I was running the Malygos Druid all day, and only had a 50% win rate with it. A few games I lost to mistakes, but a lot of the time it was just one turn off. I don't think I could make it any better though without giving up on match-ups. Think it probably needs something more to be viable (or for the aggro-control meta to not be split 50-50).
C'thun Druid on the other hand is looking a lot more consistent to me. I don't think Kripp built his version very well. The main advantage for it is that you don't need any of your damage spells leftover to win, you can use them all on removal. The Dark Arakkoas are surprisingly useful as well. My Malygos version wasn't making great use out of innervate outside of auctioneer, but here putting out an Arakkoa early can lock down a game on it's own.
I'll see how it goes with more games though.
C'thun Druid on the other hand is looking a lot more consistent to me. I don't think Kripp built his version very well. The main advantage for it is that you don't need any of your damage spells leftover to win, you can use them all on removal. The Dark Arakkoas are surprisingly useful as well. My Malygos version wasn't making great use out of innervate outside of auctioneer, but here putting out an Arakkoa early can lock down a game on it's own.
I'll see how it goes with more games though.