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Hearthstone |OT6| C'THUN for President! Why pick the lesser evil?

georly

Member
This so gonna be the first card that pulled out from the game.

It definitely has the most potential out of any of the cards to *actually* break something in the game (not the meta, just mechanically). It won't ever get pulled though, just fixed.

Day 1 kelthuzad resurrected itself, lmao.
 
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thepotatoman

Unconfirmed Member
C'Thun is by far the easiest card to build a deck around(since you get a few buff cards as well), Y'Shaarj needs big minions(which are expensive), N'Zoth is good with specific big Deathrattle minions(mostly legendaries), and this card is just insane.

I'm guessing C'thun is only a free gift because it'd otherwise be extremely frustrating to keep opening packs with C'thun synergy cards when you don't have C'thun.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Yup this card is totally not confusing for new players whatsoever.

Nope, not at all confusing.

Play card.

Random shit happens.

I mean do you really have a plan for ANYTHING once you drop this card? Knowing the million of specific ways this can interact gives you basically no new information to know whether or not you should play it. Just knowing the threat of getting pyroblasted in the face exists tells you all you need to know about the card.
 

QFNS

Unconfirmed Member
Play card.

Random shit happens.

I mean do you really have a plan for ANYTHING once you drop this card? Knowing the million of specific ways this can interact gives you basically no new information to know whether or not you should play it. Just knowing the threat of getting pyroblasted in the face exists tells you all you need to know about the card.

It's probably counter productive to try and plan around what it can do, there are too many options. This is the ultimate YOLO card. Get it via an Unstable Portal or Golden Monkey in Wild (lol it wouldn't be in the deck) and drop it right before you lose as a last ditch chance to win. It probably still kills you but at least you get to see stuff happen before you die.
 

Tacitus_

Member
Bringing constructed decks to arena is cheating :<

Og7UDy7.png
 

Apathy

Member
There were already "do stupid RNG things" and timmy cards in this expansion. Could 1 the Old bosses be at least actually competitive. The closest is C'thun and even that has RNG on the battlecry, thankfully that can't kill you.

This whole thing so far has left a bad taste in my mouth. I hate the RNG this game has, from rolling between x and y damage, to the shit shredders can drop, and everything shown is more of that. We're supposed to be happy RNG bullshit from GvG is leaving and instead they go and add more of that shit to standard
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
There were already "do stupid RNG things" and timmy cards in this expansion. Could 1 the Old bosses be at least actually competitive. The closest is C'thun and even that has RNG on the battlecry, thankfully that can't kill you.

This whole thing so far has left a bad taste in my mouth. I hate the RNG this game has, from rolling between x and y damage, to the shit shredders can drop, and everything shown is more of that. We're supposed to be happy RNG bullshit from GvG is leaving and instead they go and add more of that shit to standard

Are there any huge swing RNG cards in this expansion that seem actually competitive? I can't recall any off the top of my head.
 

Dahbomb

Member
Are there any huge swing RNG cards in this expansion that seem actually competitive? I can't recall any off the top of my head.
The Shaman card that turns minions into +1 random costed minion.

Like turning your 3 drop into a Pitlord can be a game winning play from RNG.

Cabalist's Tome might see play.

Xaril Poison Mind. It's doubling up on buffed Spare parts that could turn the tide of the game.

Cthun itself is RNG based.

Maybe Infest if Hunter decks slow down.
 

gutshot

Member
Are there any huge swing RNG cards in this expansion that seem actually competitive? I can't recall any off the top of my head.

Yeah, the truly annoying RNG is stuff like Dr. Boom's Boom Bots, Piloted Shredder, Crackle and Imp-losion. Stuff that is RNG heavy but also way overpowered, so you have to play it. Most/all of the RNG stuff in Old Gods seems to be more for fun and not the auto-include RNG stuff of GvG.

I don't really think Yogg-Saron is going to be terrorizing ladder any time soon.
 
I think C'thun and N'Zoth are both pretty competitive personally, and I'd wager they'll see a good amount of play. And while Yogg-Saron probably won't ever end up in tournament level play it's still playable in my opinion as the effect is going to benefit you more than it hurts you almost every time.

Y'shaarj is really the only one, at least in my opinion, that will probably never see any play.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
The Shaman card that turns minions into +1 random costed minion.

I guess there's that, but that's more Shredder level RNG than Crackle or Implosion. Only the major outliers can screw you.

Cabalist's Tome might see play.

Yeah that could be annoying.

Xaril Poison Mind. It's doubling up on buffed Spare parts that could turn the tide of the game.

All outcomes on Xaril are pretty good. I don't think the RNG is that swingy here.

Cthun itself is RNG based.

It is but the RNG is not that swingy. That effect is less swingy the more missles you add and C'Thun will throw a lot of missles. You can be reasonably sure your opponent's board is going to take a huge hit. Or their face.

Maybe Infest if Hunter decks slow down.

"If Hunter decks slow down." Lol

The only reason you'd pick infest over Cult Master is if you want to play fatigue Hunter.
 

FeD.nL

Member
I really thought LoE was the start of seeing Legendaries with fun effects that are playable in some way. When they revealed C'Thun I thought, okay flavour wise good, playability fine, offers nice, though straight forward (not necessarily a bad thing), deck building options.

And then the other 3. Y'Shaarj and N'Zoth just incredibly bland and uninspired. Yogg very flavourful but completely unplayable. I really hoped that the titular gods would be something else. Just fun, well designed, unique cards that can be played in specific decks.

What a let down in that regard and a waste of the titular Old Gods.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
You say that's like it's a good thing...

Maybe not a GOOD thing, bit a SLIGHTLY BETTER thing

I mean yeah sometimes you get Millhouse or Doomsayer but overall the difference between the RNG swing on Crackle and Implosion compared to the swing on Shredder is huge. I can be reasonably sure of what will happen when I play Shredder. I have no idea what will happen with Crackle and Implosion.
 
what an insanely non interactive card. i guess i'll drop it in my lolcasino mage deck for lolz but man oh man what a confusing ass card that's probably gonna take 3 minutes for the turn to take place.
 
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thepotatoman

Unconfirmed Member
There were already "do stupid RNG things" and timmy cards in this expansion. Could 1 the Old bosses be at least actually competitive. The closest is C'thun and even that has RNG on the battlecry, thankfully that can't kill you.

This whole thing so far has left a bad taste in my mouth. I hate the RNG this game has, from rolling between x and y damage, to the shit shredders can drop, and everything shown is more of that. We're supposed to be happy RNG bullshit from GvG is leaving and instead they go and add more of that shit to standard

RNG is improving in this game. The problem with Shredder and Boom was that it made every game subject to their RNG because every single last deck in every class had them as auto includes. The problem with Boom, Implosion, and Crackle, was that random damage isn't a very fun way to do .

For these, the only playable RNG card is probably C'thun, which only gets to be decks built for him, triggers late in the game when marginal RNG differences shouldn't matter as much as decisions made earlier, and is very rarely going to do something extremely unexpected.
 
I can't wait to play Yogg-Saron in Miracle/Mill rogue.

With all these huge battlecry cards I'm interested in trying out a Nerub'ar Webspinner and Mana Wraith based deck in Wild.
Its probably gonna be terrible, but I play to have fun...
 
I think the problem with most RNG cards, if they are a problem, is the range of variance. Shredder had it. Dr. Boom had it in spades. Tinkmaster overspark had it. Still does but at least he isn't really playable so who cares about that one. Implosion being a 2/2 that does 2 or a 4/4 that does 4 ranges between a really crappy card like that 2/2 bc deal 1 damage or gormok with a demon tag and multiple minions. Crackle is either a dark bomb or a fireball. The range of variance on those two spells is actually rather large.

I think there are multiple ways an RNG card could be problematic, but this seems to be a prominent point of contention at least in gvg cards. And master of evolution has a large range of variance.
 
Honestly, I'm shocked they made Yogg-Saron. With all the talk of not over complicating things for new players, they go any make this garbage
 

manhack

Member
I think an important questions is how many spells can you expect to cast by the time Yogg is played?

I think at least 5 spells would be needed to make the effect worthwhile and 10 would be pretty amazing.

There were a lot of people who thought Elise was a gimmick (some still do), but Elise became a staple in control warrior and popular in Priest. I think yogg could easily find it's way into a control deck.
 

Apathy

Member
I can definitely see people playing yogg on ladder to farm lower players just to get a laugh, it's exactly what the ladder system is about down there.
 

Drkirby

Corporate Apologist
I think an important questions is how many spells can you expect to cast by the time Yogg is played?

I think at least 5 spells would be needed to make the effect worthwhile and 10 would be pretty amazing.

There were a lot of people who thought Elise was a gimmick (some still do), but Elise became a staple in control warrior and popular in Priest. I think yogg could easily find it's way into a control deck.

It comes down to when you draw it. If you play it right at turn 10, it likely won't do much. If you play it turn 15 or turn 20, its going to do a shit ton of stuff.
 
Honestly, I'm shocked they made Yogg-Saron. With all the talk of not over complicating things for new players, they go any make this garbage

But as it has been stated before, this isn't a complicated card or effect.

You play it, random things happen, new state of the game. As ZealousD has said, there is no plan to this card. Players don't have to think about using it because there's no point.
 

Apathy

Member
It comes down to when you draw it. If you play it right at turn 10, it likely won't do much. If you play it turn 15 or turn 20, its going to do a shit ton of stuff.

Well draw and deck, depending on how many spells your deck uses. Sure you would not make a deck without many spells and put yogg in this (someone out there will probably). You're going to want to stick it in something that looks like miracle. Then even at 10 you might have already played a lot of spells.
 
I can definitely see people playing yogg on ladder to farm lower players just to get a laugh, it's exactly what the ladder system is about down there.
Why would they do that when it could easily lose them the game? It doesn't even need to be a weird combination of spells, one Doom and you could be fucked.
 

Dahbomb

Member
Why would they do that when it could easily lose them the game? It doesn't even need to be a weird combination of spells, one Doom and you could be fucked.
You actually want this card to play Doom.

Because the situation where you use this card is when they have creatures and you have nothing. So this way Doom clears their board and draws you cards.

Plus the spells keep triggering even if the card dies.
 

Apathy

Member
Why would they do that when it could easily lose them the game? It doesn't even need to be a weird combination of spells, one Doom and you could be fucked.

when was the last time you were down there for longer than a day?

They dont just win, they decimate the newbies. so they play a few spells, nothign that can really kill them and toss out a yogg that will do it's things, but not really kill them
 

Drkirby

Corporate Apologist
Well draw and deck, depending on how many spells your deck uses. Sure you would not make a deck without many spells and put yogg in this (someone out there will probably). You're going to want to stick it in something that looks like miracle. Then even at 10 you might have already played a lot of spells.

So, your thinking like Miracle Yogg, you make a deck that uses spells to draw though it as fast as possible and not die, then when turn 10 comes along you just play it and see what happens?
 

Apathy

Member
So, your thinking like Miracle Yogg, you make a deck that uses spells to draw though it as fast as possible and not die, then when turn 10 comes along you just play it and see what happens?

Pretty much. I mean I don't think you can really set out when making a yogg deck that it's going to win, it's basically a "i want to see something funny" deck. Sometimes you'll win and sometimes you'll lose, so why not go all out with spells and see where the dice fall

It's like a deck kibler would make on his stream. No one would ever make one to actively try to ladder or tournament.
 
You actually want this card to play Doom.

Because the situation where you use this card is when they have creatures and you have nothing. So this way Doom clears their board and draws you cards.

Plus the spells keep triggering even if the card dies.
Well yeah if you're behind board clears are usually good, when you're ahead they're either bad or not useful.
when was the last time you were down there for longer than a day?

They dont just win, they decimate the newbies. so they play a few spells, nothign that can really kill them and toss out a yogg that will do it's things, but not really kill them
I guess, I don't think I've been in the trenches since when I first started playing.
 

Dahbomb

Member
If you are ahead then you are ahead and pretty much any other card in your deck can be played. The game already has more than enough win more cards.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Blizzard said nothing would die until Yogg Saron resolved all his spells, right?
 
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