LyleLanley
Banned
Just got a Cabalist's tome that came out of a Cabalist's tome that itself came out of a Cabalist's tome.
Anomalus' deathrattle animation is so freaking cool.
Not too bad, depends on your collection though. you get it when you have one copy of each murloc so I'd check and see if you're missing an epic or something.
The gold one is a lot harder though since some of the golden murlocs are tied to high class levels.
Just got a Cabalist's tome that came out of a Cabalist's tome that itself came out of a Cabalist's tome.
vid?
i actually have it but taking the effort to build a deck around it, play it and have it die is something i'm too lazy for
I wanted to craft him! He seems fun as heck! What class are you using, Druid?
I have yet to run into anyone else playing Y'shaarj. It has a neat animation with a bunch of eyeballs coming out of your deck when it pulls a minion.
Druid Y'shaarj has been my main since release.
Unfortunately it's become a lot harder since C'thun became less popular and people started playing the actual tier one decks of aggro shaman, midrange shaman, zoolock, and tempo mage.
HAHAHAHAHA, it happened! A guy killed himself with Yogg-Sauran. He had 3 health left, and it went:
Explorer's Hat
Power Word: Tentacles
Healing Wave (target: his hero)
Hellfire
Then he died! Apparently the Healing Wave won't activate until the series of spells is done, but damage is calculated immediately.
Rest in peace, Tempo Mage!
Also, Cabalist's Tome is particularly interesting because you can't play around anything. Even though I waited for 2 Polymorphs before I dropped Ragnaros, he had a third waiting!
Healing Wave is a Joust.Seems like it has to be a, everything should go in sequence, even healing
Spent all the dust i've ever made on Yogg Sarron and it kills itself. Great card.
Yuuuup, noticing that for sure. The deck is damn good against C'thun classes but it gets steamrolled by aggro.
I'm also seeing a lot of Rogue and both deathrattle and miracle are problems. Sap just gives you no chance.
Winning as Renounce Darkness Warlock without actually drawing Renounce Darkness is a very strange feeling.
It didn't, though. He was at 3 health, Healing Wave went off, and I let a deep sigh because I had lethal and lost it. Then Hellfire went off and he died.Seems like it has to be a, everything should go in sequence, even healing
Yeah, but Healing Wave still happened before Hellfire.Healing Wave is a Joust.
We would have advised you otherwise.Spent all the dust i've ever made on Yogg Sarron and it kills itself. Great card.
That's a lot of legendaries!16-3 with this so far:
http://i.imgur.com/g6TKXvO.png
16-3 with this so far:
http://i.imgur.com/g6TKXvO.png
Yep. What deck list do you run?
That's a lot of legendaries!
So I give up, and am finally building a Shaman deck, and wow, now I understand why most Shamans aren't running Hallazeal. There's just so many good cards and only so many great cards you can fit in one deck.
I still can't believe how many great cards Shaman got this expansion. Apparently blizzard really didn't want to chance shaman being underpowered again.
I think it's a weird part of how Joust is programmed, like it's a Battlecry effect so it needs to wait for the first to resolve before activating even if it's technically a spell.Yeah, but Healing Wave still happened before Hellfire.
That's a good analogy.I never noticed. Yeah, I guess 7 is a lot, but then again it is control paladin.
I think the only card they misstepped in the entire set (so far) is that 4 mana 7/7. It's just a bit above the power curve. I mean, earth elemental is 1 mana 1 overload more and only gets 1 hp and taunt. They basically just gave aggro shaman (and midrange cause it's great in there too) a mountain giant as if they were handlock.
So I give up, and am finally building a Shaman deck, and wow, now I understand why most Shamans aren't running Hallazeal. There's just so many good cards and only so many great cards you can fit in one deck.
I still can't believe how many great cards Shaman got this expansion. Apparently blizzard really didn't want to chance shaman being underpowered again.
The one thing I've always disliked about Rogue though, and this could be considered a positive, is that it always feels very tactical and taxing on the brain to play. There's a much higher skill cap for playing Miracle Rogue than Zoo or whatever where you just plop down whatever fits the mana curve. Holding on to resources for big burst turns with auctioneers and the like. It's great to win, but Hearthstone is a game I usually approach as something that's supposed to be less intense than other games.
Unless BGH sticks around and more people play The Black Knight.I guess it depends what kind of deck you want to build. Hallazeal is really freaking good in a control Shaman deck which I think is pretty close to being viable. With less BGH around and once people move away from The Black Knight a bit Earth Elementals should wreck a lot of havoc for once.
That's a good analogy.
And on that note, has anyone faced even a single Handlock? It'll be ridiculous if Blizzard killed an entire deck archetype with their incompetence.
Cool, glad to hear it.I played handlock before the nerfs. And I've played reno warlock and cthun warlock. Slow handlock decks are far from dead I think. They tend to take refinement from top players and then suddenly half the meta is warlock.
Been fooling around with Divine Shield aggro Paladin. Adding Selfless Hero, Steward and Rally Blade really helps to keep Shields up to keep someone fat alive or to drop Blood Knight. Deck is badly in need of a 2-drop with DS though, the lack of Minibot really hurts the curve. Argent Protector doesn't usually need to hit that turn, Knife Juggler is still the best so far.
IMO, best 2 drop for that deck is Bilefin. It gives a shit ton of value if Darkshire is up.
My version only ran a single blood knight, as an alternative win condition. Here is the deck I was running the first day of the expanion:
http://hss.io/d/9365482
Those +10 HP and +10 Armor C'Thun cards are fantastic. Pretty much OP. Priest got some legit good cards with this expansion, though their best new card requires you to play a C'Thun Deck. Warrior is in similar shape, pirate warrior is cute but I don't think its strong enough.
Yeah I think I have to agree that shaman needs tuning. It's not that a 4-mana 7/7 is too op as a class card (still weak compared to MC for example), but more that many classes lost key removals and AoE so the constant barrage of midrange beefies is too much for the meta to handle. Super aggressive face decks are also gone so Shaman isn't punished enough for not playing heals.
They also retained one of the few easy ways to close out a game, Doomhammer+Rockbiter
Also good with the +10 health Priest card. Zero reason to play Reno Shadow Priest anymore.Brann with the +10 armor card is disgusting.
Using Evolve
and getting
doomsayer
The joy of having the board full with minions and being greedy
less QQ more pewpew
The spirit of Shredder lives on.The joy of having the board full with minions and being greedy
less QQ more pewpew
Wow, Dog just got a 50 damage C'thun with Rogue.
Blade of C'thun + Brann synergy is real.