Jade idol should have been
Choose one
Spawn a x/x Jade Golem
Or
Spawn a 1/1 with deathrattle shuffle 3 Jade idols into your deck.
Give control a chance to steal or transform it.
Jade idol should have been
Choose one
Spawn a x/x Jade Golem
Or
Spawn a 1/1 with deathrattle shuffle 3 Jade idols into your deck.
Give control a chance to steal or transform it.
I recently learned Warrior OTK had been killed. What about Priest OTK? Did they change something to prevent it?"give control a chance"
.... you give them a chance and they will never die. That's how you beat control, the more you give them time to react the worse it gets for you. Jade is designed for anti control and it's not even that great of anti control tool because it's terrible tempo and it's slow, there is plenty of time to win the game against it, you want to make it worse?
I'm still baffled why people think control is some good guy that needs special treatment because reasons. Control is already too strong right now, any more and people will uninstall the game in masses.
You can't make control any stronger than it is in this game because the counters don't exist anymore, there is no OTK, we don't have any extra turn shenanigans in this game either and unlike other card games, when your deck runs out of cards, you don't instantly lose.
How can this be avoided, though? Are you wanting a situation where a deck can be ideal for highly competitive play, yet not have a hard counter? If that's the case, wouldn't everyone just use that deck?game after game after game in the last 50 or so I am running into decks that have that small tech counter that is pretty much auto lose. It is really starting to tilt me. Moonfire in jade druid was the latest. Followed by switching it up into another deck only to somehow then run into its counter. I am really on board the rock paper scissors critique of this current meta. Feels like your win rate is far more determined by your next worthy opponent than anything else.
game after game after game in the last 50 or so I am running into decks that have that small tech counter that is pretty much auto lose. It is really starting to tilt me. Moonfire in jade druid was the latest. Followed by switching it up into another deck only to somehow then run into its counter. I am really on board the rock paper scissors critique of this current meta. Feels like your win rate is far more determined by your next worthy opponent than anything else.
I recently learned Warrior OTK had been killed. What about Priest OTK? Did they change something to prevent it?
I do agree that control makes games super long though.
Rogue can OTK a few ways. Maly rogue is well established.
Then there is also leeroy + faceless and double cold blood.
But who cares about OTK? You don't actually need OTK to beat control decks.
Just tried this deck with leeroy + FM + 2 cb. 28 damage on board.
I still need to learn rogue more. Is VC really essential?
I only had 1 prep, 1 questing adv. And obviously had emperor for the combo. But if it's really needed I can dust my malcheezar and rafaam for those 2 or 3 cards.
Jade is overrated in countering control imo. People, control doesn't have to win via fatigue or killing every threat.
Jade is overrated in countering control imo. People, control doesn't have to win via fatigue or killing every threat.
Just tried this deck with leeroy + FM + 2 cb. 28 damage on board.
I still need to learn rogue more. Is VC really essential?
I only had 1 prep, 1 questing adv. And obviously had emperor for the combo. But if it's really needed I can dust my malcheezar and rafaam for those 2 or 3 cards.
Anyone in NA want 80 gold
Anyone awake? lol
So you want midrange shaman n combo druid situation again
okayyyyyy buddy.. yeah
Any Reno Mage experts here? Wondering if a burn build or a minion based build works better?
I just encountered my first case of really misleading text.
Getaway Kodo says "Secret: When a friendly minion dies, return it to your hand."
However, I attacked with a friendly minion, died because of the counterattack, and did not get it back. Only later when the enemy player killed a minion on their turn did the secret trigger.
Ooh, I didn't know this. Thanks.That's not an issue with the text, that's how all secrets work. Secrets only trigger on your opponent's turn. That's why secrets go dark on your turn and then light back up on your opponent's turn.
https://clips.twitch.tv/disguisedtoasths/NicePenguinSriHead
So.... That's weird.
Potion of madness after playing Djinni gives it charge. That seems potent.
Ooh, I didn't know this. Thanks.
*edit* Wiki says there's one exception, Competitive Spirit.
Any Reno Mage experts here? Wondering if a burn build or a minion based build works better?
Worth pointing out that this probably works with Shadow Madness too. As that spell does a similar thing: Take an enemy minion, give it charge so you can attack with it and gives it back at end of turn.
How do you play reno mage in mirror matches? and how do you deal with druid and shaman? Should you copy reno or kazakus?
What the fucking fuck Stancifka doing
Thanks, i advice to hide the chat though.Livestream Q&A in 2 minutes: https://www.twitch.tv/playhearthstone
9 losses in a row.
Enough ladder for today
Perfect draws is a random thing, unless you believe Blizzard internally stacks the RNG rolls themselves.Its been the worst day. Been so close all day to ranking from 11 to 10, now back to 12 due to every opponent getting perfect draws each turn.
Man I hate the ranking system.
nah they were talking about how good rat pack and dispatch kodo are but they're too slow against the current aggro decksAbout the stream, someone asked about Paladin and Hunter. The designer only mentioned Paladin in his response that I heard, haha.
About the stream, someone asked about Paladin and Hunter. The designer only mentioned Paladin in his response that I heard, haha.