Wow evolve + doppelganger is pretty hilarious
Wow evolve + doppelganger is pretty hilarious
having aggro pirate Warrior tier 1 makes the list already dumb, because it's not a tier 1 deck. it loses and gets countered easily not only by the actual tier 1 decks but by most of the tier 2 ones too. the fact that recently you barely see it on ladder (>higher ranks) pretty much proves that.First snapshot from Tempostorm after the release of Gadgetzan: https://tempostorm.com/hearthstone/meta-snapshot/standard/2016-12-10
Tier 1
Aggro Shaman
Renolock
Pirate Warrior
Actually, playing Renolock last night, I was consistently surprised at how many decks kept up or surpassed my draw. Though the advantage, of course, is that I didn't have to put any draw cards in my deck.It's astounding to me that nobody seems concerned with the fact that Druid draws more cards more consistently than fucking Warlock does lol.
players won't cut those cards because aggro Shaman is (again) a thing. apparently aggro pirate Rogue is pretty good too, and a better aggro deck than pirate Warrior.I imagine pirate warrior will be cyclical the less prominent it becomes the more will players cut counters from their deck and then one day, bam! We back in this shit fam.
How is Raza? Necessary for Reno Priest?
I feel so lost in this game right now, but it feels kinda good. It just seems like there's a lot to experiment with.
I keep going back and forth on what I feel like playing or what I should craft.
Patches and Small Time Buccaneer and are just par for the course for Blizzard. They decide they like an archetype so they make overpowered cards until it floods the ladder. It's nothing new.
Like, you can't even remotely argue that either card is balanced when both of them are being run in Shaman which hasn't gotten a single pirate card in the history of Heathstone. They're both broken, they should both be nerfed. It's simple.
without small time buccaneer patches would require actual deck building concessions. On its own they'd be fine but patches and buc feed off each other in a way they can be included in any weapon class.Small-Time Buccaneer is not the problem. It's like Cogmaster, which as far as aggressive 1 drops go is probably the most well designed aggressive 1 drop in the game. You can kill the thing easily enough and it caps out at 3 attack so it can't balloon into some obscene thing. I mean, sure, it's strong, but it's hardly unacceptable and is not even in the running for the most overpowered card in the history of hearthstone.
This is all on Patches.
without small time buccaneer patches would require actual deck building concessions. On its own they'd be fine but patches and buc feed off each other in a way they can be included in any weapon class.
Small-Time Buccaneer can't be included in every weapon class. It's still very poor in Hunter and Paladin. You need several enablers for Small-Time Buccaneer, and you need fewer enablers for Patches.
You would have a point if Hunter or Paladin played Patches w/o Buc but okay PPP can be included in any weapon class that got cheap weapons.Small-Time Buccaneer can't be included in every weapon class. It's still very poor in Hunter and Paladin. You need several enablers for Small-Time Buccaneer, and you need fewer enablers for Patches.
How is Raza? Necessary for Reno Priest?
I feel so lost in this game right now, but it feels kinda good. It just seems like there's a lot to experiment with.
I keep going back and forth on what I feel like playing or what I should craft.
Small-Time Buccaneer can't be included in every weapon class. It's still very poor in Hunter and Paladin. You need several enablers for Small-Time Buccaneer, and you need fewer enablers for Patches.
You would have a point if Hunter or Paladin played Patches w/o Buc but okay PPP can be included in any weapon class that got cheap weapons.
About that.
If it weren't for STB, we'd be having this same conversation but we would be complaining about how insane N'Zoth's First Mate is, or how insane the regular Buccaneer is. These decks would still be competitive. We just wouldn't be seeing Patches in Shaman.
I understand your point as to how STB enables the pirate package in classes that historically haven't used that package. But my concern is that I just don't think STB is worthy of being nerfed. I think it's a well designed card as far as aggressive 1-drops go. Patches does the stuff that's broken and unacceptable.
STB is a bit over the power curve. Feels far more like a class card than a neutral card.
So I have no clue what the fuck is going on.
3 last packs opened: 1 legendary each. Hobert, Golden Goya and Kun...
What the...?
Me.Whose a good streamer to watch to learn renolock from?
.That's a terrible abbreviation. Was that started by some meme-lord streamer? It tells you nothing. I've already forgotten what it stands for.
I mean you can just say they run "Patches & co" with the same amount of syllables and conveys more information. Everyone who is paying attention should know that means STB, Deckhand and/or Raider. Convey meaning and info with your words not memes.
Yeah I was about to say Miracle Rogue now runs Counterfeit Coin and the Pirate Patches Package for degenerate early game.
I should just abbreviate the Pirate Package with Patches to PPP. Because we are going to be seeing it a lot.
Way faster to type though breh.That's a terrible abbreviation. Was that started by some meme-lord streamer? It tells you nothing. I've already forgotten what it stands for.
I mean you can just say they run "Patches & co" with the same amount of syllables and conveys more information. Everyone who is paying attention should know that means STB, Deckhand and/or Raider. Convey meaning and info with your words not memes.
Raza doesn't really have a downside. At 5/5 for 5 he's good stats and his battlecry only gets better as the game goes on. It's that his Battlecry works on your hero power no matter what, so it costs 0 regardless if you buff it with Justicar, change it with Shadowform or run Finley or something. It allows you to run and play more late-game since you don't have to worry about paying mana to heal.
Shit, alright. I guess if I get bored with Dragon Priest I might craft Raza.IMO Raza is auto-include.
Should give list, rank and what decks you are losing against.Karsticles said:I know most folks here play Standard, but is anyone having Renolock success in Wild?
It's just harder to control the board with higher number of deathrattles, weirder decks that make it difficult to plan ahead and more natural counters exist in Wild against Renolock. Remember they still have Mad Scientist and Unbalanced Esportal in Wild Tempo Mage.Shouldn't Renolock have pretty good success in wild with Antique Healbot?
Or is Secret Paladin just too hard of a counter?
Actually, it's Pirate Warrior that's tearing up Wild. I'm dying on turn 5 in most cases even when I get ideal anti-aggro hands.Shouldn't Renolock have pretty good success in wild with Antique Healbot?
Or is Secret Paladin just too hard of a counter?
The reason I still play the shit out of Wild.It's just harder to control the board with higher number of deathrattles, weirder decks that make it difficult to plan ahead and more natural counters exist in Wild against Renolock. Remember they still have Mad Scientist and Unbalanced Esportal in Wild Tempo Mage.
Are they running the same decks as standard?Actually, it's Pirate Warrior that's tearing up Wild. I'm dying on turn 5 in most cases even when I get ideal anti-aggro hands.
Are they running the same decks as standard?
The reason I still play the shit out of Wild.
Are they running the same decks as standard?