I already had that mythical Yogg game. I wasn't even mad.
I do think people use Yogg improperly. Card isn't that good when you use like 20 spells but it's much better with like 4-5 spells while in a losing position. Then again people who play Yogg don't play to win, they play to have fun.
it's pretty great at 20 spells. but it always needs to be held until you're losing, neve ryogg when you're ahead. More spells = more chances to roll for board clear, healing, card draw, damage, etc. More spells gets you more like mean yogg value as each individual spell roll becomes less of an issue. If you only cast 4-5 spells you're REALLY praying to rngesus.
Tempo Mage
Miracle Rogue
Both decks cast a bunch of spells and really only need to find the space for one yogg as an oh shit mechanic. You can literally run the deck as is and find one slot to swap a yogg in and it can save games. Might be tough to slot into miracle.
Then there's Yogg druid which is the same idea, it's sort of like miracle, a lot of spells, draw through your deck into combos and then if everything still goes tits up cast yogg and maybe somehow still win the game.
Then there