Congratulations, you just played yourself.how do I keep winning these games where my opponent draws through his entire deck as a midrange shaman?
Congratulations, you just played yourself.how do I keep winning these games where my opponent draws through his entire deck as a midrange shaman?
Congratulations, you just played yourself.
by not blowing them out in the midgame? it was my plan but they had all the removal.
TIL that if you're playing Magni vs Magni, the introductions go like this.
"For Khaz Modan!"
"YEAH! FOR KHAZ MODAN!" <- Way too excited about that
i think that was when the euro servers were a mess?
The most valuable insight I have gained from watching streamers is that the random disconnects are not my fault - Blizzard sucks.so all of the time?
I was up 30 life to 1 and I got hit for 30 the next turn and lost
It was a shaman. He did have dudes out but two were totems with 0 attack and 2 other dinky guys with 1 attack.
so all of the time?
kripps videos are being plugged on battlenet?
man blizzard must really love the promotion they get from him,
Not sure what the first one is but don't think it's the second.Malygos or Leeroy?
If all 4 dudes got big, it's Bloodlust.Not sure what the first one is but don't think it's the second.
Not sure what he used exactly but he buffed all four of his dudes and I think maybe buffed his weapon? Seemed to do more, also had wind fury so he swung twice.
Not sure what the first one is but don't think it's the second.
Not sure what he used exactly but he buffed all four of his dudes and I think maybe buffed his weapon? Seemed to do more, also had wind fury so he swung twice.
so it was rockbiter x2 + doomhammer for 16 and then bloodlust which gives his minions 3 atk for the 14, 12 total + 2 from the two 1 attack totems
so i made the stupid 30 legendary deck kripp showed and queued into wild.
first game turn 1 mage plays cogmaster.
i conceded and nope'd the fuck out of there.
i'm going to wait until a few more expansions die out before i check out wild
I find Shaman fun, personally. I still want to make Control Shaman work somehow. I have two more ideas for a deck: something that was once called Crusher Shaman and would find ways to duplicate Earth Elemental so you had like 4 on the board at once, and N'Zoth Shaman, which I doubt works better than N'Zoth Paladin since Shaman has no deathrattle cards.Yep that sounds right. It sucked to be on the receiving end of it but it looked fun as hell.
#FOREVERRANK11
So I'm going to keep playing, will play until I have zero stars and I'll have to stop before the combination of rage and my hypertension kills me, and then I'll play again tomorrow until I get back to full stars, and then I'll start losing again... the endless cycle.
Why is yogg saron somehow always killing himself :lol:
Damn, I can't get past Rank 13 this season. I always face C'Thun Druids who have disgustingly good luck against me.
And I've been thinking about Shadow Word: Horror. It's almost good with the targets it can hit. Knife Juggeler, Imp Gang Boss, Northshire Cleric, Doomsayer, Bloodhoof Brave, Vanilla Mana Wyrm, Vanilla Tunnel Trogg, Feral Spirits, all Totems except Totem Golem and Brann on the top of my mind.
I tried SW: Horror for a bit and it was not good.
You often struggle against aggro Shaman, and SW: Horror does NOTHING to help you (except maybe take out a feral spirit.)
I dooooon't know, mayne...
3 damage aoe for 4 would be really good, EE isn't that though and against agreessive decks the game can easily be decided before you play it on turn 5. The bigger problem is that priest can't clear a midrange board like Warrior or Paladin (who have the superior Pyro use) can. Lightbomb was a great tool against Midrange just as Brawl is for Warrior but now Priest can do very little against a board of high statted minions that you'll see from Shaman and Hunter. Of the three big control classes in Standard, Priest is easily behind Warrior and Paladin as board clears go.Priest still has some of the best board clear capabilities, yet still complain about light bomb missing...
Wild pyro is still uniquely good in priest.
Excavated evil, 3 damage aoe for 4 is really good.
Circle of healing can be turned into 4 damage aoe for 2-4 mana.
EE is the board clear that you want use as prìest and wild pyro combo
Priest still has some of the best board clear capabilities, yet still complain about light bomb missing...
Wild pyro is still uniquely good in priest.
Excavated evil, 3 damage aoe for 4 is really good.
Circle of healing can be turned into 4 damage aoe for 2-4 mana.
I don't specifically mention bout that combo just smaller combo enabler also great.They did fix EE+Pyro though.
This is BS tho lolPriest really doesn't lack AOE. And I am glad that AOE as good as lightbomb is gone from the standard rotation. Priest still remains as pretty much the best AOE capable class in the game, despite even equality existing.
Wild Pyro is solid, but right now the game is focused on sturdy minions. Most classes are dropping X/3s early on, which means you need a really specific hand to make the Wild Pyro work.Priest still has some of the best board clear capabilities, yet still complain about light bomb missing...
Wild pyro is still uniquely good in priest.
Excavated evil, 3 damage aoe for 4 is really good.
Circle of healing can be turned into 4 damage aoe for 2-4 mana.
Classes with better board clears than Priest:Yeah, EE 3 damage for 5 mana is still really good. It's also often a dead draw when your opponent gets it from their deck.
Priest really doesn't lack AOE. And I am glad that AOE as good as lightbomb is gone from the standard rotation. Priest still remains as pretty much the best AOE capable class in the game, despite even equality existing.
Has something changed recently with Leeroy Jenkins? I seem to be seeing a lot of opponents playing that card.