People would concede within 5 seconds of the match.
You can. It just helps.
Disable credit when you concede, then. There are checks they can put into place that ensure people don't abuse the system.
For example, what if it's "Play 5 Ranked Matches"? How many people would happily concede 5 matches in a row just for some gold?
It should be play X amount of matches with X class only Blizzard should be smart enough to include a check so that you only get credit if a certain amount of time/turn has elapsed. You know, like they do it in Duelyst.
So which deck is it easier to play online with.. your Priest that has multiple Legendaries/Epics or the Shaman decks with no Legendaries?
The game isn't becoming easier because you are filling your deck with more Legendaries, it's getting easier because you now know what the stronger strategies are and how to play around stuff better.
That's not a good example because my Priest deck isn't complete, and it's really trying to make a failed card into a viable one. Give a more honest comparison: Control Priest with legendaries vs. Control Priest without legendaries.
Think I'm kind of losing it for this game. There is just nothing to do but log on briefly to do the quests and it's pretty depressing scraping gold together to buy packs that contain nothing but sh*t. I thought about buying some adventures but the prices are just taking the piss; I could buy a whole PS4 game with that amount. Anyways, downloaded Hex: Shards of Fate over the weekend and that seems to be more what I am looking for.
I thought Hex was pretty weak. The user interface is terrible, and it seems more about single player content than anything else. Since you brought it up, though, I've been trying a LOT of card games recently, and here's my brief list of best to worst:
Duelyst
Infinity Wars
Hearthstone
Poxnora
Spellweaver
Magic Online
Hex
I'm taking it all from three major categories:
1) Whether the game is well-paced.
2) Whether the game is smooth and enjoyable to play.
3) Whether the game has good mechanics.
Right now I plan on maintaining Duelyst, Hearthstone, and Infinity Wars - they succeed at accomplishing all 3 categories. I'm unsure about Poxnora right now. It has amazing mechanics, but it's one of the roughest games to play on that list. I didn't try Faeria because it's not F2P, and I'm not willing to spend money just to try a game out. I watched Kripp play, and it seems like a slow dull trod.
There have always been expensive decks. 8-12k dust decks. Wallet warrior, for example, was extremely popular.
No doubt, and having a large variety of decks helps out a lot. For example, we've all had that day where we fight our counterpick matchup over and over again. If you are starting out, you have one mediocre deck, and you better hope you get good matchups.