at the start of your turn.

Warsong Commander
The played card will lose the charge effect if you buff it above 3 attack.
 

jgminto

Member
After this season i think it is not Dr.Boom who gets nerved. This two cards are the candidates .

Thaurissan
The effect will be changed to at the start of your turn.

Warsong Commander
The played card will lose the charge effect if you buff it above 3 attack.

Nerfing Thaurissan would be a terrible idea. The card provides so much combo potential and allows for creative plays that wouldn't be possible otherwise and it's a card that creates an interesting field dynamic when it's played (pseudo-taunt due to it's value in the right decks). While nerfing Patron Warrior in some way might be a good idea, that would be the worst possible card to nerf for the overall game.
 
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