Re: Firelands Portal, they're not going to remove an awesome card they just released. But I bet it's gone in the next culling.
Do you think they used stats for this? Like, they looked at the percentage of times a card was offered and taken and then removed the lowest of the low? I often took Charge, for example, but did most people skip it?
Now that Blizzard seemingly is open to banning cards, well, next step is to ban cards in constructed, or at least create a tournament legal format like every card game.
Re: Firelands Portal, they're not going to remove an awesome card they just released. But I bet it's gone in the next culling.
Do you think they used stats for this? Like, they looked at the percentage of times a card was offered and taken and then removed the lowest of the low? I often took Charge, for example, but did most people skip it?
Ben Brode called Firebat's new tournament, which will include card bans, "awesome".
https://twitter.com/bdbrode/status/773934921932869632
He also said that the arena bans are a stopgap and a more elegant solution is coming
https://twitter.com/bdbrode/status/773944388145717248
We're looking to develop additional solutions to balance Arena as well, such as the ability to adjust the rate that individual cards show up in your draft depending on a designer input value. If we pursue that route, there is still the matter of deciding on the best way to go about using that tool to achieve balance for each of the nine classes and still have Arena feel fun and different each run.
Disagree. It makes bad minions useful.Why would you take charge? The card is pretty crap for arena.
Disagree. It makes bad minions useful.
Disagree. It makes bad minions useful.
Disagree. It makes bad minions useful.
Yeah, more directly MtG mimicking card games (or well, at least Eternal) do this, and that draft mode gives you like 60% more cards than you would ever need. Admittedly, the game not being as restricted to classes as HS, bloats this number since it lets people draft cards that will genuinely never fit in their deck, but at least a slight overdrafting and cardcutting phase would be really interesting.I like the idea of "overdrafting" maybe 3-5 cards and then allow you to cut down to 30. It lets you take more chances with your draft or cut synergies that didn't pan out. Any more than a few extra would be a bad idea.
To what end? No one asked for this. Blizzard should've come out and just said that the Arena is getting reworked and they're looking to tweak certain parameters. No need to give us this half-asses solution now because it wont really change much at the end of the day.They said they are looking to balance appearance rates by individual cards, so anybody saying "don't do it like this" is basically missing the point that this is a stopgap measure.
To what end? No one asked for this. Blizzard should've come out and just said that the Arena is getting reworked and they're looking to tweak certain parameters. No need to give us this half-asses solution now because it wont really change much at the end of the day.
If you guys are able to get through arena drafts without being forced to take bad minions, please tell me your secrets!
You're spending 2 cards to make a minion good then. That... is not good.
So you are two-for-oneing yourself, then.
If you guys are able to get through arena drafts without being forced to take bad minions, please tell me your secrets!bad card + bad card != good arena draft. I hope you're not doing that unless you're forced to...
No one asked for immediate changes?
It distracts people from the other issues of the game. And it makes Arena players something to chew on until the full fix is in.To what end? No one asked for this. Blizzard should've come out and just said that the Arena is getting reworked and they're looking to tweak certain parameters. No need to give us this half-asses solution now because it wont really change much at the end of the day.
As an avid Arena player I want the entire experience of a reworked Arena. This isn't going to change that much in the long run and feels more like Blizzard's attempt to ride out the storm after getting a lot of flag recently.
A few clunkers in this deck, but still might be the best one I've drafted. Had a 6 fireball, 3 Belcher, 2 Flamestrike 12-0 deck last year that might give it a run.
Whether or not people like this change... this changes Arena balance considerably.
The lower end classes are brought up quite a bit.
Now that Blizzard seemingly is open to banning cards, well, next step is to ban cards in constructed, or at least create a tournament legal format like every card game.
It's in there, their solution seems to be tweaking individual card occurences. This is a more extreme version of the solution where certain cards have their occurences set to 0.They're clearly saying that this is a short term solution, I'm not sure why it'd anger anyone. Would you rather it remain as awful as before until their new fix is ready whenever that is? One thing is lacking here is that they are not sharing any tidbit even about what's their main solution is like.
They're clearly saying that this is a short term solution, I'm not sure why it'd anger anyone. Would you rather it remain as awful as before until their new fix is ready whenever that is? One thing is lacking here is that they are not sharing any tidbit even about what's their main solution is like.
Wonder why they didn't tweak the Paladin arena card pool.
All this because they refuse to give the proper rarities to cards.
Except that is exactly what they are working towards.
All this because they refuse to give the proper rarities to cards.
They said they are looking to balance appearance rates by individual cards, so anybody saying "don't do it like this" is basically missing the point that this is a stopgap measure.
Hopefully once they come up with a more permanent solution they don't ban cards entirely. I appreciate seeing cards that have been rotated out of standard. Mage, Rogue, and Paladin will probably continue to lead the pack considering the strength of their hero power, though. That's something they'll never be able to change.
They would need to do more than that, since anyone who drafts a GvG deck would probably crush people playing during the TGT weeks or something like that. Still it sounds like a fun idea to shake up the format. I'd try it a couple times.In case people missed it when I posted the interview from a month back, they're also looking into adding formats to arena a la Tavern Brawl, where you might have something like "Only (core set and) GvG cards" or etc.
Why would you take charge? The card is pretty crap for arena.
lmaoPaladin
- No changes
I think the general consensus is that Mage and Rogue are the most broken in arena, with Paladin in third, so their changes look to be pretty solid in terms of making an attempt to balance win rates. Remove positive cards from the top 2, don't change the 3rd, remove negative cards from the rest.
Who knows if it'll actually work out though.