Does mean they are 1 mana or relatively low mana quests?
1 mana Legendary spell aka 1600 dust needed to do the quest.
Does mean they are 1 mana or relatively low mana quests?
Druid: Play Jades or Beasts depending on what Hunter gets.
There might be a play 7 spell Quest.these quest thingie even more promoting same curvestone over and over again tbh
not a fan
these quest thingie even more promoting same curvestone over and over again tbh
not a fan
Yeah, about 1 mana sound right, compared to spare parts and the toxins.adaptation has maybe 1 mana value? seems to be about the level to me.
Can we just take a second to appreciate the quality level acting that Ben Brode brings when it comes to hyping up HS? Absolute perfection, I bet Ben Brode could make paint drying an exciting event with his energy.
Truly a gem of a person, one of the best things about keeping up with HS is listening to this guy talk.
He has very little input on card design these days, it's mostly macro level stuff which the game has definitely been improving on.And to think, there have been people on GAF proclaiming he should be fired lol.
What?? Did they just give priest super Reno???
http://www.hearthpwn.com/cards/52584-amara-warden-of-hope
So nerfs are not hitting this month? Thought they said they would.
Even though he spews egregious amounts of BS about the game's balance, I do find him unquestionably charming. Adorable, even.Can we just take a second to appreciate the quality level acting that Ben Brode brings when it comes to hyping up HS? Absolute perfection, I bet Ben Brode could make paint drying an exciting event with his energy.
Truly a gem of a person, one of the best things about keeping up with HS is listening to this guy talk.
N'Zoth Priest plays heavily on curve in Wild, at least:n'zoth priest is curvestone?
They went though the trouble of making an elemental tag, the tribal synergy may be worth it.The new Mage legendary seems kind of bad.
They went though the trouble of making an elemental tag, the tribal synergy may be worth it.
So nerfs are not hitting this month? Thought they said they would.
I wonder what they will do with elementals? More status effects?
Maybe a burn effect that removes minoon HP over time
We already had Elementals in Hearthstone, and they weren't Elementals. But now they are! Who knows what might happen.We already have Dinosaurs in HS and they are all beasts like Mounted Raptor, King Crush, Bloodfen Raptor, Oasis Snapjaw etc.
Dinos are going to be beasts.
We already have Dinosaurs in HS and they are all beasts like Mounted Raptor, King Crush, Bloodfen Raptor, Oasis Snapjaw etc.
Dinos are going to be beasts.
This is a good point; I forgot a dino was revealed.Plus the adapt minion they showed was a dinosaur and it was marked as a beast.
No because Mountain Giant sucks and you can't guarantee enough draw before turn 4 to get a big enough Drake or guarantee Mountain Giant on turn 4. That's why Warlock is unique in being able to make Mountain Giant a usable card... it can guarantee that it's played on turn 4. These cards get significantly worse later on, they are at their peak at turn 4.Uh.. the Mage Legendary is super good with N'zoth, you suddenly get 6 card from one resource
only Jade Druid can outvalue that, its would've staple for Reno mage in Wild.
And there's chance its overlooked to how good it is in Standard, card can go 3 for 1, that really good even tho in most case its will just go to second evolution, that still good... if Kazakus Mage or Control Mage is a thing, card really fit there,
And I wonder if that card would mage Slow Mage deck put in Twilight Drake and Mountain Giant.. with that mage legendary, acolyte.. and even Kabal courier your hand can almost always filled on turn 4/5
That's not even in the same stratosphere.I play Pyros in current Reno Mage if its available now
I don't know, 3 mana 2/2 give you card is widely play, 2 mana 2/2 give you 6/6 on curve can't be that bad
I think the card is potential sleeper, based on recent history card that can give value is often overlooked
Yup. As always y'all gonna have a week to play around with the cool new cards then it's back to business as asualWell if you are considering current strength of aggro, everything except that Volcano card is trash and even that is not that good.
The Bird is actively trash against aggro, there is no denying it. Like Pirate Warrior is going to laugh at that shit and then go face.
The Dino is going to get ignored at turn 5 if it's not taunted. Maybe it can be put into charge form and charged at a minion to remove something but like... you can do that now with Druid of the Claw, doesn't make it an efficient use of 5 mana.
The Quest is pretty slow for aggro, the game is going to be decided either way if you get to that stage. If you survived long enough to play 7 Deathrattles AND then survived another turn to play the 5 mana card then you have won already. The heal from the Quest is more relevant in midrange match ups.
The Volcano is the best of the 4 cards in terms of dealing with an aggro meta because it's a full board wipe. But you are still overloading yourself for 2 mana on the following turn and in many cases Lightning Storm would've sufficed against aggro.
As you can see... the existence of a virtually unchanged Pirate Warrior in the new standard is going to stifle all these cool new cards and mechanics.
This is the deck to counter/beat in the Standard meta. It's virtually unchanged from stuff you see online. All the other control decks are getting severely nerfed.
The next on the list is Midrange Shaman to beat which is still fast enough to beat those other decks. Here's a list I made without even thinking much.
Yeah agreed. I think the 6 mana needed to be slightly better, like it needed taunt and the 10 mana card needed to be exceptional for that cost.If the last part of pyros wasn't bad, pyros would be a great card.
That's how all cost effects are listed.If you look at Pyros actually you can see the cost is in (),
so what this means is that you can reduce the cost of the card you get in your hand before Pyros dies. I think the cost is determined before it comes to your hand.
I am feeling pretty great considering we are getting less neutral Legendaries which usually end up being bad for the most part anyway.So how is the general feeling about the 18 class legendary thing?
It's too early to say. If they give them out as part of the adventure, then great. If I spend $50 on the adventure with non-discounted Google Play money and then have to spend a ton more money rolling the dice for legendaries, then that would suck. The odds of getting one for a class I want would be astronomically small.So how is the general feeling about the 18 class legendary thing?
So how is the general feeling about the 18 class legendary thing?