slightconfuse
Banned
Any good arena guides out there? I seem to top off at 4-5 wins
Any good arena guides out there? I seem to top off at 4-5 wins
Buy Classic packs with your gold at first. The cards will always be relevant and you'll get better stuff than you have now. If you remain absolutely committed to never spending any money you can save up for adventures later, but I wouldn't recommend using your gold that way. If you like the game it's worth paying for the adventures and using gold for packs.
At 700 gold it's expensive for new players, but I would at least unlock the first wing of Naxxramas for future use.
In 4-5 weeks Standard mode will hit and the Naxxramas cards will rotate out and only be playable in Wild format. The adventure will vanish from the shop and you won't be able to get those cards with gold/real money anymore. Some of them are really good and it would suck to waste so much dust on them.
Finally got to level 20 in wow, it was fun to see how much I could recognize from hearthstone
Oh okay. The main reason I was looking at the adventures would be to unlock new cards though obviously playing them should be fun also. But if buying packs is the best bang for my buck I'll go with that.
I don't know if I'll ever spend money on this. I was really feeling for some card game action but since Magic Duels is still MIA on PS4 I downloaded this and having fun so far doing the single player and even wining a few matches against real opponents. I'll see how it goes but so far I really like how slick it is and only wish WotC could learn from this.
Yikes 700 gold is a lot for me right now. It seems a bit of struggle getting gold and I just want the best route to unlocked some good cards.
I'd recommend following ADWCTA and Ratsmah reading some of their articles (on Reddit, Hearthstoneplayers.com, etc). They've helped me quite a bit
I would rather silence just be class-based.I have two ideas for fixing hearthstone:
1: Make some buffs unsilenceable. This way you keep the power of silence affects but limit some of the buffs that are affected, thereby lowering its efficacy
2: Make BGH only target minions that have a base attack stat of 7 or higher such that he cannot be used against minions who have received buffs or are subject to increasing returns on their power level (micro machine, gruul, gaz, etc). This way he can still be a removal card, but his efficacy is further limited
discuss.
I would like to see Earth Elemental and Obsidian Destroyer become playable.Made BGH Can't kill Legendary is good nerf I think
He still usable against giant or shit like that
Hell I don't even mind if he can kill ALL giant on enemy board, I mean they can play like 3 of them with 3 mana or something
its still fair
I feel like people are going to end up disappointed with all these calls for nerfs come the announcement.
More than two, less than 20, that means at least three are getting changed!
all druid ones
Do you really want a card that nullifies the new badass Old Gods?Couldn't they just mess with the stats a bit on bgh? Like a 2/2 that kills 10 atk minions. Or something like that?
Force of Nature, Savage Roar, Big Game Hunter.
Done and done.
Stealthed minions can't be targeted by the enemy, you can target your own stealth minions with anything you want.priest was healing his shade of naxxramas even though it was still in stealth.
wtf is that shit? stealthed minions can't be targeted by anything except priest's hero power?
Shadepriest was healing his shade of naxxramas even though it was still in stealth.
wtf is that shit? stealthed minions can't be targeted by anything except priest's hero power?
Oh. Well, at least I only did it for two Eviscerates.Ideally you don't want to ever waste 40 dust crafting a common.
priest was healing his shade of naxxramas even though it was still in stealth.
wtf is that shit? stealthed minions can't be targeted by anything except priest's hero power?
Oh. Well, at least I only did it for two Eviscerates.
The opposing player can't target stealthed minions, you yourself can. The ones that can't be targeted by spells or hero power are stuff like spectral knight/laughing sister/faerie dragon. That mechanic is called Elusive ( http://hearthstone.gamepedia.com/Elusivehttp://hearthstone.gamepedia.com/Elusive )
speaking of elusive, I'm surprised more legendaries (or minions too) don't come with it
They already stated earlier that they have narrowed it down to 10-12 cards.More than two, less than 20, that means at least three are getting changed!
Force of Nature, Savage Roar, Big Game Hunter.
Done and done.
ethereal conjurer is hands down the best discover card.
mages spells are so good, you can always pick one that will really help you out in whatever situation you're in mid-late game.
its not fair goddamnit ;/
2nd is museum curator, but sometimes you'll pick a deathrattle minion that won't help you out whenever you're ready to play it.
Force is fine as long as Roar is nerfed. Ironbeak Owl is the other piece of shit that belongs with those other two.
ethereal conjurer is hands down the best discover card.
mages spells are so good, you can always pick one that will really help you out in whatever situation you're in mid-late game.
its not fair goddamnit ;/
2nd is museum curator, but sometimes you'll pick a deathrattle minion that won't help you out whenever you're ready to play it.
I think I hate Ironbeak Owl more than any goddamn thing in any game I've played in recent history.Force is fine as long as Roar is nerfed. Ironbeak Owl is the other piece of shit that belongs with those other two.
Do you really want a card that nullifies the new badass Old Gods?
http://hearthstone.gamepedia.com/Quest
The secret (or unique) quests are some that are not advertised and that can reward you with gold or packs.
It'll always be good to spend gold on classic packs, and any packs from any in standard expansion. Arena is not usually recommended for new players till you get familiar with cards and their interactions with other cards, but if you get good at it (ie. get 5 wins on average) you end up paying for the arena with the gold reward you get from that arena (which in turn gets you at least a free pack).
We're also always here to help, so you can always ask questions, we're generally really nice, just high levels of sodium.
I think Force just needs to say "These minions may not attack heroes", and the combo is fine.Force is fine as long as Roar is nerfed. Ironbeak Owl is the other piece of shit that belongs with those other two.
*nods* Definitely the most annoying Arena card, too.That's why Keeper of Uldaman needs to be nerfed!
Mage playing Control Reno.Played a guy that was playing exactly Kibler's concede Shadowfrom Reno Priest. He plays Reno, I'm like whatever I got 30 damage, I forgot I had 9 mana not 10, couldn't play Frostbolt, had to gamble on arcane missiles.
He lives on 1hp, but whatever right it's not like he can Reno again? He brews back the Reno and plays it again, fml. I actually won that game even though I had to do like 100 damage to his face.
They already stated earlier that they have narrowed it down to 10-12 cards.
Force is fine as long as Roar is nerfed. Ironbeak Owl is the other piece of shit that belongs with those other two.
Revealed by blizzpro.
YASSSSSSSS another amazing Warrior common