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Hearthstone |OT6| C'THUN for President! Why pick the lesser evil?

Ugh I pulled mogre the ogre, safe to dust right?

Ironically I'm on a gvg spree since I think ill play a lot of wild since aggro is dead in standard. I still don't have any enhancos, fel reavers, and only one hobgoblin. Had 4500 gold saved but spent a g on gvg, honesty debating spending a few more thousand bc those cards would be really expensive with dust and this expansion seems really lame to me since I want to play fast games on my work breaks. And we get a dozen free packs anyway...v tempted to spend at least another g on gvg...anybody else looking at their last chance for it?
 

ViviOggi

Member
Ugh I pulled mogre the ogre, safe to dust right?

Ironically I'm on a gvg spree since I think ill play a lot of wild since aggro is dead in standard. I still don't have any enhancos, fel reavers, and only one hobgoblin. Had 4500 gold saved but spent a g on gvg, honesty debating spending a few more thousand bc those cards would be really expensive with dust and this expansion seems really lame to me since I want to play fast games on my work breaks. And we get a dozen free packs anyway...v tempted to spend at least another g on gvg...anybody else looking at their last chance for it?

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Well aggro shaman is still good but I find aggro shaman more boring than face hunter, aggro paladin, Druid, mage, , warrior, hell I spent a few months ranking with aggro priest and that was more fun than overload aggro shaman, mid range shaman looks v fun in standard but man I am so sick of regular old aggro shaman and it's barely changed this expansion

The loss of arcane golem alone murders those decks so hard. 8 damage on turn 6 for decks like face warrior was insanely important to keep them viable
 
It's a bit early to already declare aggro dead when literally zero standard games have been played, but if you want to spend all your gold on a hunch then whatever.
 
It's a bit early to already declare aggro dead when literally zero standard games have been played, but if you want to spend all your gold on a hunch then whatever.
It's just an observation. I feel very strongly I'm gonna have to play wild to get ten minute games in on breaks (obviously anti aggro tech will be strong in wild but at least I can play more face cards). How many good face cards were in this set? None with charge right? Fiery bat is good, what other really good face cards do u guys think there are?

Tavern brawl will be wild too if I'm not mistaken so I feel some gvg investment makes sense for my play habits , many tbs are very fun and turn otherwise unused cards into overpowered horses
 
Aggro will never be dead. Blizzard would lose most of their players if that happened.
It just looks much weaker with stuff like that 2 taunt card and silence being a bigger cost. I feel like it will be much more prevalent in wild, again I haven't payed too much attention but anyone wanna throw out the best aggro cards from this exp?

Well 2500 gold and I got mogre the dust and a voljin, I'm p happy with snagging voljin but I guess I'll stop since my leggy timer is reset. Still sad I never got an enhanco for wild zoo or any fel reavers for wild aggro, but luckily gvg didn't have a ton of legendaries I'm sad I missed out on. Blingtron would be very fun for casino mage but I'll probably never end up getting him now at the rate I get cards and play. I do wish they weren't taking these packs off the market
 
I think Evolve isn't nearly as good as people think
The card is way more limiting than it looks.
It doesn't work well with cards that have deathrattle, overload ,inspire, permant and repeating effect.
Master of evolution has a similar problem, but it's not as bad since he transforms only 1 card and in the worst case you can summon a totem.
Although, in that case he worse than Faceless Summoner.

Also I also think that Cyclopian Horror is pretty bad. Sen'jin is probably better or just as good in most situations.

Make a shaman deck. Count the deathrattle, inspire, permanent and repeating effect cards.

Exactly.

As for overload? You use evolve as a heal and to curve out when you are overloaded. It fits beautifully.

As for aggro, it'll still be super strong. Face shaman and eboladin will dominate and face hunter now has extra burst.
 

Dragner

Member
Aggro isnt death, in fact agro shaman is even better than before with the new 7/7. Only losing crackle.

Face hunter loses mostly glavezooka you swap lepper gnome for fiery bat and the deck is almost the same.

Agro paladin has almost all his cards as well as the new 1 drop and more buffs.

I dont see aggro in a bad spot but control got new tools, thats reasonable because all non dr boom late game cards were terrible in most cases, and nerfing silence is also good for the game.
 
Aggro isnt death, in fact agro shaman is even better than before with the new 7/7. Only losing crackle.

Face hunter loses mostly glavezooka you swap lepper gnome for fiery bat and the deck is almost the same.

Agro paladin has almost all his cards as well as the new 1 drop and more buffs.

I dont see aggro in a bad spot but control got new tools, thats reasonable because all non dr boom late game cards were terrible in most cases, and nerfing silence is also good for the game.
Arcane golem alone is a huge nut bust to all those except shaman (which I think is boring lol), leper downgrade and knife juggs hurt too bc turn 6 wins are so important with those decks so even a little missed early damage is going to be very missed

Arcane golem + abusive or double arcane or arcane as finished really won me countless games with all face decks besides shaman, having less charge cards is a huge debuff to abusive sergent imo

Owl and hunters mark honestly really hurt face hunter IMO, like I said those decks need to win t6 or t7 the majority of the time, slowing them down really really hurts, even one high mana turn extra for opponent lets them punch out a taunt or board you can't compete with in most current face decks. So yeah what's new and exciting for aggro guys lets discuss what to look forward to?
 

zoukka

Member
Arcane golem alone is a huge nut bust to all those except shaman (which I think is boring lol), leper downgrade and knife juggs hurt too bc turn 6 wins are so important with those decks so even a little missed early damage is going to be very missed

Some cards are worse yes, but most of the time there are replacements and nobody can say what the power level of control is after losing belchers and healbots.

But one thing is 100% certain, cheap aggro decks will be viable since those are the decks that bring in and keep new players. Blizzard will never let those kind of decks die ever.
 

Maximo

Member
Some cards are worse yes, but most of the time there are replacements and nobody can say what the power level of control is after losing belchers and healbots.

But one thing is 100% certain, cheap aggro decks will be viable since those are the decks that bring in and keep new players. Blizzard will never let those kind of decks die ever.

And RNG, they love the insane frothing community that makes hundreds of videos out of insane games that can happen.
 
Is unstable portal nerfed in wild with new expansion? With so many cthun cards it can pull out I feel that it probably is?
The C'Thun cards are all strong though? Even worst case they're vanilla cards with great stats.

There's like Twin Emperor who's terrible without its activator but other than that they're fine.
 

Portugeezer

Member
It just looks much weaker with stuff like that 2 taunt card and silence being a bigger cost. I feel like it will be much more prevalent in wild, again I haven't payed too much attention but anyone wanna throw out the best aggro cards from this exp?

Probably this guy?

635968546735362773.png


Basically a Argent Horserider that bypasses taunt.

22301.png
 

Dahbomb

Member
No way aggro is dead in standard.

Arcane Golem gone? Double up on Wolf Riders and Argent Horseriders. If that's not enough then also use Disciple of Cthun. Then throw in a Leeroy on top of it.

There are enough subs to make aggro work. There aren't enough good subs for stuff that control decks lost however.
 

Parshias7

Member
Got about 7-8k dust from dusting all the nerfed cards. Golden BGH and Golden Molten Giant were the big contributors.

Sitting at something like 22k dust now.
 

zoukka

Member
Argent is still way better if you go face. Disciple doesn't even feel like an aggro card to me, it's actually very good against aggro, much like Keepers are (were).
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
People don't usually run Argent Horserider is non-aggro decks, and Disciple of C'Thun is worse if you attack face. It's not a bad card but not necessarily one that you run outside of C'Thun decks.
 

Apathy

Member
They really should have made the warrior legend be discover a weapon. As it is note, people will be weary to use it, specially in competitive play because of that stupid curse blade
 

Szadek

Member
Make a shaman deck. Count the deathrattle, inspire, permanent and repeating effect cards.

Exactly.

As for overload? You use evolve as a heal and to curve out when you are overloaded. It fits beautifully.

As for aggro, it'll still be super strong. Face shaman and eboladin will dominate and face hunter now has extra burst.
Flametongue Totem,Mana Tide Totem ,Thunder Bluff Valiant/Mukla's Champion,Harvest Golem potentially Hallazeal.
In a slower deck you could also play Tharurissan or Sylvanas.
Tunnel trogg is also a real bad target for evolve since it is often better than a 2 drop.

Overload and evolve don't work well together at all since you usually get something way worse.
 

zoukka

Member
Flametongue Totem,Mana Tide Totem ,Thunder Bluff Valiant/Mukla's Champion,Harvest Golem potentially Hallazeal.
In a slower deck you could also play Tharurissan or Sylvanas.
Tunnel trogg is also a real bad target for evolve since it is often better than a 2 drop.

Overload and evolve don't work well together at all since you usually get something way worse.

Yeah you can't just stick evolve into current decks, we need new archetypes for it.
 
Look up the amount of overload minions, there's only 5 of them in standard(and dust devil is terrible), it's really easy to just avoid putting them in your deck or if you do put them in just avoid using evolve or Master of Evolution.

I think the 7/7 is good enough to put it even into an evolve deck though.
 

Dragner

Member
Evolve works better on a battlecry deck where some of the mana value of the minion is on its battlecry so you have better chances of evolving into a better minion.
 

georly

Member
Evolve works better on a battlecry deck where some of the mana value of the minion is on its battlecry so you have better chances of evolving into a better minion.

Also minions who self discount. I like the one who costs less because of totems and the one who costs less for each turn it's in your hand. On the board they are full cost (6-ish mana), so they'd evolve into a really good 7 mana, I think. Possibly some giants (evolve would just heal some of them, i think?) If you get the one who is 1 less for each turn in your hand in your opening hand, by turn 4 it's a 3 mana 4/4, I think? So you could get a random 7 drop on turn 4, in theory. Not that you'd do that, on its own. You'd hope you'd have something on the board from turn 3, at least. Like tuskar totemic + totem.

What happens when you evolve a Molten Giant?

It used to crash the game. I think it just evolved into itself now, aka 1 mana full heal.
 

Tarazet

Member
I think blade flurry might still get play at some stage and holy wrath moltens are a big buff.

Even leper gnomes might see play in eboladin still. It'll trigger knife juggler, get divine shield, make divine favor trigger and still do 2 damage.

Blade Flurry is still efficient, it's no longer bonkers. Thalnos turned it into Consecration with a body and cycle. I had it used on me yesterday with a Deadly Poison, a board clear's a board clear.
 

ViviOggi

Member
Blade Flurry is still efficient, it's no longer bonkers. Thalnos turned it into Consecration with a body and cycle. I had it used on me yesterday with a Deadly Poison, a board clear's a board clear.

2-card 6 mana Consecrate that requires you to have a spare weapon, talk about relevant... try Thalnos+Fan for less mana cost, more draw and no weapon setup. New Flurry is so far from efficient it's not even funny. Literally the only reason it might see play is Rogue having nothing else.
 

fertygo

Member
Just met secret pally in frigging arena, complete with 2 avenge and MC that buffed to 10/9 and tomb spider swarming board to 7 minion

still won tho thanks to blizzard and explosive sheep

damn its a great win
 
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