Maybe Y'Shaarj buffs your minions in some way. So far it looks like there is a shared theme between a god and the cards with the name of that (for the most part at least).
Yogg-Saron had a madness theme to the boss encounter.
Sure, but just compare the effect to something like C'thun. When you play C'thun for ten mana, on average when you play it, you'll have like a 14/14 body that immediately deals 14 points of (yeah, random) distributed damage to the enemy board and keeps what you can actually put on the board much more flexible. If you're using N'Zoth to summon a bunch of Dreadsteeds, at most you're going to get 11/13 worth of stats that doesn't immediately do anything and the flexibility of Dreadsteed matters a lot less by the time you're playing cards like N'Zoth in the first place.Once N'Zoth dies, you can play other stuff.
http://www.blogcdn.com/wow.joystiq.com/media/2008/10/zz5af1f40b.jpg
Sure, but just compare the effect to something like C'thun. When you play C'thun for ten mana, on average when you play it, you'll have like a 14/14 body that immediately deals 14 points of (yeah, random) distributed damage to the enemy board and keeps what you can actually put on the board much more flexible. If you're using N'Zoth to summon a bunch of Dreadsteeds, at most you're going to get 11/13 worth of stats that doesn't immediately do anything and the flexibility of Dreadsteed matters a lot less by the time you're playing cards like N'Zoth in the first place.
The problem with using N'Zoth as a finisher in a Dreadsteed deck to me just seems like a square peg in a round hole sort of thing. Against the types of decks that you expect to make it to turn 10 against, a board flooded with 1/1s doesn't really do much. Against something like Warrior especially it seems awful.
I think N'Zoth can definitely be playable, especially if there's more powerful Deathrattle minions in the set (there should be), but I don't think the Dreadlock archetype is a good fit for it.
Would prefer to see a legendary that reads like 'resummon demons that died this turn and give all demons +2/+2'.
Does this Youtube channel go over all of the Hearthstone card's backgrounds and lore? I would love to subscribe to it, if it gives me more story.
Does this Youtube channel go over all of the Hearthstone card's backgrounds and lore? I would love to subscribe to it, if it gives me more story.
I think it depends on how something like C'Thun interacts with Dreadsteeds. Does it respawn a Dreadsteed for targetting when it dies? Then N'Zoth + Dreadsteed counters C'thun.Sure, but just compare the effect to something like C'thun. When you play C'thun for ten mana, on average when you play it, you'll have like a 14/14 body that immediately deals 14 points of (yeah, random) distributed damage to the enemy board and keeps what you can actually put on the board much more flexible. If you're using N'Zoth to summon a bunch of Dreadsteeds, at most you're going to get 11/13 worth of stats that doesn't immediately do anything and the flexibility of Dreadsteed matters a lot less by the time you're playing cards like N'Zoth in the first place.
The problem with using N'Zoth as a finisher in a Dreadsteed deck to me just seems like a square peg in a round hole sort of thing. Against the types of decks that you expect to make it to turn 10 against, a board flooded with 1/1s doesn't really do much. Against something like Warrior especially it seems awful.
I think N'Zoth can definitely be playable, especially if there's more powerful Deathrattle minions in the set (there should be), but I don't think the Dreadlock archetype is a good fit for it.
Would prefer to see a legendary that reads like 'resummon demons that died this turn and give all demons +2/+2'.
Amazing response.
Kill it dead. It was "ok" when aggressive paladins were so shitty they needed that leg up, but with actual quality cards it's just stupid.
Don't know how to fix that card at this point while still maintaining the flavour. I thought maybe 'draw cards equal to the ones you played this turn' might work but honestly that's still insane, and probably better in some situations. Maybe just remove it and make it Solemn Vigil.
Only a few, for important characters like Y'sjaarj. There are other channels that go over it.
Well that's just the official site, I think they are partially spotlighting the actual person that does these lore on cards. This is the playlist you'd be interest in https://www.youtube.com/playlist?list=PLh8hWL75qW6oxfl3QtzKDxgcE4Ecjwzdz
Thanks!
I don't have much experience in the match-up, so I'll largely concede the point. It just seems to me that the finisher loses pretty badly to something like Control Warrior when they can remove N'Zoth from the board pretty efficiently and a Justicar'd hero power blunts most of the pressure of the 1/1s. When a game is at that point, cost-reduced Jarraxus and the spawn 6/6 hero power plus weapon seems much stronger.When I have played against dreadsteed decks as control, the 1/1s stop you from ever really taking control of the board. It's was often a slow but certain death.
That's a good point that I hadn't thought of, actually.I think it depends on how something like C'Thun interacts with Dreadsteeds. Does it respawn a Dreadsteed for targetting when it dies? Then N'Zoth + Dreadsteed counters C'thun.
Ehhh. That's a lot of power for 1 mana, and doesn't really solve the problem that you force your opponent to dump their hand to counter it, which is hard for certain decks to do and often pretty sub-optimal for the game-plans of some decks, especially ones that want to hang onto a lot of cards for synergies.Make it a secret? When your hero takes damage, draw cards to equal your opponents hand. So the opposing player gets to decide how many cards you get?
I think it depends on how something like C'Thun interacts with Dreadsteeds. Does it respawn a Dreadsteed for targetting when it dies? Then N'Zoth + Dreadsteed counters C'thun.
Really Arena?
Really Arena?
feugen is a pretty solid 5 drop for arena doe
I keep losing to everyone in online ranked, even players ranked lower than me.
Somebody have to watch how I play on my live stream, and help me out.
I keep losing to everyone in online ranked, even players ranked lower than me.
Somebody have to watch how I play on my live stream, and help me out.
I keep losing to everyone in online ranked, even players ranked lower than me.
Somebody have to watch how I play on my live stream, and help me out.
First loss to a Murloc Paladin today.
That deck is something else, really.
Aaaaaand rank 5 this month as well.
19 -> 5 in 3 ½ hours. Previous month 4 hours and the month before that 5 hours.
People getting worse or casuls having a harder time than usual with secret shitadin?
First loss to a Murloc Paladin today.
That deck is something else, really.
I'm just a rank 25 with Mage. It's a total basic deck as I only started a few days ago but for some reason I keep losing. Don't know if I'm too cautious and passive. I'm EU.
I'll set up a stream tomorrow.
I'm just a rank 25 with Mage. It's a total basic deck as I only started a few days ago but for some reason I keep losing. Don't know if I'm too cautious and passive. I'm EU.
I'll set up a stream tomorrow.
post your deck
when I at this rank few month ago I thinking stupid shit like thought Dragonling mechanic better than Yeti
When I start 2nd account last month I have no trouble again getting to rank 20 at first day
New card:
Apparently the text translates to "Double this minion's Attack at the start of your turn."
New card:
Apparently the text translates to "Double this minion's Attack at the start of your turn."
Priest will Cabal the shit out of that
Priest will Cabal the shit out of that
New card:
Apparently the text translates to "Double this minion's Attack at the start of your turn."