Best was after LOE. Reno and Elise made so many new playstyles possible.Best meta was GvG after the Undertaker nerf. As far as dominant decks go, Mech Mage and Midrange Paladin were the fairest and least annoying.
Best was after LOE. Reno and Elise made so many new playstyles possible.Best meta was GvG after the Undertaker nerf. As far as dominant decks go, Mech Mage and Midrange Paladin were the fairest and least annoying.
I think Shaman and Hunter have huge design issues too that are core to the class.Do you think this is the biggest design issue at the moment -- not Rogue specifically, but classes having unclear roles? From a quick glance I feel like Rogue is easily the least coherent class, but who else are you thinking of here?
Every class was viable right after LOE, and every class had multiple archetypes being played. I don't ever remember more variety on the ladder. So much experimentation. It was a lot of fun. Eventually, secret Paladin and combo Druid became too popular, but that took a while.Meta after LOE was among the worst in the game.
Trogg gave rise to Aggro Shaman, Secret Paladin was still the god and Zoolock plus Combo Druid rounded out the tier 1. Renolock wasn't getting anything done.
Sure you could play Fatigue Warrior with Elise but you had unfavorable match ups against Midrange Hunter (which ran Mad Scientist), Combo Druid and god curve Secret Paladin.
We also had stints of Aggro Druid in the meta because of Mounted Raptor, Fel Reaver, the combo package, Finley, Living Roots etc. And c course we had the occasional Mech Mage and Tempo Mage to cheese you out with Mana Wyrms, Scientists, Flame Waker and Unbalanced Esportal.
Only good thing about this meta was Freeze Mage and Oil Rogue being good but depending upon who you ask that's bad too. The Midrange Grim Patron Warrior deck was cool too, a proper anti meta deck.
Magic has a huge problem with its resource system which was fixed in several other games. Netrunner and Star Wars LCG do it the best and least random way, without it simply beeing a fixed curve like i HS.
That happened for a week tops.All I remember about LoE was everyone playing Reno in every deck, with any class. Fuck the meta right afterwards.
That happened for a week tops.
Other games changed their resource system away from MTG. That doesn't make one game inherently better than the others and that doesn't mean MTG has a huge problem. Streamlining and guaranteeing resources is great but it also limits design space.
All I remember about LoE was everyone playing Reno in every deck, with any class. Fuck the meta right afterwards.
Hunter has way more problems than aggro decks.
Pretty sure this is actually strong point vs reno deck
- deathrattles that aren't as powerful anymore due to the plethora of aoe removal,
- Reno decks that negate all of your hero power damage
That said I think Hunter has a lot of potential. I can still keep a positive winrate while running Hunter right now so I don't think it is dead in the water, but it struggles against so much of the current meta.
Can you play Miracle Rogue with just one Preparation?
I have an ample amount of dust, but I don't really feel like crafting for a class I haven't had fun with in a long time, but I have two Rogue quests.
Good, but long post
Agree 100 percent about the issues with Shaman. The core failing of the class is that a) 2-3 damage for for lit storm should never have been allowed (and other cards of that type) and that there is no easy way to balance overload and I don't think even Blizzard knows how to proceed with it from this point forward.
Shaman is in a tough spot balance wise. It's core mechanics encourage the kind of roll the dice RNG that people despise about the game. There isn't an easy way to change that without overhauling the class and it's hero power.
Have you already bought the $5 welcome pack? That gives a great value for a bunch of packs.
I haven't spent any money after that and am slowly building a collection by doing all the hidden quests and daily quests. After you do several quests, you'll start occasionally getting more valuable quests that give you 80-100 coins, or a pack directly.
I did. Great value for $5. I already bought some packs, too, to start building my collection.
Built a decent C'Thun Mage deck and it has been pretty fun so far. Up to rank 20 so I'll at least get the card back.
Edit: Question about rank rewards. Do you get rewarded for the highest rank you hit or whatever your rank is when the season ends? Don't want to get punished for a losing streak at the end!
So glad I crafted Jaraxxus, comboless Renolock is way more fun and much easier as well. Jaraxxus + Combo can have a tough time setting up a boardstate you can drop Jaraxxus in the first place.
Honestly, as someone who likes playing Shaman, I'd rather have the RNG totem system we have now - putting it on a rotation just means I'm consistently unlikely to have access to the totem I want. For example, if I have 2 mana left over on a turn, I might pop a totem because it could give me a 1/1 on the board - why not? But if I know it's going to give me Healing Totem...sure, I'll still do it, but I know it's going to be sucky. That seems less satisfying to me and a slight downgrade.It's actually not that difficult to fix Shaman.
Hero power: Hero power is now on a set rotation. Searing -> Healing -> Stonetusk -> Wrath of Air and it starts with Searing again. You will get the next totem on the rotation always even if there are multiple totems up (you will get the next totem on the rotation based on the last totem played unless it's already on the board in which case it goes to the next one on the list and so on). This makes the hero power good to play with and against at a higher level. No more turn 1 Spirit Claws into turn 2 Spell totem for high roll win. This allows players to make calculated spell damage or taunt plays.
*Lightning Storm: Change it to deal 3 damage all the time but to all minions on board. One of the things that makes aggro/midrange Shaman so strong is the access to asymmetrical clear that gives them advantage in same archetype match ups. Having a consistent 3 damage for essentially 4 mana is great but you kill your own board and totem too. It works like a smaller Elemental Destruction only with no RNG spread.
As far as overload as a whole is concerned, the fix is easy... in the future do not make over statted overload minions or efficient burn spells. Overload naturally favors an aggressive playstyle so don't make overload cards that you can just slot into aggro Shaman.
Good examples of overload cards: Ancestral Knowledge, Jinryu and Elemental Destruction (if it had no RNG spread). Ancestral Knowledge can also be used in Aggro decks but it's perfectly balanced in Aggro decks IMO.
Bad examples of overload cards: Totem Golem, Faceless Flamewreath, Crackle (double bad because of big RNG spread), Fireguard Destroyer (double bad because of RNG on attack), Lava Burst, current Lightning Storm.
Aggro Shaman is already going to be heavily nerfed post rotation with Totem Golem and Tunnel Trogg out.I think they wont kill Aggro Shaman..
Buffing totems in a non RNG setting is actually horrendous. Each of the totems are exactly what you would get for a hero power compared to other classes with the Wrath of Air totem being above the power level.I would need for the totems to get a buff to justify this change.
I was curious about your current build, I was awful with the one you reached high legend with.I really uncomfortable playing without combo in other hand
It's actually not that difficult to fix Shaman.
Hero power: Hero power is now on a set rotation. Searing -> Healing -> Stonetusk -> Wrath of Air and it starts with Searing again. You will get the next totem on the rotation always even if there are multiple totems up (you will get the next totem on the rotation based on the last totem played unless it's already on the board in which case it goes to the next one on the list and so on). This makes the hero power good to play with and against at a higher level. No more turn 1 Spirit Claws into turn 2 Spell totem for high roll win. This allows players to make calculated spell damage or taunt plays.
*Lightning Storm: Change it to deal 3 damage all the time but to all minions on board. One of the things that makes aggro/midrange Shaman so strong is the access to asymmetrical clear that gives them advantage in same archetype match ups. Having a consistent 3 damage for essentially 4 mana is great but you kill your own board and totem too. It works like a smaller Elemental Destruction only with no RNG spread.
As far as overload as a whole is concerned, the fix is easy... in the future do not make over statted overload minions or efficient burn spells. Overload naturally favors an aggressive playstyle so don't make overload cards that you can just slot into aggro Shaman.
Good examples of overload cards: Ancestral Knowledge, Jinryu and Elemental Destruction (if it had no RNG spread). Ancestral Knowledge can also be used in Aggro decks but it's perfectly balanced in Aggro decks IMO.
Bad examples of overload cards: Totem Golem, Faceless Flamewreath, Crackle (double bad because of big RNG spread), Fireguard Destroyer (double bad because of RNG on attack), Lava Burst, current Lightning Storm.
I was curious about your current build, I was awful with the one you reached high legend with.
I don't play much Renolock this month because chasing other golden heroes, seem like mistake because I don't think I reach legend this month.
this my build that I play here and there
http://i.imgur.com/EFmrQoE.png
You can replace Courier with Argus or Jaraxxus, I don't play courier because I thinks its good, its for fun
You don't need the combo. You just need Jaraxxus as always.I have been thinking of making a competent renolock. it seems the only good one is the combo renolock, but I need o craft leeroy, faceless shambler and faceless manioulator, in adittion to jaraxxus.. are they really worth it?
Feels weird to WANT to face Warriors and Shamans, but man, fuck the Jade Druid and Miracle Rogue match-ups with Reno Priest.
Jade Druid in particular feels almost 10-0. I actually tech'd in Elise because an early monkey is one of the few ways a Reno deck with no burn is going to beat Jades.
Oh yes that's been my go to method against jade druid. Just gotta tempo them out or wipe their board often enough you can answer their topdecks 1 for 1.Early jaraxxus can do it too if you can start pumping out infernals.
It somehow took them this long to add Dragonfire Potion to Kabal Chemist.
Well time to put that card back into Reno Mage and Renolock then. I subbed it out when I realized that most of the time I was hoping for either felfire potion or Volcanic and ended up with Freezing or Madness or something.
Here's some stats on this card now:
10 total potions can be discovered (now that dragonfire is in it).
3 are AoE board clears (Volcanic, Felfire, Dragonfire)
1 is hard removal (blastcrystal)
1 is self-healing (Greater Healing Potion)
1 is a secret (polymorph potion)
So chances are pretty good that you will discover at least 1 board clear. As opposed to it being 20% board clears, 30% with 3 cards in your discover feels a lot better.
Though now you have the (small) chance to ONLY discover board clears when maybe you want something else.
Anyone want to trade 80g Play a Friend quests? Alucard#1517. In NA.
Early jaraxxus can do it too if you can start pumping out infernals.
Reno *Priest*.
I'd love to include Jaraxxus in my Priest deck, but I don't think the game will let me.