I really hope I somehow get vindicated for not dusting Anomalus.
If I play on Android and already used my Google play account to buy the welcome pack, can I still use Amazon coins?
If I play on Android and already used my Google play account to buy the welcome pack, can I still use Amazon coins?
BTW, isn't it nice for anybody else to have an actually good name on an expansion?
for once the acronym won't be hard to put. WotoG, MSoG, ONiK, and now the best: JtU
BTW, isn't it nice for anybody else to have an actually good name on an expansion?
for once the acronym won't be hard to put. WotoG, MSoG, ONiK, and now the best: JtU
anomalus is a mage card. the quest is a priest card.
nope, not gonna happen
anomalus is a mage card. the quest is a priest card.
nope, not gonna happen
Bro you know that G is getting attached at the end. JTUG!
I think most people just removed the o from Gadgetzan and called it MSG.
The Grand Tournament (TGT)? Un'Goro seems cool, but still seems like they are doubling down on the RNG. Just hope they release a barrage of bullshit 1-3 cost minions once again and actually allow for some freedom. Also going to be interesting once the 210+ cards or so are removed from standard once this hits.
Not talking about the quest. More just hopeful for some kind of weird elemental synergy.
by that metric you could also make JtU to just.. JU... or better yet, JUG!!!
yeah, but since Whispers they have been on a streak of putting long and weird names to expansions
CRRYYYYYSTALLLLLS
Most people will probably just call it ungoro.
Oh, I know. I'm just hoping for something dumb and fun that wins me a game once in a blue moon.Anomalus is still a bad card, elemental synergy or not. If you want to play with Elemental synergy in Mage you'll have Water Elemental available to you.
You can only discover collectable cards, so no you can't discover Amara.oh I just imagined discovering a second Awaken the Makers out of that fucker...
EDIT: wait... could I discover one Amara eventually?
yeah it might be easier to understand and it isn't actually that long
You can only discover collectable cards, so no you can't discover Amara.
Explain again why druid combo was not okay but renolock combo is?
Explain again why druid combo was not okay but renolock combo is?
Oh, I know. I'm just hoping for something dumb and fun that wins me a game once in a blue moon.
Also, each class is confirmed to have two legendaries: a minion and a quest.
1) It's clearly not OK because not only is it being removed because of Emperor Thaurissan being rotated out but Blizzard is specifically removing PO so that this combo cannot be done.Explain again why druid combo was not okay but renolock combo is?
...The Renolock combo they're removing from the game?
Three cards instead of two. One of the cards is a legendary. Requires an Emperor proc.
Spectral Knight isn't bad at all, it used to see play in Druid decks.This expansion is already shaping up to be MUCH better than the last one. Quests are an interesting mechanic, especially since they always start in your hand, which means everyone can have a guaranteed turn 1 play now (INTERESTING).
@Dahbomb: Spectral Knight is bad because most matchups are about stat collisions on the board. However, if you've ever had a Faerie Dragon played against you turn 1 as Freeze Mage, you know the ability can be very powerful in some matchups. Being able to choose the ability instead of being forced into it is quite powerful, I think.
There's more degenerate stuff in Wild anyway. You got the full Anyfin combo with Murkeye. You still got Shamans running around with Crackles and insane burst. You got Ship's Cannon Pirate Warrior. You still have Freeze Mage and Ice Lances. But LOL @ playing combo decks in Wild, good luck with that.Some of us actually play wild :
I doubt I'll even be able to keep up, let alone newer players.Two Legendaries per class? Damn that's going to be expensive for the average player.
The more I think about it, the better the Volcano card seems to me. Must include for Control Shaman at the very least going forward, really strong in Arena as well. It's very rare that the opponent has more than 15 HP on the board so in many cases it's a board wipe against the opponent. Of course whether the card actually sees play or not is completely dependent is if slow Shaman decks will be a deck going forward.
The Renolock combo is very effective in Wild, as you know.Spectral Knight isn't bad at all, it used to see play in Druid decks.
And yeah the ability can be powerful but by turn 5 you generally have more ways to answer a card like that. I do also agree that being able to choose this ability makes it stronger than if it was just a regular 5/4 5 mana minion.
This card is harder to rate but at the very least this is a very good Arena card. But Druid's 5 slot is very crowded at the moment even with Azure Drake gone so it's hard to see this card seeing play in Constructed.
There's more degenerate stuff in Wild anyway. You got the full Anyfin combo with Murkeye. You still got Shamans running around with Crackles and insane burst. You got Ship's Cannon Pirate Warrior. You still have Freeze Mage and Ice Lances. But LOL @ playing combo decks in Wild, good luck with that.
As far as the other 4 options go, I am guessing it's going to be:
Stealth: 5 mana 5/4 stealth, worse than Stranglethorn Tiger but still usable.
Charge: 5 mana 5/4 Charge, that's kinda godlike and I hope this isn't one of the option LOL!
Health: +3 HP would make it a 5/7 Beast for 5 mana which would be pretty solid stat distribution... much better than Pit Fighter. I think Blizzard will cop out and put it at +2 instead.
Last one is hardest to predict, it might become a heal card, it might become a draw card or a ramp card. I think the last option will be a utility type effect.
It's not really a Renolock combo when you don't need to be highlander and there's like 3 classes that could pull it off.
Few people complained about Maly rogue.
Yeah that's true.It's not really a Renolock combo when you don't need to be highlander and there's like 3 classes that could pull it off.
Few people complained about Maly rogue.
2x Zombie Chow and 2x Mistress of Mixtures pretty much guarantees it.I hope summoning 7 deathrattles is doable before get killed by pirates.
Well it's pretty much established that Nzoth Priest is going to be legit in Wild. It's a question of how it performs in Standard.2x Zombie Chow and 2x Mistress of Mixtures pretty much guarantees it.
Oh, I know. I'm just hoping for something dumb and fun that wins me a game once in a blue moon.
Also, each class is confirmed to have two legendaries: a minion and a quest.
2x Zombie Chow and 2x Mistress of Mixtures pretty much guarantees it.
Well it's pretty much established that Nzoth Priest is going to be legit in Wild. It's a question of how it performs in Standard.
And what if they make an equivalent for Pirates? Summon 7 Pirates, then you get a 5 mana 8/8 Charge Pirate that buffs your weapon by +3/+3.
Rogue Questlay 5 deathrattle minions, 5 stealth minions and 5 pirates.
Get 2 coins.
Friggin' hype, i hope the Quests actually work and become part of the meta.
I was thinking Blessing of Might for 18 damage from hand with Paladin. Hadn't even considered shaman and druid. Would Leroy Flametongue Faceless work for 18?Yeah that's true.
You can pull off an identical Leeory combo in Rogue. You can even sub out Faceless and Emperor, use two Shadowsteps/Cold Bloods instead.
You can use it in Paladin. Get ticks on two Blessing of Mights, Leeroy + 2x Mights plus Faceless for 24 damage. One extra card but 4 extra burst damage.
You can use it in Shaman but you need tick on two of the combo pieces. Leeroy + Windfury + Faceless = 24 damage. If you happen to squeeze in a single Rockbiter in there by getting ticks on all 4 cards, that's an OTK right there.
Druids can probably do it too with Emperor tick on the two cards plus Savage Roar. That's about same damage as Renolock.
Renolock is able to do it more consistently because of the card draw and the fact that those other cards are useful for them in situations other than just OTK purposes. Faceless can be used on one of their big minions, Leeroy can be comboed with Shadowflame and PO can be comboed with Sylvanas/Shadowflame or just killing a random minion with a crap minion of your own.
I don't think so, Maly Rogue was pretty easy to pilot imo. It's a deck that's all about spending as few resources as possible to stay on the board, then go for a big finish.That was significally more skill intensive then reno lock