I ask Place if he’s happy with where Patches has landed in terms of power. “It’s been meeting expectations in a lot of ways,” he replies, “but we’ll see how it plays out.”
Some evidence for why Prince Malchezaar is bad in case people haven't figured it out already.
https://hsreplay.net/replay/63cBx25N9B2zn7w3fEFP4G
Friggin' Doomsayered a Malygos cause he had garbo legendaries in his hand.
I crafted patches to try that deck out
I ask Place if hes happy with where Patches has landed in terms of power. Its been meeting expectations in a lot of ways, he replies, but well see how it plays out.
We expected Patches to see play in decks that feature Pirates.Sounds like Blizzard is currently happy with Patches' power level:
http://www.pcgamer.com/the-two-year-making-of-hearthstones-patches-the-pirate/
Also interesting is that a version of this card was intended for Blackrock Mountain, but as a Dragon, so that makes it TWO YEARS Blizzard has been working on getting this card into the game. Two years of development and some people expected they'd nerf it within two weeks.
Don't shoot the messenger.
Aya is bae you shut upIt wouldn't be so bad if not for the fucking pausing for dialogue CONSTANTLY. And holy shit they made Aya annoying as fuck.
Then of course the fact this brawl is weeks late and is nothing more than garbage versions of standard decks.
patches is a problem if you second. if you can drop minions on the board first if forces your opponet to make trades.
had a good amount of luck with zoo because of it.
It may not stop the decks from being play but it's going to lower their power level and win rate enough.I find the calls to nerf Patches and calling it the most broken card in the game a little perplexing. Nerfing Patches won't stop the Pirate aggro decks. Small-Time Buccaneer is still insane in any deck with enough weapons to activate him. Patches is just a bonus.
I'm low ranked on my Asia/EU accounts and just hop on to do quests twice a week... It's amazing how many people at rank 18 take a tempo or midrange decklist and just add Malchezaar for no reason. Good luck drawing your pro-active cards when your deck is clogged up with Milhouse Manastorm and Nat Pagle.
I find the calls to nerf Patches and calling it the most broken card in the game a little perplexing. Nerfing Patches won't stop the Pirate aggro decks. Small-Time Buccaneer is still insane in any deck with enough weapons to activate him. Patches is just a bonus.
It's probably the most broken card in Standard right now. Can't think of one that is more broken.
Neutral card vs class card though.
It's also clear that every previous iteration of Patches that they had ended up being too broken to release. Seems like they gambled releasing it this set, mostly because it had been in the oven for so long.
It may not stop the decks from being play but it's going to lower their power level and win rate enough.
It's probably the most broken card in Standard right now. Can't think of one that is more broken.
Cogmaster had a very similar effect in mech decks, but nobody complained about him. STB is very well designed as far as aggressive 1-drops go.
The top 4 out 5 decks according to VS based on win rates are Aggro Shaman, Miracle Pirate Rogue, Pirate Warrior and Dragon Warrior.Potentially, but why do they need to do lower those decks' power level? Most decks seem to be pretty inline at power level, according to vS, with only Aggro Shaman out in front. And that's probably more due to Shaman's other OP cards since it, as a class, has been on top of the meta since Old Gods release.
Neutral card vs class card though.
The top 4 out 5 decks according to VS based on win rates are Aggro Shaman, Miracle Pirate Rogue, Pirate Warrior and Dragon Warrior.
http://www.vicioussyndicate.com/data-reaper-live-beta/
All of whom utilize the PPP.
So if anything, VS is supporting the claim that Patches is too strong right now.
ftfyPirate warrior is the easiest deck to grind.
Please everyone keep playing it.
I don't think there is any real qualification here, I do believe Patches is the most broken card even above Fandral and Innervate. Patches gets to be played for free, Innervate and Fandral at least cost cards.
Patches basically increases the value of the first pirate played by at least 2 mana. Aggro shouldn't be playing 3-4 drops on turn 1 without a downside.
I don't think there is any real qualification here, I do believe Patches is the most broken card even above Fandral and Innervate. Patches gets to be played for free, Innervate and Fandral at least cost cards.
I can't believe the game designer actually said he's running elven archer for patches tech. That is so bad against pirates it's almost like he's setting a trap for people.
I think that's probably an exaggeration. Think of an existing 2 mana card and ask yourself if adding stonetusk boar is really like a 4 mana card. 1.5 mana at best.
The whole "free stonetusk boar" comparison is weird to me. It completely ignore the deck thinning part of the card.
Patches is obviously busted because there are no good aggro decks that don't include it. When a neutral card is an auto-include in every deck of a certain archetype, it's broken. Other aggro gameplans (aggro Paladin, aggro Hunter) aren't viable because they don't run the early game weapons that enable the Pirate package. There's clearly an imbalance there when one card is carrying an entire archetype.
However, in this meta, it could be argued that there are no good control decks that don't run Reno and Kazakas.
And a lot of the strong midrange decks are running Aya.
So obviously that are a lot of really, really good cards that are enabling their respective archetypes.
I don't think Patches should be nerfed if nerfing the card destroys the aggro archetype.
I don't want a meta where Jade Druid doesn't get punished for not running any early game, where greedy Priest decks can cut early game cards to run double-entomb, where Miracle Rogue has no bad match-ups.
Much like Anakin had to bring balance to the Force by destroying the Jedi Order, Patches brings balance to the meta by destroying ultra-greedy decks.
Sure, it sucks if you like ultra-greedy decks, but there are worse things in the world than forcing decks to run early game taunts and cheap AOE.
The whole "free stonetusk boar" comparison is weird to me. It completely ignore the deck thinning part of the card.
Seat story cup looks great
http://www.hearthpwn.com/news/2101-seatstory-cup-vi-starts-tomorrow
Noodle got put I. The group of death
"Egg" Druid seems pretty solid, based on what I've played. It also has the benefit of stomping all over pirate warrior.Patches is obviously busted because there are no good aggro decks that don't include it.
I think that's probably an exaggeration. Think of an existing 2 mana card and ask yourself if adding stonetusk boar is really like a 4 mana card. 1.5 mana at best.
"Egg" Druid seems pretty solid, based on what I've played. It also has the benefit of stomping all over pirate warrior.
But nobody's really playing it right now, so what do I know?
"Egg" Druid seems pretty solid, based on what I've played. It also has the benefit of stomping all over pirate warrior.
But nobody's really playing it right now, so what do I know?