Is me or aggro pally is getting very hard to deal? Also I hadn't faced a grim warrior since 3 days and I'm at rank 5
Well technically Tirion is but Minibot wins way more games (in both Arena and Constructed) simply because it comes out early and snowballs you to victory.Minibot is easily the most valuable Divine Shield minion.
I don't know man, whenever I play Scarlet Crusader in Arena it always disappoints. There always seems to be a way to kill it easily because of the one health.
Shielded Minibot on the other hand is just way more annoying. This card is like a Minibot with stealth for 1 more mana. I think that's pretty solid.
Well technically Tirion is but Minibot wins way more games (in both Arena and Constructed) simply because it comes out early and snowballs you to victory.
Tirion is still the Divine Shield minion with the highest win rate in Arena.
So, I would express the frustration with the newly revealed cards this way: inspire seems cool, and I'm all for slow, efficient cards. They can be fun. But you could show 10,000 slow, efficient cards, and all of those will basically be thrown in to a bottomless void unless Blizzard shows some early game (2/3/4 drops) which allow these slower decks to avoid being overwhelmed. We don't need more slow, efficient cards. We need some way to enable slow, efficient cards to be playable.
the latest android update makes the game run noticeably worse fps ;_;
So, I would express the frustration with the newly revealed cards this way: inspire seems cool, and I'm all for slow, efficient cards. They can be fun. But you could show 10,000 slow, efficient cards, and all of those will basically be thrown in to a bottomless void unless Blizzard shows some early game (2/3/4 drops) which allow these slower decks to avoid being overwhelmed. We don't need more slow, efficient cards. We need some way to enable slow, efficient cards to be playable.
I agree mostly, though Shaman just got an incredible 2-drop in the Totem Golem. But I'd love to see a 2 or 3 drop minion with battlecry "deal one damage to all other minions." Give us a way to combat the cancer decks.
I don't know man, whenever I play Scarlet Crusader in Arena it always disappoints. There always seems to be a way to kill it easily because of the one health. So many random bombers, pings, Jugglers, Flamewakers, 1/1 tokens/deathrattle stuff in the game these days.
Shielded Minibot on the other hand is just way more annoying. This card is like a Minibot with stealth for 1 more mana. I think that's pretty solid.
Turn 2 totem golem turn 3 hero power is too slow.
Flame Juggler is a neutral taskmaster, sometimes better, sometimes a bit worse but definitely a hard anti-aggro card. And those new 3-drop legendaries basically have taunt.
I went ahead and pre-ordered.
Did I just make a huge mistake?
Flame Juggler is no better than Mad Bomber, and nobody runs that
Flame Juggler is no better than Mad Bomber, and nobody runs that
It's significantly better than Mad Bomber. Flame Juggler will never backfire.
By incredible you mean it's a spider tank. It's only going to be good if totems become a thing. Turn 2 totem golem turn 3 hero power is too slow.
Turn 1 hunter - 2-1
Turn 1 shaman - pass
Turn 2 hunter - 3-2 and 2 damage
Turn 2 shaman - totem golemn
Turn 3 hunter - trade buffed 2-1 into golemn, 3 damage + whatever buffed the 2-1
Turn 3 shaman - .... Hero power to an empty board
Turn 4 hunter - lol
The object is to kill the one health minion, thus giving you board control. Mad Bomber has a 70.4% chance of killing the one health minion, much greater than the 50% chance Flame Juggler has. I'd much rather take the chance of taking one or two damage to the face in order to have a better chance to kill the one health minion.
The object is to kill the one health minion, thus giving you board control. Mad Bomber has a 70.4% chance of killing the one health minion, much greater than the 50% chance Flame Juggler has. I'd much rather take the chance of taking one or two damage to the face in order to have a better chance to kill the one health minion.
Yeah 2/3 is much better against aggro than 3/2. 2/3 kills a 2/1 Leper Gnome/Worgen Infiltrator without dying which is what you want in an early game creature.
The card still isn't a good enough anti aggro card to be something you want to use as a tech card IMO.
Like I would much rather just use Unstable Ghoul or Annoyotron if I desperately wanted anti aggro early game cards.
He's correct. Mad Bomber also becomes much better when there are 2-3 1 health creatures on board for him to snipe.70.4%?
My point is that that 2/2 Stealth Divine card... is the absolute best it can be stats wise without being ridiculously over powered (like it can't be a 3/2 and even at 3/1 it makes Scarlet Crusader obsolete just like Dr Balanced makes War Golem obsolete)
But Silverback Patriarch though....This is true of a lot of cards at around 3 mana. Demolisher would be totally overpowered as a 2/4. Gnomeregan Infanty would be overpowered as a 2/4. Ironfur Grizzly would be overpowered as a 3/4. Stoneskin Gargoyle would be overpowered as a 2/4. Just because you can add a stat point to a card and it becomes overpowered doesn't mean the card is any good. The difference between a single stat point is huge at low mana costs.
It's been a year now and I have to ask again...
Why the fuck is Silverback Patriach a 1/4 instead of being a 2/4?
Also Tauren Warrior should be a 1/4 instead of a 2/3. Still bad but better than before and can take two hits from shitty creatures before dying. Also becomes usable in Hobgoblin.
And Priestess of Elune should heal for 6 health instead of 4.
God damn there are some awful for no good reason cards in Hearthstone.
Stormpike Commando's Battle Cry is much more versatile and usable than BGH's. It's also Epic vs Common card. Ironforge Rifleman on the other hand is really, really bad... like it's 1 mana of stats better than an Elven Archer but it costs 2 more LMAO! I believe people like Noxious always bring up that card as being ridiculously awful and especially punishing for new players.I never actually thought of silverback before. Especially weird since ironfur is a 3/3 taunt beast for 3, I don't know why they have two similar minions even on the same slot but you outright lose a stat point in comparison.
But yeah there's a lot of ass minions from the very start for no reason. It's always funny to see stormpike commando at 5 mana to do 2 damage when BGH is 2 mana cheaper with the same statline and a much more powerful ability.
Stormpike Commando's Battle Cry is much more versatile and usable than BGH's. It's also Epic vs Common card. Ironforge Rifleman on the other hand is really, really bad... like it's 1 mana of stats better than an Elven Archer but it costs 2 more LMAO! I believe people like Noxious always bring up that card as being ridiculously awful and especially punishing for new players.
It's been a year now and I have to ask again...
Why the fuck is Silverback Patriach a 1/4 instead of being a 2/4?
Also Tauren Warrior should be a 1/4 instead of a 2/3. Still bad but better than before and can take two hits from shitty creatures before dying. Also becomes usable in Hobgoblin.
And Priestess of Elune should heal for 6 health instead of 4.
God damn there are some awful for no good reason cards in Hearthstone.
He's correct. Mad Bomber also becomes much better when there are 2-3 1 health creatures on board for him to snipe.
Mad Bomber just becomes worse when you have your own minions but it's a decent anti aggro card in the game if you REALLY need something like that.
So should I be buying this pre order now? Or wait for this weekend or something? Some people were talking about some kind of Amazon coin thing?
So should I be buying this pre order now? Or wait for this weekend or something? Some people were talking about some kind of Amazon coin thing?
This doesn't make sense when a card like Ironfur Grizzly is 3/3 and is a Taunt + Beast. That's why I always pick on this card because it's not like it's bad in isolation, it's bad when compared directly to a card within its own tribe and ability!Silverback Patriarch is a 1/4 because Blizzard originally thought that Tribes had significant value on their own. That's why most of the murloc cards are independently shitty unless you have synergy cards like warleader. That's why the 2 mana vanilla cards (River Croc, Bloodfen Raptor) are both beasts. Plus, Blizzard had originally kept odd number cards weaker than even numbered cards for a long time. The 1, 3, 5, and 7 slots were all very crap Pre-Naxx.
I don't understand why Dalaran Mage isn't a 2/4. Apparently it got nerfed back in beta? I really don't see how it would be overpowered as a 2/4. Ironforge Rifleman could probably safely be a 2/3. Magma Rager could be a 5/2.
1 - (2/3 x 2/3 x 2/3) = .around .70 which is 70%Out of interest, walk me through it. We are talking about hitting a 1 health creature with 3 bombs right?
Out of interest, walk me through it. We are talking about hitting a 1 health creature with 3 bombs right?
Do you need 50 packs?
After this season i think it is not Dr.Boom who gets nerved. This two cards are the candidates .
Thaurissan
The effect will be changed to at the start of your turn.
Warsong Commander
The played card will lose the charge effect if you buff it above 3 attack.