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There was a third card as well.
Discussed last page.
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There was a third card as well.
In Tempo Mage deck you already have Azure Drake and Ethereal Conjurer competing for that 5 mana spot.![]()
There was a third card as well.
Yeah, adventures have way less cards and I feel like blizz wants a meta impact w/ less cards, so therefore the cards are typically more gamechanging in the adventures. Expansions are way more watered down in impact, for the most part. C'thun is the only real big meta changer I see so far. *maybe* nzoth, maybe. Almost everything else seems to just be filling in gaps left behind from going to standard. We'll see.
I'm assuming ancient harbinger won't cause battlecries to come out for C'thun, so it's just going to drag it out. 4 attacks makes it so priest can't one shot it with removal.
I mean i guess if it's up you need to deal with it or get a 10 mana minion to deal with as early as turn 7.
y'shaarj is a better Varian, specially since the effect continues every turn it survives, but the random aspect (as well as missing out on some battlecries) kinda makes it bleck. Sure there are legendaries that you will want but you won't always get those legendaries pulled out.
Depends on the nerfs.In Tempo Mage deck you already have Azure Drake and Ethereal Conjurer competing for that 5 mana spot.
However, this card is definitely very good for Grinder/Fatigue Mage especially now with Duplicate and Echo of Medivh gone.
I mean we've only had two full expansions so far. While TGT was just a complete failure in the constructed sense GvG had a massive impact on the meta.
C'Thun would be absolutely unbeatable if he came down at like 14/14, did 14 damage to your board and then was immune to removal.I feel like the Old Gods should have a new ability called Hexproof that protects them from instant kill and transmutation effects. No one wants to see C'thun get turned into a sheep and pinged for 1.
Nerfs on what?Depends on the nerfs.
Ramp Druid has lots of battlecries involved for its minions. Maybe they should let this card trigger them.Couldn't ysaarj be good in ramp Druid?
I guess it's like kaelthuzad tier in that if you get it on the board, and it doesn't get removed then you just win?
You can still nuke it and such.C'Thun would be absolutely unbeatable if he came down at like 14/14, did 14 damage to your board and then was immune to removal.
Potentially Azure Drake.Nerfs on what?
If Drake gets nerfed then Tempo Mage would double up on Ethereal Conjurers and Arcane Intellects. This card is a bit too slow for that deck though still usable as a one of. It's really more of a Grinder Mage style card.Potentially Azure Drake.
Sure, but it was still only a subset of those cards. I don't have the math on me, but it feels like percentage of adventure cards w/ impact are greater than percentage of expansion cards w/ impact.
Ramp Druid has lots of battlecries involved for its minions. Maybe they should let this card trigger them.
You can still nuke it and such.
What card back are we getting tomorrow?
If Drake gets nerfed then Tempo Mage would double up on Ethereal Conjurers and Arcane Intellects. This card is a bit too slow for that deck though still usable as a one of. It's really more of a Grinder Mage style card.
Couldn't ysaarj be good in ramp Druid?
I guess it's like kaelthuzad tier in that if you get it on the board, and it doesn't get removed then you just win?
With more cards like these it might not be completely dead.Grinder Mage is dead in Standard. Without Duplicate, Echo, Sludge Belcher, and Healbot, most of its core strategy is removed.
I think I'd rather have pagle.I guess you might pick Y'Shaarj over lorewalker cho and Nat pagle for arena right? Lol
Minions with end of turn effects (Ragnaros) won't activate when brought out by Y'shaarj.
https://twitter.com/PlayHearthstone/status/715590853054431232
Minions with end of turn effects (Ragnaros) won't activate when brought out by Y'shaarj.
https://twitter.com/PlayHearthstone/...90853054431232
I guess you might pick Y'Shaarj over lorewalker cho and Nat pagle for arena right? Lol
Minions with end of turn effects (Ragnaros) won't activate when brought out by Y'shaarj.
https://twitter.com/PlayHearthstone/status/715590853054431232
YShaarj needed to put the minion in your hand and reduced its cost by 5 or something.
Just what I want, cards to help me beat old adventures.Y'Shaarj is great for Astral Communion Druid.
And maybe Grim Guzzler in BRM lol.
Potentially Azure Drake.
Just what I want, cards to help me beat old adventures.
Dahbomb brought it up in a previous conversation; I wouldn't have brought it up if I were quoting anyone else.Really? Drake is a fabulous card, but absolutely balanced.
LMAO then this card is even more dumpster tier.Minions with end of turn effects (Ragnaros) won't activate when brought out by Y'shaarj.
https://twitter.com/PlayHearthstone/status/715590853054431232
That's something that Blizzard will never ever do. They are too scared of power creep (and rightfully so in a card game).Does it need a nerf? No, I'd rather have other cards move up to its level.
I felt like Naxx had the right level of power, with a few exceptions. GvG isn't really too strong for the most part, it just has a lot of RNG crap. LoE and BRM are solid. It's really TGT that is a piece of crap set, and this set feels more like TGT than everything else so far.LMAO then this card is even more dumpster tier.
That's something that Blizzard will never ever do. They are too scared of power creep (and rightfully so in a card game).